trackbuilding

  1. wmialil

    General Error loading modded track: "tangent in mesh is zero"

    Hi, I've been adding pits to a track that I previously had working ("To Luceram"), using the exact same process that I have used to add pits to another track successfully. Exporting .fbx and importing to SDK Editor is not problematic, but when run AC I get this message (never seen it before...