Paul Jeffrey

Premium
Kunos Simulazioni recently deployed a new hotfix update for Assetto Corsa Competizione - here's what's new within the simulation.
  • New hotfix deployed 24.09.2020.
  • Various gameplay and UI fixes.
  • Balance of Performance tweaks.

New hotfix time folks! Yes, get yourself logged into Steam, wait for the download to finish doing its automated business, fire up ACC and have a go on the latest and greatest build version of the official GT World Challenge racing simulation.

Now before you all get too excited, no, this isn't the build that includes those AI updates that Stefano is working on... sorry. However, fans of change still have reasons to be cheerful it seems, as the latest v1.5.7 hotfix does have a few nice updates included - not least of which are some further tweaks to the game MFD and a few fixes around various pitlane and penalty calculations.

You can check out the latest changes and what they all mean below...

ACC Middle 2.jpg


ACC V1.5.7 Hotfix Notes:

Gameplay

  • Fixed pit exit erroneously triggering blue flag when driving near the wall at the start-finish line on Laguna Seca.
  • Fixed pit entry erroneously triggering blue flag when driving near the pit entrance wall on Kyalami.
  • Fixed a potential inconsistency with track limit warnings accumulated on existing pending penalties.
  • Fixed an inconsistency when serving a drive-through penalty without having the serve penalty checkbox selected.
Physics
  • Slight adjustments to the 2019 GT3 season balance of performance.
  • Slight adjustments to the 2019 GT4 season balance of performance.
Graphics:
  • Decreased streaming memory pool in EPIC texture setting preset to prevent potential video memory overload on mid/high-range cards.
UI:
  • Fixed a refocus issue with the MFD in Multiplayer when the session went from multi- to single-class due to all clients of a car group disconnecting.
  • MFD info panel now includes stint timer and a track limits warning counter. NOTE: the MFD info panel is recommended to be set to “Always visible” in the HUD settings.
  • Pitstop MFD: added tyre pressure control for all tyres simultaneously.
  • Fixed tyre status indicators not consistently showing wear on previously used tyres in driver swap scenarios.
  • Fixed an MFD pitstop page issue that was allowing the same tyre to be selected and applied for an upcoming pitstop with the default setup loaded.
Controls:
  • Exposed “EnableManufacturerExtras” in controls.json; if set to false it prevents the game from making any calls to external libraries from wheel manufacturers (Logitech, Thrustmaster, Fanatec) Useful for troubleshooting controller-related issues.
  • Fanatec LEDs setting now defaults to off.


Assetto Corsa Competizione is available now on Xbox One, PS4 and PC.

Want to talk with fellow fans of the simulation? Good news, head over to the Assetto Corsa Competizione sub forum here at RaceDepartment and do just that! Join in the discussion today!

ACC Footer.jpg
 
Last edited:
  • Deleted member 197115

The only VR benchmark I've seen so far was in iRacing. Compared to a 1080ti, the 3080 was about 65% faster in VR. This jives with Techpowerup's overall rating of 66% faster, so the performance scaling between VR & monitors is reasonably close provided your CPU is not bottlenecking.

View attachment 409017
(from https://www.techpowerup.com/gpu-specs/geforce-gtx-1080-ti.c2877)
Surprised that 3090 showed 30% on the top of that contrary to circulated benchmarks showing just 10%?
Actually 3080 vs 3090 it's just 18%. Math is weird. :O_o:
 
Last edited by a moderator:

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