This is the Toban short aiw file repaired using RF_AIW_CAM_EDIT_4.22. Now the AI cars turn better at turn 9 (I think, just before the last chicane).
The original aiw file is provided for reference. Make a backup of your file first.
This is the most recent version available (to my knowledge) of the very useful guitarmaen AIW editor for isiMotor games like F1 Challenge, rFactor 1, GTR 2, RACE 07, Game Stock Car, and Automobilista 1. An older version (4.05) is also available to download here.
Its UI is not new user friendly...
My attempt at an improved AIW for Oschersleben 2006.
Fixed jagged AI corridors
Optimized fast line
Adjusted pit line (entry and exit) accordingly
Attempt (using first corner corridors) to prevent first corner pileup
Added new parameters to AIW (e.g. slowwhenpushed=0.1)
Note: tested at 97-8% AI...
When recording new AI lines for any track, my side lines (in red) become messed up and obviously causes the cars to crash on the start line as they think its the edge of the track. Not sure what's causing this or how to fix, I tried to record new track edges with the AI Line Helper but it...
The long fast right-hand turn at the end of the start/finish straight on this track is very prone to crashes from the AI. The racing line was too close to the track boundary. In this file, I have moved the racing line a little.
Hi everyone,
I'm having pretty severe issues with this track. Someone made it for NR2003 long ago, and I'm trying to convert it to rFactor. I fired up my old laptop, which has Windows 7, to run the ISI AIW Editor. For some reason, as soon as I use the editor to make any changes to the .AIW...
I am trying to edit the AIW file for the Studio397 version of LeMans, but the layout MAS files are not in the track's folder (screen shot of folder and error when attempting to open the MAS file attached). Originally, I thought it was because it was an "official" circuit, and therefore the files...
I have modified one of existing Race07 tracks for SUV racing.
I doubled the height (Z axis) and replaced the .gmt models. Now the track height is doubled and it looks good in the game. (buildings, trees and other tall objects will be excluded from the track .trk)
But cars are driving above or...
Hi I have built several tracks in BTB for use in GTR2 I am getting a problem with AI congestion. From race start the AI bunch into turn one and are extremely slow, not until around half way round the first lap to they begin to spread and reach racing speed. The first two or three corners they're...
I have a championship of Endurance races that I'm running with the HQ03 field that's 75 cars big. I have several tracks that will run 6, 12 or 24 hour races with nobody running out of fuel, which is fantastic.
I'd love to add Brno (HQ version or original) to this calendar, especially as a 24...
Here is a new AIW file for Virtua_LM Sebring.
This is currently only for the 12hr course, possibly with the others to follow.
The cars now run about a second a lap quicker purely down to smoother racing lines and braking points.
Main changes:
Turns 3,4,5 - Tightened the apexes. Later turn in...