Ambient, Diffuse, and Specular material values

Thanks Ranger, very useful !

Since you opened this thread & it's related of some questions I personally have with lightmapping, I'll ask it here.

Is anyone, done something really nice with lightmaps for cars or tracks ?

Here's some very interesting but hardcore video tutorials of a deep understanding of lightmapping :

Lightmapping Series in Maya + UDK
 

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