Accurate FOV adjustment

I posted this as a reply just now, but thought others could benefit from having it in its own post:

There is a way to accurately set the whole game FOV. Use File Explorer to navigate to your Documents folder and then My Games\Simbin\RaceRoom Racing Experience\Userdata. Open the file graphics_options.xml with Notepad (or similar) and edit the line in bold below:
<game__GraphicsOptions ID="/options/graphics">
<latestVersion type="uint32">14</latestVersion>
<custom type="uint32">2715</custom>
<custom type="uint32">1527</custom>
<custom type="int32">22</custom>
<custom type="int32">60</custom>
<custom type="bool">true</custom>
<custom type="bool">false</custom>
<custom type="uint32">4</custom>
<custom type="uint32">2</custom>
<custom type="uint32">2</custom>
<custom type="uint32">4</custom>
<custom type="bool">false</custom>
<custom type="bool">false</custom>
<custom type="bool">false</custom>
<custom type="bool">false</custom>
<custom type="float32">0.38799998</custom>
<custom type="bool">false</custom>
<custom type="int8">0</custom>
<custom type="bool">true</custom>
<custom type="bool">true</custom>
<custom type="bool">false</custom>
<custom type="bool">true</custom>
<custom type="bool">true</custom>
<custom type="bool">false</custom>
<custom type="int32">32</custom>
<custom type="int32">2</custom>
<custom type="float32">-1.00000000</custom>
<custom type="bool">false</custom>
<custom type="int32">1</custom>
<custom type="bool">false</custom>
<custom type="int32">0</custom>
<custom type="bool">false</custom>
<custom type="int32">0</custom>
<custom type="uint8">0</custom>
<custom type="uint8">0</custom>
<custom type="int32">1</custom>
<custom type="int32">1</custom>
<custom type="bool">false</custom>
<custom type="float32">0.00000000</custom>
<custom type="float32">0.00000000</custom>
<custom type="bool">true</custom>
<custom type="int32">36</custom>
<custom type="int32">36</custom>
</game__GraphicsOptions>

For single-screen users, this figure is a multiplier of 58 degrees vFOV (RRRE FOV at 1x)

For triple-screen users, this figure is a multiplier of 40 degrees vFOV (RRRE FOV at 1x)

To work out your vFOV, check out http://www.projectimmersion.com/fov/ and choose rFactor as your game. Take the result, divide by 58 (for single screen) or 40 (for triple screen) and use this decimal number in your graphics_options.xml (bold line above).

EDIT: Added triple screen multiplier info.
 
Last edited:

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