Ah no, don't get me wrong, I did not expect a detailed model if the Engine being simulated. Even professional Sims are made with LUTs everywhere. It's just that I expected it to be a fairly easy operation to catch the values that the Sim takes from the tables to simulate the physics of the car. There must be calculations about transmission speed as otherwise it would not be possible to link the Engine Speed. This together with the required load is likely to be used to extract a Power value from the LUT and then used to accelerate the car. I'm just interested to this value. Also there must be some sort of diff model, without you just would not be able to simulate it...probably another LUT with diff input torque as input and locking torque as output.
I do not believe that the drive train physics calculations are as complex in Assetto Corsa.
My guess would be that drive train performance is calculated simply from the information of throttle position, engine RPM, gear + LUT for power and torque output.
If other channels are used in the physics calculations they are unfortunately not available through the ACTI plugin :-(
As channels as tyre load, tyre slip angle, gear, engine RPM and the LUTs are available + a given set value for LSDs accessible through the setup menu are also known factors the simplified physics engine would be fully capable to calculate believable values and behaviors for the LSD on and off throttle as well.
I would not expect more complex models to be used as these "do the job" of believably expressing vehicle dynamics for us game consumers ;-)
Of course I always wish for all the nuts and bolts to be there and hopefully at one point being accessible for us to geek over telemetry sheets - right now they are not :-(
Regarding the brakes, again I did not expect any sort of complex friction/CFD models behind as it would be crazy and unfeasible. But just because I found the channels for the Brake Temperatures, I assumed there are some sort of basic physics. However, checking the actual thermo channels there is constant value everywhere...so probably the model is simpler that what I thought. The simplest I can think of is a configured maximum braking torque per wheel and then you multiply that one with the Brake Pedal demand. ...In this case still having the product (the actual braking torque) would be interesting, as this is more meaningful from the vehicle dynamics point of view.
It is known that Assetto Corsa vanilla content does not make elaborate or even realistic use of the brake temperature.
It may simply be that the brakes as modeled in the vanilla software are not as complex as they would need to be to realistically simulate them in all relevant aspects.
This may be the most likely reason why with most available cars the data is unrealistic (static temps for one).
There are some mods though that do make use of a slightly more complex brake behavior than the Kunos vanilla content (still relying on the likely very simplified brake model of the core game). These mods do have actual fluent brake temperature development either time or actual temperature based (I do not know the details) as they demand to bring brakes up to working temperature before allowing for maximum brake efficiency.
I would treat brake related data channels with a large bag of salt in Assetto Corsa as it currently exists. This may be simulated in more detail in the upcoming ACC (I would expect so as other games / simulators have included this feature already).
Regarding math based data channels for brakes you could build more meaningful to you channels that estimate brake torque as most relevant data channels to do so are available:
- brake pedal position (signifying in % how high a linear brake force would be at a given time)
- tire slip angle
- tire radius
- speed
- longitudinal acceleration
- track surface grip
- rubber grip
It may even be interesting to see if there really is a more complex physics model in AC than one might guess - one could see how the same brake pedal position at different speeds results in different deceleration taking into account the available variables.
Of course missing information such as brake disk diameter, pad surface area, line pressure, line cross section, etc … would have to be estimated, taken from reputable sources.
Nice one about the AIM telemetry. I'll have a look what comes out of there.
Thank you
You are very welcome.
The AIM software is not necessarily the most elegant application - beware of analyzing too many datachannels at once as it will even bring the most powerful current PC hardware to it's knees - it is just not designed for that (it is more of an enthusiast cart racing software than the powerful tool Motec i2 is). But … it does the job as well bit by bit and it nicely complements ACTI + Motec for the data we currently cannot otherwise have.
Btw, for anyone concerned I just recently stumbled over this website which I found very interesting for anyone into engineering and deeper technical knowledge of race cars:
http://theracingline.net/2018/race-car-tech/race-tech-explained/porsche-919-front-suspension-part-1/
… and his blog here:
https://drracing.wordpress.com
This of course with the usual known websites such as Mulsannes Corner or Racecarengineering make for great bedside table reading material ;-)