Accurate FOV adjustment

Discussion in 'RaceRoom Racing Experience' started by Tony Liddell, Jan 3, 2017.

  1. Tony Liddell

    Tony Liddell

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    I posted this as a reply just now, but thought others could benefit from having it in its own post:

    There is a way to accurately set the whole game FOV. Use File Explorer to navigate to your Documents folder and then My Games\Simbin\RaceRoom Racing Experience\Userdata. Open the file graphics_options.xml with Notepad (or similar) and edit the line in bold below:
    <game__GraphicsOptions ID="/options/graphics">
    <latestVersion type="uint32">14</latestVersion>
    <custom type="uint32">2715</custom>
    <custom type="uint32">1527</custom>
    <custom type="int32">22</custom>
    <custom type="int32">60</custom>
    <custom type="bool">true</custom>
    <custom type="bool">false</custom>
    <custom type="uint32">4</custom>
    <custom type="uint32">2</custom>
    <custom type="uint32">2</custom>
    <custom type="uint32">4</custom>
    <custom type="bool">false</custom>
    <custom type="bool">false</custom>
    <custom type="bool">false</custom>
    <custom type="bool">false</custom>
    <custom type="float32">0.38799998</custom>
    <custom type="bool">false</custom>
    <custom type="int8">0</custom>
    <custom type="bool">true</custom>
    <custom type="bool">true</custom>
    <custom type="bool">false</custom>
    <custom type="bool">true</custom>
    <custom type="bool">true</custom>
    <custom type="bool">false</custom>
    <custom type="int32">32</custom>
    <custom type="int32">2</custom>
    <custom type="float32">-1.00000000</custom>
    <custom type="bool">false</custom>
    <custom type="int32">1</custom>
    <custom type="bool">false</custom>
    <custom type="int32">0</custom>
    <custom type="bool">false</custom>
    <custom type="int32">0</custom>
    <custom type="uint8">0</custom>
    <custom type="uint8">0</custom>
    <custom type="int32">1</custom>
    <custom type="int32">1</custom>
    <custom type="bool">false</custom>
    <custom type="float32">0.00000000</custom>
    <custom type="float32">0.00000000</custom>
    <custom type="bool">true</custom>
    <custom type="int32">36</custom>
    <custom type="int32">36</custom>
    </game__GraphicsOptions>

    For single-screen users, this figure is a multiplier of 58 degrees vFOV (RRRE FOV at 1x)

    For triple-screen users, this figure is a multiplier of 40 degrees vFOV (RRRE FOV at 1x)

    To work out your vFOV, check out http://www.projectimmersion.com/fov/ and choose rFactor as your game. Take the result, divide by 58 (for single screen) or 40 (for triple screen) and use this decimal number in your graphics_options.xml (bold line above).

    EDIT: Added triple screen multiplier info.
     
    Last edited: Nov 26, 2017
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  2. Jopamir

    Jopamir
    " Just keep on going " Premium

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    Thanxs :)
     
  3. Andy_J

    Andy_J
    PC Veteran Gamer and Biker. Premium

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    Thanks for that. Useful. :thumbsup: