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added objects have no collsion with proper naming

I'm editing tracks for a league I organise to prevent cutting the track and all kerbs added in 3Dsimed are collisionless. I named the object xxkerb with successive id numbers. Kerbs themselves are made in Blender and exported in fbx format. IsActive is enabled with them in ksEditor
 

Stereo

Premium
The first number on an object says what kind of collisions it has, 0 = collisions, anything not 0 = no collisions. You should name them 0kerbxx instead.
 

jim lloyd

Premium
Your both both right of course...I once made the mistake of naming my grass 3dgrass....with very strange results when off track
 

Stereo

Premium
Ah I probably have it backwards then.

I dunno how much an issue it is in AC cause I avoid it instinctively but 2 physics layers one on top of the other do not always detect the top one correctly so it might just be scanning through your kerbs to the existing track.
 
Ah I probably have it backwards then.

I dunno how much an issue it is in AC cause I avoid it instinctively but 2 physics layers one on top of the other do not always detect the top one correctly so it might just be scanning through your kerbs to the existing track.
So, adding it as a sub surface to the one below help?
 
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