ACC Version 1 Won't Have Competitive Multiplayer Events

Paul Jeffrey

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ACC Matchmaker.jpg

A recent clarification by Kunos confirms Assetto Corsa Competizione won't feature online organised racing as part of their matchmaking functionality.


Having taken on something of a life of its own since the online functionality of Assetto Corsa was first discussed post early access release, Kunos Simulazioni have taken to the official forums to offer some clarification on what the online aspect of the title will look like come full release this May 29th - and to clear up some misconceptions around the meaning of "matchmaking" within the game.

Now I'll be honest on this one.. I'm not sure why people clamour for organised scheduled multiplayer racing, similar to the type of events seen in such simulations as iRacing, so this clarification from Kunos isn't personally much of a big deal to me - but, I've had quite a few community members reach out to me over the last 48 hours in various states of confusion and distress, so I thought it good timing to put together a feature and give us a space to discuss this in more detail...

According to the posting from Kunos, which can be seen below, the online multiplayer aspect of the sim will be broadly similar to what it is today, but the developers fully intend to continue working on what is already a very, very solid implementation after the game comes out of early access.

So probably nobody has read any of this anyway, and moved directly to the quoted passage before, so I'll leave off here and let you read and comment away...

We see some occasional confusion and rumors around what 1.0 will change in the Multiplayer system, how to interpret the word "Matchmaking" and especially what role the Competition (CP) rating will play.

Let's go straight to the point: 1.0 will not introduce fundamental changes to the ACC Multiplayer. We used the Early Access phase to introduce, develop and tune the most sophisticated "Pickup Racing" Multiplayer system we could ever imagine, and so far we are very happy how the approach begins to work out. We could preserve most of the aspects of a quickly paced, accessible system that made Assetto Corsa "1" as popular - while improving the situation in the aspects where that way to organize Multiplayer action has issues. We managed to develop and integrate our Rating system without subscription model or a huge shift in pricing. Despite the significant rewrite (which is a confession for a long term strategy) of highly relevant game-play aspects between versions 0.5 and 0.6, especially the Safety Rating is in a very good shape, while the deep integration into the whole system is expected to be a vast improvement especially considering the possibility to find good and clean races.

Of course, Assetto Corsa Competizione is close to be released at the end of May, which is not the end of the road especially in terms of Multiplayer racing. We will listen to the feedback, we will analyze our data and of course - finally - also regularly participate in the Multiplayer races - so an ongoing process of finetuning and improvement is to be expected.


We know there are users that expected us magically switch the focus and go for a completely different way to organize Multiplayer, basically by copying the other title with high competitive ambitions (and a very different scale, focus group, the resulting price price model and so on). It appears that the word "Matchmaking" was mistaken to describe the whole system of scheduled races, instead of just being a tool in the toolbox of suggesting servers that both match your driving/safety abilities, and additionally take care of your preferences and friends. The matchmaking aspect in ACC acts in a quite subtle way, and changes the whole driver flow dynamics (in a non-intrusive way) to overcome known disadvantages of server lists, like we have seen in other titles and also in the AC1 Minorating system.

I do not say we are not looking into our own interpretation of a non-pickup, and more competitive Multiplayer addition. Still, this would have the character of distinct events and being an addition, not a complete move from the Multiplayer system we chose to go for. But for 1.0, we are happy to have both a very solid Multiplayer base, a good concept of a server selection and a well working Safety Rating system including a fairly usable integration. The biggest disadvantage may be that the mechanics are subtle, and it's not crystal clear where the system has its strong points. Also make sure you are aware of especially the SA Rating, and we expect the Multiplayer action to be at least as enjoyable as in AC1 with a Safety Rating plugin.

And of course the list of potential improvements is long, and without a doubt we will receive a lot feedback to become even better during the next days and weeks.


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well I think everything is clear, at least on my side.
On mine as well. It'll be up to Kunos to think if that is needed a slight re-write to clear the confusion that naturally emerged.

You still dont get it? Even after I've explained it given you more reading on how it works
I get your point. Your point is wrong. Server filtering is not matchmaking. It's a slightly different way of doing what we did back then of searching for "minolin" servers. That wasn't matchmaking then, it's not matchmaking now even if the filter is pre-built into the system.
 
well I think everything is clear, at least on my side.

For our next games I'll try to make sure our marketing and PR department is aware that we are not only responsible for the things we write but also for the things that people like you might come up with on your own.

at the end I'd say it has been a productive exchange, I now understand much more about your position and mental approach, and I thank you for your time.
After editing deserves some kisses.
 
On mine as well. It'll be up to Kunos to think if that is needed a slight re-write to clear the confusion that naturally emerged.


I get your point. Your point is wrong. Server filtering is not matchmaking. It's a slightly different way of doing what we did back then of searching for "minolin" servers. That wasn't matchmaking then, it's not matchmaking now even if the filter is pre-built into the system.
Clearly a match was not made here, *hugs* and see ya!
 
I'll address the edit

For our next games I'll try to make sure our marketing and PR department is aware that we are not only responsible for the things we write but also for the things that people like you might come up with on your own.
There must be this lost in translation thing between the two of us. I'm not accusing you of needing to defend against "things that people like you might come up with on your own.". I am stating, like I have been stating for months that Kunos needed to clarify on the Multiplayer. You actually did exactly that. Last week.

Were you to clarify on that earlier, you'd have taken some flak regarding the usage of the work matchmaking in the context (and context is oh so important) of simracing, but it would be something very small when compared to your game (which I have praised, except on the point I contended with) that will be launched on two weeks.

Minolin's clarification was simple. Short. To the point. Perfect. It was just... late.

at the end I'd say it has been a productive exchange, I now understand much more about your position and mental approach, and I thank you for your time.
You are always welcome. You make my favorite simulators.
 
I reread it, and he just didn’t. But on an intellectual level like yours, metaphorical speaking to you is like teaching Latin to an ant...
Considering you make the same grammatical errors as the other user did, you write almost in a similar fashion when you construct your phrases, your account was just created after the other guy being banned, you have the same excuses and seem to have something missing, I'm almost totally sure you are the same person.
 
Considering you make the same grammatical errors as the other user did, you write almost in a similar fashion when you construct your phrases, your account was just created after the other guy being banned, you have the same excuses and seem to have something missing, I'm almost totally sure you are the same person.
And don’t you think someone can see the same faults in your argumentation and come to the same conclusion?
Narzisitic “Noitall”
 
I'll address the edit


There must be this lost in translation thing between the two of us. I'm not accusing you of needing to defend against "things that people like you might come up with on your own.". I am stating, like I have been stating for months that Kunos needed to clarify on the Multiplayer. You actually did exactly that. Last week.

Were you to clarify on that earlier, you'd have taken some flak regarding the usage of the work matchmaking in the context (and context is oh so important) of simracing, but it would be something very small when compared to your game (which I have praised, except on the point I contended with) that will be launched on two weeks.

Minolin's clarification was simple. Short. To the point. Perfect. It was just... late.


You are always welcome. You make my favorite simulators.
If you would have paid attention to the matter, you would have noticed there was no other information than that, and that’s quite from the beginning.

You having your own interpretation of things is away different story!

Now please find your peace!
 
So I was hoping for a I racing style system to promote competition. However, I do feel that kunos have delivered exactly what they have stated that they will. It is a matchmaking system, that will improve the more people use it.
I don't understand the negativity that this has caused.
Kunos as a company have shown how much they care about this genre and they will implement the very best that they are able to. I can't see how anyone can miss that.
 
And here's why all the hostility exists. You don't know jack. Not only what consists about matchmaking proper, but matchmaking in *context* of simracing, let alone my positions regarding the game, my experience with it, even my opinions about it. You are absolutely ignorant and falling into the preconceived idea hearsay hate machine that comes from a specific circle jerk group.

I have bought and pre-ordered ACC the first day it went on Steam. I have tested, streamed and provided videos of all builds in my channel.
Sorry, I took you up wrong so, I got the impression you where holding off on buying this game because of the lack of clarity on the multiplayer matchmaking issue. But I guess that goes to show how easy it is to misinterpret someones intention. :p

I don't think there was any hostility in my post, I made a special effort to avoid it.

I don't claim to be any matchmaking expert, that's why I made no assumptions about what it would be. You clearly have a very defined version of what it should be. I'm not disappointed by what we got, like I say it has raised the bar in the few races I've gotten to take part in where the server is actually using the system over a completely open server and it's still just a beta.

I think you need to think about whether this is really an issue with ACC or your preconceived notions and that's not meant as an insult. Sure you can argue it could be more, we can have that discussion for future updates but what you're proposing is a complex and difficult addition that requires another level of design and management that goes beyond just making simulator software. I for one never expected anything like that. I don't play a lot of other games though so I don't know what's happening across other titles and genres.

To be honest I think Kunos need to be careful about a full on iRacing system. I find the thought of it intimidating and it's actually turned me off buying iRacing.
 
hahahahahahaaaa its certainly full of fanboys in here....it stinks lol
matchmaking in ANY multiplayer game has always been the same and has been defined by thousands of titles that have come before ACC. for all you fanboys to say it has matchmaking is absolutely laughable and kunos defending it as matchmaking just shows how stubborn they are..but hey they always know best as has been evident in the past when people have challenged them on their forums and recieved a ban for it.
Multiplayer match making has always been a 1 click start. you press a button and you get put in a server full of players with a similar skill level to you...that is matchmaking. its been that way for 25 years and now you lot think that is not the case. not one of you come here commenting with any actual knowledge of the subject matter. you cannot even read anything without discernment. its hilarious. but what else can i expect from fanboy sheeple @randomcallsign is bang on the money but discussing it here is obviously a futile excercise because how dare anyone critique your favourite game. stop trying to redifine what ranked multiplayer matchmaking is to please your and kunos narrative. im out on this one as its like talking to zombies :)
 
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What they could have said: "Yeah guys, you're right, matchmaking was proving to be a bigger task than we'd imagined to get ready for 1.0, and as a result it won't be in for 1.0. That's the bad news. The good news, we know how much the community loves SimRacingSystem and how many AC fans are on it nightly, so we're exploring our options and in talks with that crew to better understand how we can get the same sort of tech and environment functional in our game later on down the road."

What KS did instead: Try to pass off a generic server browser as "matchmaking", then argue with people who aren't stupid.
 

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