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Cars 2CV for 2CVRT Classic Class racing 2.2

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Gasklep submitted a new resource:

2CV for 2CVRT Classic Class racing - 2CV for 2CVRT Classic Class racing

Hi all,
Hereby my re-tuned version of the 2CV originally made by Uncle M.
This 2CV is tuned to match the stock class 2CV we race at Spa every year during the 24H race for 2CV's.
Low grip, low power, bad handling, this car has it all. You need a calendar to measure laptime at Spa.... ;)

This version is tuned to match our own 2CV Dyane in laptime and handling.
Enjoy!

www.ddrt.nl
www.24h2cv.be

Read more about this resource...
lemans.JPG
 
Last edited:
Sorry to see there are errors but I have no idea how to solve them. I only changed the car settings to match our car. In game there are no errors?
I just raced the car before I zip'd the folder so it should be working.
 
as the data folder is not encrypted, I tried fixing those issues:
fixed power.lut
Code:
0|10
500|20
1000|21
1500|21
2000|22
2500|23
3000|24
3500|26
3750|29
4000|32
4500|34
5000|35
5500|35
6000|26
"fixed" wing_body_AOA_CD.lut
Code:
-10|1
-2|0.478
5|0.482
6|0.48831
7|0.495
8|0.5000
9|0.5202
10|0.5304
11|0.5406
12|0.54600
12|0.5564
15|0.61
26|0.6750
no idea how to fix the wing_front_AOA_CD.lut, as the numbers seem all over the place. It needs two numbers with a dash/line in between and should go in order. This is whats currently in the file as I you packed it:
Code:
-10|0
-2|0.00095
0|0.00
15|0.002
7|0.0030|0.0045|0.005
5|0.006
6|0.007
7|0.009

Regarding your model, its a fine simple model but the main shader is weird. Its a ksPerPixelMultiMap but its missing several parameters the shader should normally have.. I imagine this may cause issues in the game or with certain mods like Sol. May be because the base mod is pretty old.
1.jpg

how this shaders is normally set up in the KsEditor. damageZones, dirt, sunSpecular
& sunSpecularEXP
are missing in your one above:
2.jpg
 
Wow, thanks!
I already found the wrong spaces in the power.lut file so that one should be good now. I also changed the two wing files.
I only see sound file errors now but the car is loading a lot faster now. Still I get errors when I try to open it in Assetto Corsa Car Tuner. Is that caused by the sound files?
 
as the data folder is not encrypted, I tried fixing those issues:
fixed power.lut
Code:
0|10
500|20
1000|21
1500|21
2000|22
2500|23
3000|24
3500|26
3750|29
4000|32
4500|34
5000|35
5500|35
6000|26
"fixed" wing_body_AOA_CD.lut
Code:
-10|1
-2|0.478
5|0.482
6|0.48831
7|0.495
8|0.5000
9|0.5202
10|0.5304
11|0.5406
12|0.54600
12|0.5564
15|0.61
26|0.6750
no idea how to fix the wing_front_AOA_CD.lut, as the numbers seem all over the place. It needs two numbers with a dash/line in between and should go in order. This is whats currently in the file as I you packed it:
Code:
-10|0
-2|0.00095
0|0.00
15|0.002
7|0.0030|0.0045|0.005
5|0.006
6|0.007
7|0.009

Regarding your model, its a fine simple model but the main shader is weird. Its a ksPerPixelMultiMap but its missing several parameters the shader should normally have.. I imagine this may cause issues in the game or with certain mods like Sol. May be because the base mod is pretty old.
View attachment 298200
how this shaders is normally set up in the KsEditor. damageZones, dirt, sunSpecular
& sunSpecularEXP are missing in your one above:
View attachment 298201
Ok... Yeah, I guess thats where my talent is not enough to being able to fix these things...
Any help will be necessary..
 

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