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Cars 1937 Auto Union Type C (WIP)

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New thread time.

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Started this some time ago after being inspired to give @mantasisg's Merc W125 a friend. Only able to work on it intermittently, but its been nicely progressing over time and is soon ready to go in-game with the first textures.

Model is nearing completion, just missing a few small details inside and out. UVs are not far off, most stuff is unwrapped and just waiting to get organised, obviously I need all the model totally finished to finalise those. I really hope I do the model/textures justice, as I think it could be a real treat to experience this thing in VR from the cockpit - to my knowledge I dont think there is any other sim out there with this car!

Physics is very WIP. Hopefully with some luck and a whole lot of peer pressure, @aphidgod can lend a reluctant hand :roflmao: I don’t really have the time nor knowledge to properly do the physics justice. As you would expect there is little in the way of hard data, though there are some reasonable targets I have collected from books that should be useful. Right now its super tricky to drive… And it should be - it was always known to be - but I’m thinking it’s a bit too much for now.

SFX - non-existent, like the majority of mods. Will release with kunos SFX if need be (send suggestions, it’s a very low revving V16 (5k redline)… so not many great options), but of course it’s a shame to release something like this without decent SFX.

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I'll keep this thread up to date as and when I make progress on the final stages. Should come to life soon once I get it textured up and ingame.
 

elloLeo Kinnunen

Pin Head Racing
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a whole lot of peer pressure

Are we leaning towards carrot or stick here? I can do either. I admit I haven't kidnapped anyone in a while, so maybe its better to offer to buy aphidgod a Type C book he thinks would include helpful details for the physics?

Model already looks flawless! Can't wait to slap that tank!
 
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Wow mate this looks amazing. I can imagine this fantastic car now driving through one of Dave’s awesome historic tracks. Keep up the good work
 
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Skin stuff baked. Had to make a couple seams where I didn't want them to avoid warping an ultimately overlapping (for the louvres), but I think its ok and shouldn't be any issue for the majority of skins this thing will host.

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Just done driving it for the first time in ages... I swear just having a visible cockpit makes it way better to drive than before :roflmao: Looking cool ingame, mechanical still yet to be baked.

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Davide Nativo

Columnist for RaceDepartment
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Davide Nativo

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Sounds great, but not quite suited to the relatively low RPM range of the auto union (less than 5k).
Perhaps @Amplified would be willing to tweak it to better suit? I have no idea whats involved with SFX stuff so maybe thats a lot of bother, but if its not and you dont mind me using your SFX for this let me know!

Hope you guys find a way to fit these two great mods together :)
 

iwn

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Wolfsburg with AU and Prague with MB if you want to see these cars IRL.
 
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Haha nice, I have the 'Technical Appraisal' one. Very interesting book for sure, though as seems to be the norm technical details are fairly lacking, with more emphasis on comparisons to the Merc/previous Auto Unions. Plenty of "X% stiffer than car X" etc. :roflmao:

Found some super cheap copies of the Colin Pitt and Cyris Posthumus ones online, who knows if they are any good as I dont see much info on them but we'll find out in about a weeks time :D
 

elloLeo Kinnunen

Pin Head Racing
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I found a copy of the Cyril Posthumus one today in the library. 12 pages covering 1934-9 so not very detailed unfortunately.

What are the technical gaps that need filling? The car seems to have had very active development. Have you settled on a particular race's configuration to try to replicate? Or will it be based on whatever data happens to be avaialble across the car's active racing years?
 
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