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Skins plz delete #93 2021-10-24

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Very nice job. Thank you very much!

Increases the immersion tremendously.

///Edit 12.01.2022:
Since I got asked in the comments on HOW TO INSTALL the livery:

Seems to have worked for the guy in the comments. Hopefully helps someone in here as well.
////

I created a small review video in VR for those who are undecided whether or not to install it:


Thanks again for your work buddy!
 
Last edited:
Hey @Xela1 would you mind taking a look at my .xml file for errors? I removed the WINDSCREEN texture reference as there wasn't a windscreen texture provided.
Code:
<?xml version="1.0" encoding="utf-8" ?>
<USER_OVERRIDES>

    <!--
        Create a copy of this file without the '_dist' part and place it beside this one
        
        eg      'porsche_911_gte_dist.xml'
                    should become
                'porsche_911_gte.xml'

        Define a 'LIVERY_OVERRIDE' section for each default livery you wish to replace.

        A LIVERY_OVERRIDE definition must be based on one of the base liveries provided which will provide
        variations where required. The LIVERY attribute determines which base game livery is replaced.
        A NAME attribute must be set
        
        Within a LIVERY_OVERRIDE definition each desired texture override
        should be defined in a TEXTURE element. Any texture not present will use the texture from
        the BASELIVERY.

        Additionally a PREVIEWIMAGE element with a PATH attribute can be used to note a texture for use
        in the game's UI. (2048 x 600 px )

        Texture PATH attributes are relative to this file's directory. Further sub-directories are
        permissable and their structure is left to the users own preference.

        LIVERY IDs can be viewed in the game UI by running the game with -showLiveryIDs switch/launch option

        AVAILABLE BASE LIVERIES
        =======================

        Default: Default body only skin
                Available textures:
                        BODY        - the main external body/window paint texture
                                    - 4096 x 4096
                                    - DXT1 with MIPs
                                    
                        WINDSCREEN  - windscreen banner texture
                                    - 1024 x 128
                                    - DXT5 with MIPs
        
    -->

<!-- <LIVERY_OVERRIDE LIVERY="51" NAME="My Racing Team #12" BASELIVERY="Default">
        <PREVIEWIMAGE PATH="myracingteam\preview12.dds" />
        <TEXTURE NAME="BODY" PATH="myracingteam\body12.dds" />
        <TEXTURE NAME="WINDSCREEN" PATH="myracingteam\body12windscreen.dds" />
    </LIVERY_OVERRIDE> -->

<!-- <LIVERY_OVERRIDE LIVERY="51" NAME="Proton Competition #93" BASELIVERY="Default">
        <PREVIEWIMAGE PATH="ProtonCompetition\Preview_93.dds" />
        <TEXTURE NAME="BODY" PATH="ProtonCompetition\Body_93.dds" />
    </LIVERY_OVERRIDE> -->

</USER_OVERRIDES>
Here is my folder structure as well, with your "Body_93.dds" and "Preview_93.dds" copied to the "ProtonCompetition" folder
Capture.JPG

Thanks for taking the time to help me out. It's much appreciated.
 
If re a huge fan of GTE I can send u my complete Porsche GTE folder
Mate you're really too generous! That's totally your call...

I tried deleting the last arrow and still no luck. It's weird because I've had success with importing other custom vehicle skins and editing their xml's. I checked the edited GTE xml next to an edited gt3 xml and they both seem to have identical formatting. I even cleaned up some formatting that only showed up in a rich text editor.

The only difference I see is that I don't have a defined WINDSCREEN texture override. Does your xml reference back to the default texture or is it omitted completely?

Thanks again!
 

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