- Jun 11, 2009
I've fixed most of the track related issues mentioned here today.
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Thank you very much for the info alexHmm yes they do run wide at BA there, I'll get onto that today.
I've done a new AIW for Johannesburg which will come with the next release and fixes issues reported in here after my last post. (pit entry.. race performance seems more consistent)
I'm going to redo the Montreal AIW fast path this week in an attempt to help with those issues, but yes we are having some problems with taming the FRetro AI, there is some code thing that needs fixing which hopefully will help with the situation come v1.3...
To alex & kieth ...... I would have to agree that the cars are better in last chicane (f3's, classics & now the v8 do not spin & crash there.( tire & physics tweeks ) made the v8 more similar to what the classics do through that section.Exit on grass but no crash..Having said thatHi Alex,
I appreciate the Retros are a bit wayward through the last chicane at Montreal, but just to balance the report a bit, I'd like to give some feedback after racing the Classics there over the past few days. (100% AI, and 15% aggression). I am generally matching the AI through sectors 1 & 2, but the AI are particularly impressive through sector 3, including the final chicane. They do kick up the dust on the exit of the chicane, but their speed through that chicane & onto the straight is awesome. I really had to get it right every time in order to stay with them through there. Would hate to see that affected if the planned tweak to the Retro cars themselves might solve it instead.
I agree with this, I've tried a few settings, but the AI seem to draft you, get right up behind you then dab the brakes.While I think gsc has the best ai available overall, I think there is room for improvement. I don't have any particular glitch or issue but it would be great if it were ever possible to help the ai improve at overtaking. It seems once they are passed they don't do well at passing back even if they are at a faster pace. If you make a mistake out if a turn and they are gaining at 10+ miles an hour they will come right behind you and slow up. I'm guessing improving the ai's passing and drafting would actually be quite difficult, but hopefully you guys will keep tweaking and improving things like you have been!