Adding an oddly shaped concrete patch to the track surface...


The methods I can think of are either creating a texture that incorporates the patch or using a wall with the patch colour, eliminating all surfaces but one, editing its shape to make it horizontal and making sure sure you've marked the 'grounded' option.

R Soul

Another option is to try to draw it onto the track texture. Because the track bends, the texture does too, so in the texture file you'll need to draw the patch bend in the wrong direction as in this example:

As you can see it's not perfect, but that was the first time I'd tried doing that.
Isn't there a material option that is like T1 add T2? or Mult T2 that will let you take 2 texture coords and add or multiply the textures? Maybe that is only in Max.
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