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07-07-2015 RaceRoom has been updated

Discussion in 'RaceRoom Racing Experience' started by Sonat Ozturk, Jul 7, 2015.

  1. Sonat Ozturk

    Sonat Ozturk
    Sector3 Studios


    New Content

    • Prepared the game for upcoming releases and sponsored competitions.


    • Added Fanatec V2 support and default controller profiles.

    • Added numerous additions to the Shared Memory to provide more data to 3rd party developers.

    • Added individual controller profiles for different Fanatec rims.

    • Implemented support so Fanatec rev-light works by default.

    • Implemented Fanatec LED display support with following options:
      • S-G Speed + Gear

      • S Speed

      • G Gear

      • F Fuel

      • POS Position

      • OFF Off
    • Added a new keybinding option for Fanatec LED Display cycle in secondary functions.

    • Added a “Random” setting to Time of Day selection.

    • Fixed a crash that could occur with older replays.

    • Fixed an issue where cars would randomly lose body parts while watching replays.

    • Fixed an issue where car shadows would sometimes stop moving.

    • Fixed so that the Vehicle Settings apply when set in pause menu.

    • Fixed an issue with loading screen popping up one frame between title and splash screen.

    • Improved car shadows

    • Improved shadow split performance

    • Fixed a crash that was occurring at the end of hillclimb tracks.

    • Added additional logging to catch resolution related errors.

    • Added additional logging to catch potential ffb/physics issues.

    • Fixed an issue where the server difficulty was not matching with what was showing in-game.

    • Fixed having 2 “Continue to Results” in pause menu in certain cases.

    • Fixed an issue that could cause path to user documents be wrong.

    • Fixed Player name and End of Session text not fitting the overlay.

    • Fixed an issue where the car was moving at start if gear is engaged.

    • Fixed AI in main path braking for cars that are slowing down while entering pitlane.

    • Fixed a potential AI distance error for cars to the left/right on different paths.

    • Changed default steering lock for gamepads from 13 to 8.

    • Updated some values on all gamepad default profiles.

    • Deployed code support for upcoming spectator mode (more information to be released later on the forum)


    • Dedicated: Added result reports (basic version in json and xml format, additional data will be included later).

    • Dedicated: Added options to upload reports to ftp and http.

    AI, Physics & Audio

    • Touring Classics physics overhaul. This class now matches performance with DTM 1992.

    • Decreased gearshift backfire amount on some turbo cars

    • Gumpert Apollo gearshift backfires adjusted

    • P4/5 Competizione new internal sounds

    • Removed the ability to use traction control in Touring Classics

    • Sachsenring - Fixed AI car hitting pitwall under ai control during pitstops.

    • Sachsenring - Merged cut track rules across all difficulty levels.


    • Reduced quantity of advertisement boards around most of the tracks, and moved some around so it all looks more like it belongs.

    • Zolder: added windmills in the distance

    • RaceRoom Hillclimb: Deleted animated 2D flags, replaced audience with some more high polygons bodies, replaced 2D audience with new ones

    • Lakeview Hillclimb: Deleted animated 2D flags, replaced audience with some more highpolygons bodies, replaced 2D audience with new ones.

    • Chevrolet Dekon Monza - Fixed some heavy glare on interior windows.

    • Various livery tweaks to DTM 2015 cars (available only through the DTM Virtual Championship)


    • Added VIP Drivers directory in portal which will list all the VIP drivers.

    • Optimized login flow by removing redundant user page load before redirecting to menus.

    • Added failover on MW timeouts.

    • Added additional checks for store transaction fails.

    • Fixed an issue with user content cache which was getting invalidated after adding price to a new content.

    • Fixed discounts not being considered for second pack in the cart.

    • Fixed an issue with user content cache which was getting invalidated after adding a a new content.

    • Fixed discounts not being considered for second pack in the cart.

    • Fixed an issue where some transactions were remaining pending and not getting completed.

    • Optimized loading times for user content.

    • Optimized loading times for web menus.

    • Fixed a caching issue that was causing image assets not to load correctly on some browsers such as Safari.
    • Like Like x 3
  2. Andy_J

    I hate VR. ( ͡° ͜ʖ ͡°) Premium

    After some experimentation with various settings, I am reasonably happy with my FFB now. I am not going to be drawn into never ending quests for FFB perfection. I'm just going to race the damn things.
    Last edited: Jul 7, 2015
    • Like Like x 4
  3. yusupov


    afaik im the only one suffering this, but in the event anyone else is, im still getting flickering on the menu screens & artifacting in game. nvidia/latest drivers/win10 build10162
  4. J-F Chardon

    J-F Chardon
    SimBin Studios

    Regarding the "more information will be on the forum" for broadcast API,

    <mod edit: you can paste / write it here as well, thx>

    Let us know if you have questions ;)
    Last edited by a moderator: Jul 7, 2015
  5. Serj


    with High setting for shadow, now a huge frame drop on sector 2&3 of Circuit zolder, from 60 to 42 fps.
    Next one, when exiting game its randomly freeze display and not answering.
  6. Jamic9


    Yeah, getting the issue with Zolder. Haven't tried every track since the update, but also getting a huge performance hit on Monza. Make sure you report this on the official Sector 3 forums. I've made a few post there myself, highlighting the issue.
  7. Matej Lakota

    Matej Lakota
    Sriple Tix Premium

    Touring Classics Pack ... has been already bought :)
  8. Zboubi


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