Hi there,
i have problems with 3D objects who use a Texture with an Alphachannel.
Objects render strange inGame (see pics)
they look transluicient, objects behind render in front, i dont know what this
could be. The Alpha mask should only work at some special positions on the object, and not the whole object.
Any helps?
i allready tested this:
render Objects doublesided dont help here,
i testet to save the DDS in 1bit alpha, and the other two, dxt3 and dxt5, no help.
?
R
Nedo
i have problems with 3D objects who use a Texture with an Alphachannel.
Objects render strange inGame (see pics)
they look transluicient, objects behind render in front, i dont know what this
could be. The Alpha mask should only work at some special positions on the object, and not the whole object.
Any helps?
i allready tested this:
render Objects doublesided dont help here,
i testet to save the DDS in 1bit alpha, and the other two, dxt3 and dxt5, no help.
?
R
Nedo