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I think you might mean AIMinPassesPerTick that Spyros has mentioned, it's not something I have tried but as Spyros says, I think higher is better if cpu can stand it.Thanks for the info.
Any experience editing The "min AI updates" (or similar, can't remember of the top of my head) in the PLR? I was wondering if you could force a faster detection rate.
Either way will turn some more practice laps till Im on 100% pace then edit the file as recommended, am pleased I don't have to give the classics away.
AIMinPassesPerTick is in the .hdv file which with the stock content Reiza have hidden so you sadly cant change this."AI to AI Collision Rate="40" // Detection rate per second (1-40) for AI-to-AI collisions"
This is the line I was thinking about, thought it may have a global effect even tho it states AI.
I will test increasing "AIMinPassesPerTick" Thanks.
Just to add to this, unfortunately, I tested it with the Formula Extremes and it does not work. It seems the same lines have been edited inside the hdv file, & when that is done it overrides the changes in the plr fileAI Brake_Power Usage="0.95000" // ("0.99800") // Fraction of theoretical brake power that AI attempt to use (can be overrode in HDV)
AI Brake_Grip Usage="0.95000" // (0.99000") // Fraction of theoretical brake grip that AI attempt to use (can be overrode in HDV)
AI Corner_Grip Usage="0.98000" // ("0.99000") // Fraction of theoretical cornering grip that AI attempt to use (can be overrode in HDV)