Source for the mod: description in YouTube Only the first link in there matters. If you like the car`s visuals - author has more for you in his channel.
A modern classic - the Toyota Celica GT-Four ST185. This is the JDM car with the maximum power and all the options from the factory. Even at...
When I saw this
I thought "Waaait, what?!" Yes, you see it too. The physics on both Kunos cars runs ahead of the visuals. But that isn`t the reason for the horrendous yaw wobble. That is simply the consequence of miscommunication between the two teams - physics and graphics. The later worked...
Time to get reasonable, people! See if you are worthy to be at the top. Of the Lap Board, of course :)
I dare you to beat my times. I dare you to beat Clarkson`s time after adding a ballast of two passengers worth (well, make that 1 and 3/4) :D AI`s also will throw you a challenge on any track...
The good little Praga deserves some upgrade. Now it can take on not only the "Superlights", but the heavyweights in AC too. And it will blow your mind in the process. In a good way :)
See what 1.0 bar of boost can do for the original Renault F4R 1,998 cc engine in a 585 kg car. This is not an...
Fiat Abarth 595 SS (man. 4 speed) as offered for the year 1968 in Europe but now with a difference : )
Engine 594 cm3 spark-ignition 4-stroke Line 2, turbocharger from "Abarth 500 EsseEsse", fueltank lowered, new springs and ARB, wheel alignment and tyre pressures in check (but you do a check...
(In the archive v0.1 you`ll find both packed and unpacked versions of data for the Alpine A110 1600S.) In v0.2 there is the full added content for the car - data, sound, skins, etc. Link for the mod I put in the package or navigate as follows
OR
I did not like the original handling and redid...
For those wondering about which cars are on what physics, which have traction control, ABS or adjustable tyre pressures or even which cars are regarded as being in the same class, may I humbly suggest this thread...
Po Linii GT Legends v1.2 by PoLinii.com
Description:
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PLGTL is a physics modification for GT Legends made by Po Linii team. Our goal is to get the best handling experience out of GTL...
Those cars are include in my RBRRTP NGP Pack.
Unfortunately, 90's / 00's many rallycars does not have NGP physics.
(Perhaps there was a problem that did not meet Workerbee's standard)
So, I making new physics based on original & NGP Physics.
PART1
Citroen C4 WRC 2007
Citroen C4 WRC 2008...
Hey all!
My name is Delta and I along with a few others are making a Single Seater mod for our league OWC. We're looking for a physics modder to help us finish our mod and be apart of our project!
We're looking for someone who can (from scratch) help us make the physics and correctly implement...
Hi!
I'm working on my track mod and constantly testing it with different cars. Today I bought DRM mod pack and tried to race, but game closed the race window and went back to main menu. This also has happened with TCR SEAT mod when trying to race. However, RACE SIM STUDIOs car pack is fine, 6...
Hi guys, a friend of mine has created a scratch made TVR Griffith 200 race car that is already fully in game and pretty much ready to go other than perhaps a few tweaks and some skins. The only thing really missing is suspension and aero physics so he is looking for someone who has the know-how...
The art of breaking cars. A look behind the scenes at what it takes to elevate our damage model to the next level.
iRacing released this video alongside with a dev-blog post that can be found here https://www.iracing.com/road-new-damage/
I ask the question if I could use Raceroom or PCars or even Forza as a reference for physics.
Not in terms of legal questions but accuracy wise.
Obviously I'm not able to crack the games open but would it be possible to take information from the setup screens?
This is a physics add-on mod for the 2016 RSS Mod created for AMS by Nick9320 (This will need to be downloaded FIRST in order for this add-on mod to work). The physics files I have based the mod off of are the work of WCP, who have allowed me to work on those files and create new physics for...
I have been enjoying the Lola and the Jag XJ-13 recently. @aphidgod 's physics contributions are amazing.
Which other mods has @aphidgod contributed the physics to? I don't want to miss any.
Oh, and thanks, @aphidgod for your work. It is appreciated!
How do you set up dynamic ARBs? Is it a parameter in suspension.ini?
I'm trying to figure out if it's possible to create a car with active roll correction...
I'm in contact with Milestone for tips about the physics on the game.
I saw many mod that try to do a more realistic physics in game.
What for you not work well in the game?
The grip on curbs?, stability in acceleration or in braking? suspensions, gear reaction ecc?
What for you not is realistic...
I'm looking at opening a race sim venue and am curious to know if user created tracks on AC will be fully compatible with motion sim platforms (6DOF). I guess it depends on how well the track is built and the quality of the 'physical mesh' but also I'd imagine most of the data is generated from...
I just wanted to ask whether it is possible to replace the physics (vehicle.hdv and so on) with those provided by reiza. So far i haven't found a successfull way to do this yet, either the car didn't show up or i wasn't working at all...