Adding mass when switch on an assist.

Discussion in 'rFactor' started by Dian Kostadinov, Jan 17, 2012.

  1. Dian Kostadinov

    Dian Kostadinov

    Messages:
    469
    Ratings:
    +194
    How i can adding mass in the game, ex. without assists the car weights 600 kg and in the middle of the race I decide to switch on Traction, the car must happen 610 kg. Is this possible in rFactor. Thank you.
     
  2. Ole Marius Myrvold

    Ole Marius Myrvold
    JWB 96-13 Staff

    Messages:
    7,144
    Ratings:
    +3,298
    I do belive this is automatic.
     
  3. Dian Kostadinov

    Dian Kostadinov

    Messages:
    469
    Ratings:
    +194
    Didn't understand... where is that settings, wanna change kilos, asissts and etc. Thnks.
     
  4. R Soul

    R Soul

    Messages:
    960
    Ratings:
    +194
    Weight penalties seem to be defined in the .hdv file for each car.
    There is an [aidpenalties] section. I imagine the figures are precentages. Some aids are just on or off and others are off, low, medium and high so they have four values.

    edit: Here are the values for the BMW F1 car:
    [AIDPENALTIES]
    TC=(0.00,0.00,0.00) // Weight penalties for using different
    ABS=(0.000,0.005,0.010) // levels of aids. First value is typically
    Stability=(0.000,0.005,0.010) // with the aid off so it should be 0.0.
    Autoshift=(0.00,0.00,0.00,0.00) // Penalties should only be applied to
    Steering=(0.000,0.005,0.008,0.020) // aids that the vehicle would not be
    Braking=(0.00,0.00,0.00) // allowed to run with. Penalties should
    Invulnerable=(0.00,0.00) // typically only be used if the aid improves
    Opposite=(0.00,0.00) // laptimes for a decent driver.
    SpinRecovery=(0.00,0.00) // Values are fractions of the total vehicle
    AutoPit=(0.00,0.00) // mass, and are modeled as extra weight in
    AutoLift=(0.00,0.00) // the fuel tank. Do not use negative values.
    AutoBlip=(0.00,0.00)