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Misc _AC_Colors ppfilter 1.8d

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racinjoe013

100RPM
Dec 25, 2019
249
237
racinjoe013 submitted a new resource:

_AC_Colors ppfilter w\Reshade - Low impact ppfilter\reshade combo for better colors (maybe)

This is my new color ppfilter\reshade combo to try and get a better looking game for myself. Let me start by saying if you have the system that can handle it, I suggest you use one of the filters listed below. They are far better filter\graphics mods than this one, but unfortunately I can't use them on my mid-range system.

Immersive Filter...
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racinjoe013

100RPM
Dec 25, 2019
249
237
racinjoe013 updated _AC_Colors ppfilter w\Reshade with a new update entry:

_AC_Colors ppfilter w\Reshade

Small update. I replaced the two reshade presets with two new ones. AC_Colors_Warm (which is the original) and AC_Colors_Cool. Obviously, the warm one leans towards the warm tones with more of a red\yellow tint overall. On the cool one, I adjusted a few of the numbers for the effects to give it more of a blue tint overall. Very subtle difference between the two but if you view an image side by side, you can see the difference.

Quick tip. If you'd like to tone down the saturation of...
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racinjoe013

100RPM
Dec 25, 2019
249
237
racinjoe013 updated _AC_Colors ppfilter with a new update entry:

_AC_Colors ppfilter

Removed the need for reshade thanks to a new filter trick I never even knew existed. Thanks to JavireTwo for showing me the color grading option. Don't know exactly how it works, but my guess is it would be similar to using the LUT option in reshade. I'm still learning how it works exactly and tinkering with the lut file I created, but i'm happy enough with these results to put it out there. I'm...
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racinjoe013

100RPM
Dec 25, 2019
249
237
racinjoe013 updated _AC_Colors ppfilter with a new update entry:

_AC_Colors ppfilter

Got some feedback from people who said the filter was okay, but that during replays the colors were a bit washed out. I agree with them, but the washed out effect was intentional to try and get a more realistic look behind the wheel. I tried to simulate the haze effect from the sun coming through the windshield, but I can see their point. I've always had a version of my filter that doesn't have that effect that I switch to when watching replays. I am including that filter in this update...
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racinjoe013

100RPM
Dec 25, 2019
249
237
racinjoe013 updated _AC_Colors ppfilter with a new update entry:

_AC_Colors ppfilter

Shouldn't be too many more updates going forward (if any) because i'm running out of things to try. Just a couple of things that needed adjusted.

-- Adjusted the saturation and sepia amounts during overcast weather conditions.

-- Added a third version of the filter. This one falls in the color scale somewhere between the Cool and Warm versions. It's become my go to version when I use my own filter because it balances warmth and coolness to the colors. The grasses aren't as yellow and...
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racinjoe013

100RPM
Dec 25, 2019
249
237
racinjoe013 updated _AC_Colors ppfilter with a new update entry:

_AC_Colors ppfilter

Update and a request. Update first.

-- Made some changes to the LUT file to remove some blue from the green tones to try and get better looking grass and trees. On some tracks my greens had a bit too much blue hue.
-- Adjusted the whitebalance number in the ppfilter to try and get more separation to the look of the standard, warm and cool versions.
-- Changed the name of the replay versions of each filter to get them to line up better in the game. The way I had them named, the replay...
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racinjoe013

100RPM
Dec 25, 2019
249
237
racinjoe013 updated _AC_Colors ppfilter with a new update entry:

_AC_Colors ppfilter

Updating my filter to work better with Sol 1.6. Credits to JavireTwo for adjusting my filter to work better with Sol 1.6. Don't know or understand exactly what he did, but it works. The filter should still work with Sol 1.5.x but may need a little bump in brightness to look right.

-- New luts to adjust for sky changes in Sol 1.6. Still trying to get a handle on the new sky\lighting so the sky...
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racinjoe013

100RPM
Dec 25, 2019
249
237
racinjoe013 updated _AC_Colors ppfilter with a new update entry:

_AC_Colors ppfilter

Sorry, uploaded the files with the wrong whitebalance number in them. Probably made everything look entirely too yellow. These should be better, may still be a bit too yellow for some. If so, just reduce the whitebalance or try the AC_Natural filter. It has even less whitebalance so it won't have as much yellow tint.
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racinjoe013

100RPM
Dec 25, 2019
249
237
racinjoe013 updated _AC_Colors ppfilter with a new update entry:

_AC_Colors\_AC_Natural ppfilter

No changes to the AC_Colors filter, but my test filter (AC_Natural) has a new lut file to try out. This filter is setup to have less yellow tint to anything green and i'm finding myself liking it more than AC_Colors with these new changes. In my eyes, it seems to have better color balance and i'm not seeing so much yellow hue over everything. It will probably become it's own separate filter release soon once I get some feedback on what needs adjusted.

I was also asked to remove the Cool...
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racinjoe013

100RPM
Dec 25, 2019
249
237
racinjoe013 updated _AC_Colors ppfilter with a new update entry:

_AC_Colors ppfilter

Minor updates to each filter's .lua file to remove forced values for things like sky preset, sky blue strength and smog, etc. to allow the user to adjust anything they want via the sol config app. The way they were setup before, there were some things that you couldn't adjust through the app.

Also added a folder with two alternative lut files that work with the filters if you want to try them. They darken the green colors, remove some yellow tint from anything green and have a deeper blue...
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