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Thanks for answer, so the AI cmpletely same as Rfactro 1, Reiza didn't planned to develop this? i Mean AI blue flag code ?is the same, but with the best possible settings and adjusts(car, plr...)
the AI behaviour is better , but still causes confusion and is predictable
adjust difficult track per track and use lower agression setting
is all that you can do
I asked you because I saw litle development in this game if I compare to Rfactor. Blue flag code in my opinion is also better but not the best of course. In plr this only affect on player car, unfortunatly not affect to AI cars. You think Reiza will plan to develop AI?as i said, AI is the same, but adjusted to better behaviour
i dont have problems with blue flag
but you can edit this
at rfm or PLR
look some lines at RFM and choose
1 is default for GSC
How blue flags are used. This value can be overridden through the player file; default=3, possible values
// are: 0=no blue flags, 1=show but never penalize for not moving over, 2=show and penalize if necessary for
// vehicles withing 0.3 seconds, 3=0.5 seconds, 4=0.7 seconds, 5=0.9 seconds, 6=1.1 seconds.
BlueFlags = 1''