heya folks...
ok, im a 3dsimed learner, and after exporting my track out of BTB im getting the hang of using 3dsimed to modify the shader properties of my tress so they look less sh1t once i finally get them into rFactor
BUT...
3dsimed also seems to like to tamper with my grass and terrain (without me touching them!), destroying all of the transparency blending that ive done previously in BTB. ive tried a few times to save the 3dsimed output into a separate folder, and only copy/overwrite the gmt files of the tress i want to modify, thus trying to leave my grass blending unharmed, but that doesnt seem to work, the tress remain unchanged... im obviously not moving the right files, or not enough of them anyway!
any tips on how to get 3dsimed to tweak the tress i want, and leave my grass unmolestered?
cheers
ed
ok, im a 3dsimed learner, and after exporting my track out of BTB im getting the hang of using 3dsimed to modify the shader properties of my tress so they look less sh1t once i finally get them into rFactor
BUT...
3dsimed also seems to like to tamper with my grass and terrain (without me touching them!), destroying all of the transparency blending that ive done previously in BTB. ive tried a few times to save the 3dsimed output into a separate folder, and only copy/overwrite the gmt files of the tress i want to modify, thus trying to leave my grass blending unharmed, but that doesnt seem to work, the tress remain unchanged... im obviously not moving the right files, or not enough of them anyway!
any tips on how to get 3dsimed to tweak the tress i want, and leave my grass unmolestered?
cheers
ed