3dsimed question: an importing question for kn5 files

Dave Thayer

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Hello,
I have been using 3dsimed for looking at kn5 files and have no problems doing imports.

My question is, seems some modders like to have the Track.kn5 as one KN5 file, and the AC_PIT, AC_START, etc object items as a separate KN5 file. This is fine and 3dsimed opens them as separate views within the program.

But can 3dsimed put/merge them together into one view, so I can see how the AC_PIT, etc align and look on the main track view? Right now the pit stalls, etc are all just little cubes floating in the air and have no idea if they are in correct positions or not by just looking at the position numbers.
Just need to do this to make minor position adjustments if need be.

Myself, I just put the Pit Stall, grid positions, etc right on my Track.kn5 file.

thank you for any info,
Dave
 

Fat-Alfie

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I guess the reason for packing the AC spawn objects in their own .kn5 is to enable different layouts. I have done that for the first time on my latest track, so I can have a Race Day layout (with the start positions on the grid), and a Track Day layout (with the start positions missing and the pit spawn points in the parking area). So for each layout I just need to switch which spawn .kn5 the game uses.

The easiest way to visualise the whole map would be to export the .kn5 files as .fbx, and then to import them all into ksEditor.
 

Dave Thayer

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Understood Fat Alfie. thanks for the info. You may see this same question over in 3dsimed forum. Wasnt sure where to ask my question about this.

take care,
Dave
 
in small kn5 with ac-objects: CTRL+A -> Objects -> Copy
then goto big kn5 with track: CTRL+Shift+V (insert clipboard)
(you need to open both kn5's in the same instance of 3dsimed)
rtf help file
upload_2019-9-25_15-46-32.png
 
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