Hello. Can someone wiser tell me how does the pitstops work in a race with AI? For example I create a race on any GP track with 15 Laps. Damage, fuel usage and tyre wear enabled ofc. Does the AI even use the pit because they propably could survive the whole race whitout any pitstops? The reason for this question is that for some races i'd like to include atleast one pitstop. Can AI pitstop behavior be modified or something? If there is any1 who could help me.. I would appreciate it very much! Thank you.