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Alfa Romeo Mito QV Update/Fix

Misc Alfa Romeo Mito QV Update/Fix 2021-07-03

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DEATHLESS submitted a new resource:

Alfa Romeo Mito QV Update/Fix - Added all warning lights, internal glasses, reverse lights, turn signals and more

- Mapped navi & air con screens. Used original textures from Google search. Also added navi config.
- Added all warning lights via customemissive
- Added turn signals to rear, sides, front + dash indicators & hazard lights
- Added internal glasses to rear side & rear windows
- Added lights to almost all badges & reverse lights, license plate light meshes & more



NOTE: You have to move the included texture "INT_Decals_MITO.dds" to all your skins folder.
It was neccessary to edit the...

Read more about this resource...
 

Hoksu

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Hi, nice work. One thing you could add is better AO, the one in MiTo is waaay too dark. I have made better AO so you can add it to your mod if you want.

Skin_00.jpg

A comparison, these two cars are the exact same color. Default AO vs. mine
__custom_showroom_1625340516.jpg __custom_showroom_1625340504.jpg

I also made the same for both Giuliettas, I can share those if you intend make this kind of mod for them
 
Messages
94
Points
211
Hi, nice work. One thing you could add is better AO, the one in MiTo is waaay too dark. I have made better AO so you can add it to your mod if you want.

View attachment 485731

A comparison, these two cars are the exact same color. Default AO vs. mine
View attachment 485735 View attachment 485734

I also made the same for both Giuliettas, I can share those if you intend make this kind of mod for them
Sorry, I read that too late. I'll include your AO in the next update.

But well, I don't think new ao was really neccessary since you can just change all shader properties via csp or even tweak skin materials. But, yeah, you are right, it is indeed very dark and its also missing some fresnelC if you ask me.
Just checked it in the showroom, used a bit higher value on the ksAmbient & some more fresnelC (0.1 instead of 0.05) and the difference is huge.
 

Hoksu

Premium
Messages
977
Solutions
2
Points
1,097
Well if you can fix the excessive darkness without changing AO, that's cool. Do whatever you think is best.
 
Messages
94
Points
211
Well if you can fix the excessive darkness without changing AO, that's cool. Do whatever you think is best.
Just saying. AO is actually a lot more work than doing it via csp/shaders :)

But thank you mate!
 
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