2013 Templates and Painting instructions

General rules to the DDS Files
1- Save all your car texture files in .dds (car, helmets and driver suits)
1.1- Save the cartextures and the helmet in DXT5 alpha format and suits in DXT1 no alpha format
1.2- Save with Generate Mip maps
1.3- Keep the original file resolution!

Name of the vehicle file

The vehicle file has to be placed inside the carfolder.

Categoryabbreviation_Carnumber_Teamabbreviation

Categoryabbreviation:

WC for World Championship
WS for World Series
WT for World Trophy

The Carnumber and Teamabbreviation will be given to you after your registration.

Example: WC_01_PM.veh

Vehicle folder

The Vehicle Folder has to be placed in the folder for the respective category and be named like the Teamabbreviation. The textures for both cars of one team will go in it.

Vehicle file

Example for the default Livery line the basic dds file follows the same name scheme as the Vehicle file:
DefaultLivery="World Championship/PM/WC_01_PM.DDS"

The teamname in the line "Team="Teamname" has to contain the Categoryabbreviation at the end except for the World Championship division. This has to be followed to ensure the teams are listed correctly in the game.

The Classes line has to be the following
Classes="FSR2013"

The Category has to be in the following format:
Category="Formula Simracing 2013,World Championship (or World Series, or World Trophy)"

All World Series and World Trophies cars must have PitGroup set as Group1!

Here are the specific texture instructions.
Cartexture: basic (the whole livery goes into 1 texture in this mod)
Driversuit: DRIVER (no template available)
Driverhelmet: EXTRA0 (no template available)

So the texture files should be like this:

WC_01_PM.dds
WC_01_PMDRIVER.dds
WC_01_PMEXTRA0.dds

Special cases:
The Red Bull includes an EXTRA1 texture which includes the Steeringwheel buttons and the top of the steeringwheel (where the Nr. 1 is displayed). This texture is saved as DXT1 without alpha.


Here is the download link for the templates: http://www.precision-motorsports.de/Download/FSR_2013_templates.zip

Downloadlink for temporary 2013 FSR and Partnerlogos: http://www.precision-motorsports.de/Download/FSR_2013_Logo_Pack_v1.0.zip

I hope the instructions are clear, feel free to ask if you need help
 
I've done a template for myself, but when I go into the game it shows me like this:
rFactor 2013-03-09 11-55-28-74.jpg
 
This was the first skin I have done for rfactor. I think I've done everything correct as you have stated. What am I doing wrong? I was modifying the HRT car. Should I be trying this out in the 2013 minimod or the 2012?
 

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This was the first skin I have done for rfactor. I think I've done everything correct as you have stated. What am I doing wrong? I was modifying the HRT car. Should I be trying this out in the 2013 minimod or the 2012?
I think you have to change something in the .veh file. I had the same problem when I did the General Car template, it showed me the blur too. Then I changed something in .veh file (I don't know what it's says and I can't send a pic because I'm on my laptop not on my PC this weekend). If you can send the .veh picture
 
This is my VEH file (i'm running it in the 2013 minimod)
/
// The first section defines what maps to load for the new vehicle skinning
// technology. The first line defines a "prefix" to be used for all generic maps.
// Currently, generic maps are used for the livery, wing, driver, driver arms,
// driver helmet, and pit crew. The second line will replace the default livery
// with the new specified, for the track specified. The format is as follows:
//
// DefaultLivery="PREFIX" // PREFIX is the base texture map name, assumed to be BMP unless specified
// PitCrewLivery="PREFIX" // This is only needed if it differs from the default livery PREFIX
// TrackLivery="TRACK, PREFIX" // TRACK is the track name as defined in the event GDB
// TrackLivery="TRACK, PREFIX" // For example, "2004_Toban"
// TrackLivery="TRACK, PREFIX" // You can have an infinite # of these lines
//

DefaultLivery="World Trophy/ARN/WC_221_ARN.DDS"

HDVehicle=F1RFT.hdv
Graphics=HRT.gen
Spinner=HRT_Spinner.gen
GenString=22 // Used to generate GMT names in *.gen file
Cameras=HRT_cams.cam // Defaults to cams.cfg in UserData directory
Sounds=HRT_Sound.sfx
HeadPhysics=HeadPhysics.ini // Affects driver eyepoint only
Cockpit=HRT_cockpitinfo.ini
Upgrades=HRT_Upgrades.ini

BaseVehiclePrice=0
UnlockExperience=0

//////////////////////////TEAM HISTORY AND INFORMATION///////////////////////////////////////////


Number=221
Team="ARNCHU RACING"
PitGroup="Group11"
Driver="Tom Kelley"
Description="221. Tom Kelley"
Engine="COSWORTH"
Manufacturer="AR"
Classes="fsr13ex"

FullTeamName="ARNCHU RACING"
TeamFounded=2013
TeamHeadquarters="Detroit, USA"
TeamStarts=0
TeamPoles=0
TeamWins=0
TeamWorldChampionships=0

Category="FSR2013"
DefaultLivery="World Trophy/ARN/WC_221_ARN.DDS"
I changed this and deleted .DDS
It has to look like this: DefaultLivery="World Trophy/ARN/WC_221_ARN
I hope this works for you. It did work for me hen I had the blur on my GC.
 

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