I guess this post could apply to any of the next gen sims, but since AC is the only one I know of that simulates systems like movable aerodynamics (Supercars, 599XX) I felt it most appropriate to place this post here in the AC forum.
I'm very interested in active suspension, particularly the kind used on the early 90s Williams F1 cars. No sim has managed to simulate those cars as they actually were, as sims like rFactor 1 have only allowed for "normal" suspension systems, as well as fixed aerodynamics. (Excluding plugins that added DRS and KERS, as these are driver-activated.)
But Assetto Corsa has included one of these "advanced features" that, to my knowledge, hasn't been seen before in a PC sim: movable aero that adjusts itself as the car reaches certain speeds. And seeing these movable rear wings on the MP4-12C and 599XX in AC got me thinking: Would it be possible to go (quite a few steps) further, and simulate a Williams F1-style active suspension system in Assetto Corsa?
Of course there is a big difference between Active Suspension and movable aero - the movable rear wings are a passive system, easy to code into a car's physics (I assume) - just set the system to activate above X speed - whereas active suspension is just that, active. Many dynamic parameters to take into account.
We also have to consider the fact that suspension in its normal, passive form is complicated enough to simulate as it is - how much more complicated would it be to simulate suspension that dynamically changes depending on your driving inputs and where you are on the track? Even more, how much would be required to have the virtual active suspension utilise telemetry as you are driving to learn the circuit and its characteristics, as it did in real life?
Does AC or sims like it even allow for this kind of thing?
I want to see what other peoples' thoughts are on this...
I'm very interested in active suspension, particularly the kind used on the early 90s Williams F1 cars. No sim has managed to simulate those cars as they actually were, as sims like rFactor 1 have only allowed for "normal" suspension systems, as well as fixed aerodynamics. (Excluding plugins that added DRS and KERS, as these are driver-activated.)
But Assetto Corsa has included one of these "advanced features" that, to my knowledge, hasn't been seen before in a PC sim: movable aero that adjusts itself as the car reaches certain speeds. And seeing these movable rear wings on the MP4-12C and 599XX in AC got me thinking: Would it be possible to go (quite a few steps) further, and simulate a Williams F1-style active suspension system in Assetto Corsa?
Of course there is a big difference between Active Suspension and movable aero - the movable rear wings are a passive system, easy to code into a car's physics (I assume) - just set the system to activate above X speed - whereas active suspension is just that, active. Many dynamic parameters to take into account.
We also have to consider the fact that suspension in its normal, passive form is complicated enough to simulate as it is - how much more complicated would it be to simulate suspension that dynamically changes depending on your driving inputs and where you are on the track? Even more, how much would be required to have the virtual active suspension utilise telemetry as you are driving to learn the circuit and its characteristics, as it did in real life?
Does AC or sims like it even allow for this kind of thing?
I want to see what other peoples' thoughts are on this...