2019 Season Mod

MGP18 2019 Season Mod V1.8

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Thanks for your work a question the file for what? pakchunk1-WindowsNoEditor_Tech3_Career_Patch_P.pak
Basically without going into too much detail it makes the career tech 3 ktm have the tech 3 texture instead of the factory one. I had to make them load the same textures so that’s my solution to it
 
Basically without going into too much detail it makes the career tech 3 ktm have the tech 3 texture instead of the factory one. I had to make them load the same textures so that’s my solution to it
What happened to KTM Factory Racing ?? why does the livery motorbike turn into a tech 3 motor livery ??
 

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I probably won’t bother now, they’re unfinished and it’s so close to the new game I won’t have time to finish and upload them, I think I’ll upload a final update pretty soon
will the final update include the new 3d model or not ? i've seen it on your yt that you succeeded on importing em, or can you made the tutorial on yt how to import em just for educational purpose ?
 
Sounds good...:thumbsup:

First time i noticed was on your Petrux pic posted in version history...
20190103200431_16ejbs.jpg
For future reference, this is an issue caused by smoothing groups.
UE Viewer does not export smoothing groups. BIke geometry is broken into different pieces. When these parts create a 90° angle between themselves, they need to be assigned two different smoothing groups manually. Otherwise these artifacts will occur.

What I did was to manually reassign smoothing groups to each geometry face-group and save it as a .fbx file. This way, you would go through that hassle just once and the model could be used without these artifacts.
 

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