Paul Jeffrey

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With Assetto Corsa Competizione reaching the latest milestone of build 2, @Aristotelis shares a few words about the new car that arrived in sim today...


Today is a pretty good day to be a sim racer thanks to Kunos Simulazioni and the new build of Assetto Corsa Competizione having released, and if you just haven't quite had enough excitement for a mid week day in October, Kunos physics expert @Aristotelis has only gone and posted some more interesting background information on the new for ACC Bentley Continental GT3...


ACC Screenshot 0.2  (8).png


The first-gen Bentley Continental GT3 car is... a tricky beast to say the least. The car is heavily based on the street version and this translates in certain aspects of its handling characteristics.

Although the big V8 twin turbo engine is placed behind the front wheels, the car still has more front weight bias. This, together with a higher center of gravity than other GT3 cars, makes the car more prone to roll during turns and results in more weight shifting. On the other hand, the Blancpain Balance of Performance (BoP) permits bigger front tyres for FR cars and those do help the Bentley to have a surprisingly good turn in.

The front weight bias provokes a moderate understeer in mid turn, but it is easily manageable by pressing a bit more on the accelerator and letting the big engine rotate the rear end and point the nose towards the exit of the turn.

Speaking of which, the 4.0-liter V8 twin turbo engine is obviously heavily restricted, but the BOP permits higher torque and power outputs for cars with significant frontal area and thus high drag. As a result, the engine delivers more than 650Nm of torque for a very wide range of revs and around 550bhp of maximum power.

This is both a blessing and a curse as they say. The massive amount of torque is putting under big stress the fat rear tyres and more often than not, manages to break traction, aided by the fact that the rear end is lighter than the front. The traction control does help a lot but it is very intrusive doing so. Lower TC levels are needed in order to get all the potential performance of the car, but it seems that its response is not linear and at lower levels the torque and power can be delivered very violently and can make the rear wheels spin a lot before intervening. When this happens, the very big body of the car can become quite a handful to control, showcasing a completely different aspect of its handling characteristics and becoming much more difficult to control.

The aerodynamics, as usual, play a big role in the performance of any GT3 car. The Bentley is big, there is no denying about it. The frontal area creates a lot of drag and this is only partly counterbalanced by the powerful engine. Certainly the car accelerates very fast out of the slow to medium speed turns, but at higher speeds it simply hits a wall. Not much that can be done about it.

The very long front splitter is another aspect that you must consider. Although it produces quite a big amount of downforce, it is very prone to touch the ground and especially the kerbs. The splitter is very strong to be able to sustain the downforce but on the other hand it means that when you hit a kerb with it, if it not breaks, it can make the front end jump and instantly lose all grip from the front end. Take into consideration this fact when setting the front ride height and the rake of the car. A compromise is needed to keep the splitter off the ground while still producing enough downforce. The very same compromise might introduce a moderate understeer at high speed turns, when the power isn’t enough to make the rear end aid the turning.


Finally, the high drag figures, certainly do not help much with fuel consumption, and the tyres might suffer from all the torque available. Nevertheless, with the proper TC and ABS levels, the car can easily achieve impressive laptimes, but in order to find out the extra hidden performance you need to lean less on the electronic systems and more on your driving skills.
Assetto Corsa Competizione is available on Steam Early Access now.

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Did you enjoy the latest blog post from Aris? Enjoying ACC? Like the Gen1 Bentley? Let us know your thoughts below!
 
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Hello, Mr Aristotelis, because you do not have arrangements in the game pad so we can choose our settings like other games (like pCars)

Thank you very much.

Postscript: Συνχωρέστεμε για τα Αγγλικά μου, χρησιμοποίησα την μετάφραση της Google.
 
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Everyone complaining is also forgetting Early Access. If you can't give constructive feedback but can only cry around on how bad it is, then why the hell are you participating in Alpha/Beta builds? For a developer, "it sucks" and "I don't like it" are very weird user stories to fix.

Because EA isn't about giving praise and brown nosing devs. It's about giving honest feedback. If that's their honest opinion, then that's fine. What are they supposed to do, lie about their experience?

Edit: I get the constructive comment. But honestly. If anyone thought all EA comments would be constructive, then they are naive. And, believe it or not, you can learn from "it sucks". Not a specific, but if you get enough "It sucks" comments, then you know you're dropping the ball somewhere. And that's more than you knew before the comments were made.
 
As someone already noticed, acess to Controls menu, mid-race, its very convinient, desiarable and Necessary!
So Kunos, whenever possible, could you guys please fix this? Thanks
 
Because EA isn't about giving praise and brown nosing devs. It's about giving honest feedback. If that's their honest opinion, then that's fine. What are they supposed to do, lie about their experience?

Edit: I get the constructive comment. But honestly. If anyone thought all EA comments would be constructive, then they are naive. And, believe it or not, you can learn from "it sucks". Not a specific, but if you get enough "It sucks" comments, then you know you're dropping the ball somewhere. And that's more than you knew before the comments were made.
I highlighted exactly the problem in your quote. SOMEWHERE. Constructive is the part where people tell what is wrong and why they think it is wrong in a friendly manner. If you call a Customer service, you tell them 'It is broken' and nothing more, they can't help you either ;)
 
I could test more the bentley this evening, and i never thought i would appreciate it so quickly.
This car is A LOT more easier to handle as the huracan. It may be due to the fact that i am not a quick guy on the track. 1:58
With the safe preset, i have been as quick as with the lamborghini on the nurburgring in two laps only.
It is difficult to explain, but the bentley is more stable, without the unpredictable amount of sudden oversteering of the hurracan. I also think that the front tyres have a fantastic grip on this bentley.
Maybe not so quick overall, but so more easier to drive everywhere on the track for a normal guy like me

I also found the new ffb features very very nice. It is a lot easier to tweak my G25 wheel like i like it and have fun. I can easier feel the grip with this reworked ffb.
My two cents
 
Had a quick go last night with the gamepad (i know i know, mock me all you want but didnt want to wake the whole neighbourhood with the g29 banging and clattering around) and i have to say this big beast of a car is a lot more forgiving and easier to handle than the Huracan is. Also seems more enjoyable and rewarding to drive.

Still dont understand the driver rating system as im well within mine and cars limits and it keeps saying "Way over the limit".

Performance seems to be slightly improved too running much nicer with 20 cars on track than the first build did.
 
Welp, i'm officially a believer now. I already saw the numbers by aris and such but the feel just wasn't there. Now with that godawful dampening out of the way, going back to ac feels sad man. ACC 0.2 has some really good ffb. Like "better than ac" good. The physics just seem much more advanced too, i can slide a lot more but also catch those slides a lot more easily. TC and ABS also work a lot better too. I'm finally not afraid of using TC out of fear of losing engine power.
 
Please @Aristotelis Do something about the non existent ffb when the car understeer, AC1 was really good on this so I expect its just and EA issue right? please tell me because it ruins completely the experience if you just turn the wheel more and more and it always feels the same.
 
After driving the Lambo, I was very disappointed. Maybe you could tune it to feel better, but I do not have sufficient knowledge and time to try and improve, so I shelved the game and returned to Automobliista and R3E. When reading about the Bentley, I tried again, and what a blast !

I dont know if they tried to simulate the Lambo in real life, but if that is the case - next time you see a Lambo driver, show a little respect and sympathy. :roflmao::roflmao::roflmao:
 
After driving the Lambo, I was very disappointed. Maybe you could tune it to feel better, but I do not have sufficient knowledge and time to try and improve, so I shelved the game and returned to Automobliista and R3E. When reading about the Bentley, I tried again, and what a blast !

I dont know if they tried to simulate the Lambo in real life, but if that is the case - next time you see a Lambo driver, show a little respect and sympathy. :roflmao::roflmao::roflmao:
In the first set of updates, the Lamborghini had buggy tires. Those were fixed when the new update came out and it drives much better now because of it.
 

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