WRC 10 Review 01.jpg
The tenth installment in the WRC series has been released and features improved driving physics and impressive retro content.

Note: WRC 10 was tested using the Steam version on PC with a wheel, pedal set and handbrake. A review copy of the title was not provided to us.

KT Racing has released WRC 10 across most major platforms. This year’s edition features historical content and major moments from WRC rally history to celebrate the 50th anniversary of the race series.

It only takes a few moments in game to spot the shortcomings of WRC 10, but roughly the same amount of time to appreciate the improved driving experience in this title. Like Codemasters’ F1 series, the WRC game franchise is plagued with workarounds and shortcomings that should have been fixed before the release of the each successive title, but unlike F1 the latest WRC entry shows substantial improvements to the driving experience. These improvements make WRC 10 a fun, challenging and engaging rally title.

Graphics
WRC 10’s graphics can wow at times and underwhelm at others. Gameplay graphics look great most times, but often seem more passable than impressive. The highlights of the visuals include the sunlight breaking through the trees, or the reflections of light off nearby puddles, or the way your headlights carve a limited beam through pitch black night stages. Standing water on the road further ahead, roadside buildings, and rubble on the track, however, look much much generic and poorly rendered. Overall, the graphics look good, and despite looking grainier than many contemporary racing titles and not running as efficiently as its rally sim rivals, the graphics should be more than adequate for most users.

There is still no VR support for WRC, either. For those who prefer their rally experience with an HMD, the DiRT Rally titles are still the go-to platform.

Sounds
Sounds in rally titles are tougher to rate than many other racing titles. If you were to hop into Assetto Corsa Competizione and take the Maserati GT4 for a spin, you’d be treated to an beautifully obnoxious engine note that fills the entire soundscape. Rally titles, however, need to be well-balanced and leave room to hear pace notes and the crunch of body work as it slams into hills and objects on the side of the course.

WRC 10 manages the balance of sounds very well. The engine notes aren’t as roaring and aggressive as you might expect based on KT Racing’s loading screen for the title, but they do a good job conveying the scream of the high revving engines. More importantly, the pace notes are well delivered from your co-driver, and the crunches and bangs of slamming a car through tight turns or ubiquitous trackside flora are nicely balanced on the default settings. Various co-drivers can be selected, and the calls of “ouch” when you clip a fence or “YES!” when you lead a sector add significantly to the enjoyment of driving here. Moreover, WRC 10 also has excellent tire squeal noises on the hard, paved surfaces which add to the thrill of nailing a handbrake turn.

WRC 10 Review 02.jpg


Driving Experience
We first reported on WRC 10’s improvements to the driving physics in early July. Rally legend Sebastian Loeb praised the upcoming title, but many in the sim racing community questioned whether this was an observation or a paid endorsement. Thankfully, it appears to be the former. The changes to the driving experience aren’t a complete overhaul for the WRC series, but enough for fans of the series to notice.

Players are treated to a variety of car and track physics examples, from the fast and extremely responsive rips through Japan or Croatia’s road courses to the soft and flowing momentum management drives in Estonia. The precision of the former and the fun of the latter were a pleasant surprise. The paved surfaces demand fast reaction time and a keen ear for co-driver calls, while the gravel surfaces become a fun and loose romp which forces you to consider how your current momentum and angle will affect a corner several seconds down the road.

When conditions turn for the worse in WRC 10, the difficulty ramps up drastically. Choosing the right tires is crucial, and even with the correct rubber fitted to your car the reduced grip is a challenge. Snowy, slushy or wet conditions prevent the extreme precision and speed that’s possible on the dry roads in this title, and most commonly produces understeer rather than the oversteer seen on gravel surfaces. The wet surfaces are the most challenging. They are perhaps less enjoyable than dry surfaces here in WRC 10, but of course a necessary part of rally driving and reasonably well put forth by KT Racing.

The force feedback on the other hand leaves something to be desired. The various road surfaces produce significantly different FFB experiences, and setting a wheel to produce a reasonable amount of road surface rumble and suspension bumps on gravel surfaces can create a flat, numb experience on road surfaces. Thankfully the driving experience is redeemed for the reasons stated above, but those who seek to reproduce accurate road feel through their sim wheel may need to invest significant time in customizing their experience and may still be left wanting after doing so.

WRC 10 also has an extensive damage model. The car will incur a certain amount of damage just from driving, but you can also deal unnecessary damage to the vehicle by smashing into trackside objects. Tires will wear and even puncture, so rotating between different sets of tires in between stages is essential and absorbing a time penalty while repairing punctures mid-stage may be advantageous versus trying to finish a stage with greatly reduced performance. Suspension, engine, turbo, brakes, bumpers and more can be repaired between stages, and the degradation of each of these aspects of your car affects its performance.

User Interface
Codemasters has yet to add mouse support to their F1 series, which is inexplicable, but WRC’s limited mouse support is equally confusing. The career mode in WRC 10 involves an unusually large number of screens, and many of these will force PC users to reach for their keyboards to confirm or undo choices, or in some cases to navigate to various options on the current menu.

Interface methods notwithstanding, the menus and general user experience outside of gameplay is reasonably well done. Loading times are reasonable, and you’re never far from the options screen to customize gameplay, sound or graphics options to your liking. The shortcomings of the user interface seem primarily limited to what is not present in the title, rather than poor implementation of what is present. A lack of a frame rate cap and limited options for multiple input devices are two notable items that could create frustration from some users. While the user interface in WRC 10 isn’t the worst among racing titles, it seems to be the most noticeable oversight in the improvements from the 9th installment to the 10th in the WRC series.

Content
Having the rights to the World Rally Championship series is obviously a massive advantage of this game series versus its competitors. This year more than ever, that advantage shines through. Much of the time in game is still spent in the WRC Junior, WRC3 and 2, and WRC cars, but the expanded historical content is the icing on the cake and breaks any sense on monotony or limitations with the car selection. 20 news historic cars from Alpine, Audi, Lancia, Subaru, Ford, Mitsubishi adnd Toyota have been added to this year’s title.

On the tracks front, WRC 10 continues the series tradition of giving users fast and beautiful rally courses from around the world. The courses are continuously flanked by trees, hills, spectators and buildings that are well placed and deliver a sense of immersion and speed simultaneously. Surfaces vary not only by location, but also by distance travelled on track. Ascending a snowy hill may have the car traveling over wet roads initially, followed by increasingly snowy sections towards the end of climb. There are even a few challenges in game on closed dirt circuits instead of the standard point-to-point rally courses. Estonia, Croatia, Belgium and Spain have been added this year.

KT Racing’s rights to the WRC series will be handed over to Codemasters in 2023, but for the time being they have made the most of what’s on offer and delivered an impressive array of new and old cars and tracks.

WRC 10 Review 03.jpg


Single Player
The single player experience in WRC 10 is matched by very few titles in racing. In addition to being able to simply jump in run time trials at your leisure, there are also free roam maps to explore, training missions for those looking to improve their rally driving skills, and a very in-depth career mode.

The career mode can be approached as a simple set of sequential races, as a complex and technical car and team management experience, or anything in between. At its most complex, the career mode allows you to oversee improvements to your car and a team of employees that help keep things running smoothly behind the scenes. There are, however, very few things you must do in the career mode other than race in the rallies, so the experience never needs to be daunting unless you choose to take on the management aspects. Pursuing those management aspects does increase your probability of success on the track, and WRC 10 provides a rewarding experience as a result.

The difficulty level of the single player experience in WRC 10 can vary wildly. You may dominate certain rally events or stages, only to be bested by the AI at the next event on the same difficulty settings. This seems concentrated on a few areas, as the AI seem to hold an advantage in adverse weather conditions, whereas the player seems to hold an advantage in dry conditions on any surface. The AI seems to be slower through hairpins as well, so players looking to make up time should work to improve their power-slides through hairpins. The historic and extreme weather challenges offered to players in the career mode are particularly tough, and may take several passes to complete under the allowed time limit.

There are dozens of hours of fun to be had in the career mode as the player grows the car and the team and progresses through the various tiers of rally car in WRC 10. And even more hours can be invested in trying to beat personal best times at the various courses. The single player mode is very well done.

Multiplayer
The advantage rally sims have over other racing titles in multiplayer is the absence of trolls. If you were to join an open lobby in most new racing titles, you’d at risk of a stranger running you off track for reasons unknown and having your race ruined. WRC 10, however, offers various multiplayer modes without having to share track time with someone out to ruin your experience.

The standard (and most humbling) online mode is the time trial system, which ranks your best time against others from around the world, and even cross-platform. This mode is complemented in WRC 10 by formats that allow you to race against or with friends. Clubs, co-driver and split-screen racing are all possible in WRC10. There is also a standard online multiplayer mode which allows players to join or create online rally lobbies.

Summary
Ultimately any racing title should primarily be judged based on the experience of driving. In this spirit, WRC 10 is a fast, fun and impressively deep rally title. The improvements to the driving physics are noticeable and well implemented to make driving an exciting and enjoyable experience. The bugs, shortcomings and workarounds still present from previous titles are annoying, but thankfully don’t spoil the fun of this title.

The massive career mode, impressive content selection and various multiplayer modes should be enough to keep rally fans engaged. While the debate of ranking Richard Burns Rally vs Dirt Rally vs WRC for king of the rally games isn’t likely to be settled based on WRC 10, it’s improvements over 9 should impress both those new to the series and existing WRC series fans.

Pros
  • Improved driving experience over previous series titles
  • Great car and track selection, including multiple new locations
  • Engaging career mode
  • Impressive historical content and challenges
  • Various multiplayer racing options
  • Co-driver calls, tire squeals and chassis crunch sounds are nicely done
Cons
  • Frustrating user interface
  • Graphics can be great at times, not-so-great at others
  • No VR
  • FFB can feel numb
Be sure to leave your thoughts on WRC 10 in the comments below, and you can even share a review with others by clicking the "Write a review" button below this article.
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Latest reviews

Pros: Content is awesome.
Graphics are very good.
Cars sound awesome.
Cons: Logitech G923 steering ratio needs configuring.
Damage model could be improved to be more realistic.
Would like to see stage surface degradation in the future.
Definitely the best WRC game yet..!
Have completed 5 seasons in the career mode and loving it!
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Pros: - Historical content
Cons: - Poor sounds
- Poor graphics
- Poor physics
I am not gonna write anything about historical content, because it is really really great. But from the audiovisual and gameplay point of view, it is a massacre.

I don't have a rally car in my garage, but I've visited hundreds of WRC rally events in my life and unfortunately what the game offers in terms of sound is a mockery. This is definitely not how rally cars sound. There is nothing to comment here.

Graphically, we are dealing with a regression. For comparison, I ran the WRC7 and V-Rally 4 and rubbed my eyes with amazement. How can you release such a monster when the previous games are looking so good? And I completely do not understand why the level of historical 3D car models differs so much from the rest? They have an awfully small amount of details and are poorly reproduced. Subaru Colina McRae, it's actually some kind of Subaru. I already omit the poor quality textures and the notoriously appearing and disappearing elements of the environment. This is very clear when watching the replays

And finally, the best ... physics or driving model. The cars run ... that's good. And that's it. With the assists turned off, the game does not require any major skills from the player at all. Or maybe I am so good... :p It is very easy. Too easy ... With assists, this is a game for "children" at all.

Still, it's a very enjoyable game. Such a racing Need for Speed Porsche. It supposedly simulates some car's behavior on the road, but it also allows for uncompromising driving without a grip.
Pros: Fun
Cons: Too much grip
way too much grip except on snow and ice in Monaco.
Premium
Pros: Content!
Graphics
Sounds
Improved driving from previous titles
Cons: FFB
Framerate issues
I gave up on dialling in the FFB and settled for a dull asphalt experience instead of exaggerated rattling on dirt roads. Turned off the engine vibration, and set road/suspension vibration at 25%. It can be turned up to 50% for asphalt, but I don't want to be constantly fiddling with it.

It also takes a bit of fiddling to get the title running smoothly, but my experience from the earlier titles made this easier (keywords: 60 fps vsync). The game is more resource hungry than other titles, though, and it has the occasional small freezes. But nothing game breaking on my system, at least.

Other than this, the game is giving me a lot of fun - the stages are very good and plenty. And the cars are of course the best selection available in any game because of the license...

There is a 3rd party telemetry plugin patch available, which is a must-have for me at least.

The menus are a bit clunky but do their job. I would prefer pure keyboard navigation, rather than this keyboard/mouse hybrid solution. It's better than the WRC 9 menu system, which is a disaster on an ultra wide monitor.

As for the driving physics, they are good enough for me to enjoy the game. The car behaviour feels a bit ... simplified at times, but the driving is still very much fun.

Would absolutely recommend the game, despite its obvious flaws.
Pros: Better Physics
Better Car sounds
Better FFB
Better Accurate Co Driver
Better Driving experience
Better Sense of speed and car control
Cons: FPS Optimisation
Wheel animation
Damage Model too forgiving
Problems with connection to server
I haven't had this much fun with a racing game since RBR arrived in 2004 !

Any of the Croatian stage with Loebs old Citroen is well worth the price of admission !

WRC 10 isn't perfect by any means but if KT keep this pace I am sure I can retire RBR Vanilla after WRC 11 arrives so there wont be any need for any Codemasters games for the coming 6 years

Comments

........... :unsure:

Ok buddy. Who is "Whining" and "boasting"? Like it or not, they are the people who put the ball rolling, and started the string of events that made VR in Dirt Rally 2.0 happen.

I haven't even played video games (including simulators) in past 6-8 months, not sure why I check back here when there's people like you on the forums. Looks like you patrol here to stir up a fight, not to say anything meaningful

I don't give a crap about this game or any other upcoming game, VR or no VR. I have enough sims, that I have no time to play.

I was just telling you that it's natural to wish for VR, if you have a headset. People who spam "No VR no buy" into every thread, are just as useful as you crying about them. Actually, they have a point, their method is just poor (spamming on forums, that aren't even the official forums of the game)

Also, racing sims is some of the best suited genres for VR (if not the best), so not having it is dumb

Steam has 120 million active users. According to
1.74% of them have a VR headset = 120 x 0.0174 = a little over 2 million Steam users have VR.

Big portion of them are into sim racing. And will buy your racing game if you have VR. Racing sims are niche anyway. And by not having VR you alienate some of your already small target group.

It's just like flight sims. War Thunder has VR, DCS has VR, IL-2 series has VR, Elite Dangerous has VR... flight sims have VR, or they suck basically. VR headset is much more common with people who have HOTAS. Racing sims have VR, similarly. There's a reason for it. WRC is trying to be a sim, but it's about the only modern racing sim without VR
You don't care about this game, yet you're here crying about it.
That's all there is to say. Go somewhere else, your rants are not of interest to anyone.

"Muh VR"
"Muh immersion"
 
........... :unsure:

Ok buddy. Who is "Whining" and "boasting"? Like it or not, they are the people who put the ball rolling, and started the string of events that made VR in Dirt Rally 2.0 happen.

I haven't even played video games (including simulators) in past 6-8 months, not sure why I check back here when there's people like you on the forums. Looks like you patrol here to stir up a fight, not to say anything meaningful

I don't give a crap about this game or any other upcoming game, VR or no VR. I have enough sims, that I have no time to play.

I was just telling you that it's natural to wish for VR, if you have a headset. People who spam "No VR no buy" into every thread, are just as useful as you crying about them. Actually, they have a point, their method is just poor (spamming on forums, that aren't even the official forums of the game)

Also, racing sims is some of the best suited genres for VR (if not the best), so not having it is dumb

Steam has 120 million active users. According to
1.74% of them have a VR headset = 120 x 0.0174 = a little over 2 million Steam users have VR.

Big portion of them are into sim racing. And will buy your racing game if you have VR. Racing sims are niche anyway. And by not having VR you alienate some of your already small target group.

It's just like flight sims. War Thunder has VR, DCS has VR, IL-2 series has VR, Elite Dangerous has VR... flight sims have VR, or they suck basically. VR headset is much more common with people who have HOTAS. Racing sims have VR, similarly. There's a reason for it. WRC is trying to be a sim, but it's about the only modern racing sim without VR

100% spot on. I couldn't explain it better myself. Not having VR support in a race sim/simcade is the same as not having wheel support in 2021. But I don't agree that telling here doesn't work, I am sure that the racesim developers are aware of racedepartment and that they read the comments here. Racedepartment is an important community.

And why does that ChaosZero guy think that ALL the people that bought DR2 that bought it for VR voted in that poll??? LOL I bought that game for VR but I never even saw that poll. I'm sure that's the case for the other 99.x% of the DR2 VR buyers. Really an insane statement that all 5K voters are the only DR2 VR buyers, how can you even come to such conclusions? There is zero logic in it.
 
I bought a Steam-key from a reseller for 27 Euro and I like WRC 10 despite my 'motion' (GS-5, G-Belt) and buttkickers doesn't do anything so far and not even TrackIR is working. But at least I own a SC2 Pro for compensation and the WRC-FFB is certainly better out of the box compare to DR2, probably even overall.

DR2 is better in many technical aspects, but it sucks so badly in terms of career-mode, authencity, stage-design while WRC shines in those aspects and I can't blame crashes on the co-driver. I just hate DR2 for it's copy & paste corners probably pre-made my their Dirt 4 randomising-engine, ridiculous traps by bad co-driver-calls (4 is more like 2), absolutely no choices other than picking a car in the career mode and this shaky camera in pancake mode is just atrocious (not just Argentina). DR2 is the best example how to f-up a game deliberately with stupid game-design choices and I just hate this game and the people responsible for this :poop:.
 
I just hate DR2 for it's copy & paste corners probably pre-made my their Dirt 4 randomising-engine

Many of the special stages in DR2.0 are real locations.
https://forums.codemasters.com/topic/36078-dirt-rally-20-real-life-locations/
Of course, these are not official stages of WRC (although some are just like that). But many of the stages in WRC 8/9/10 are the fantasy of the developers. :) You can compare nature, forest etc. on the video of the rally Acropolis with game :)
 
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Many of the special stages in DR2.0 are real locations.
https://forums.codemasters.com/topic/36078-dirt-rally-20-real-life-locations/
Of course, these are not official stages of WRC (although some are just like that). But many of the stages in WRC 8/9/10 are the fantasy of the developers. :) You can compare nature, forest etc. on the video of the rally Acropolis with game :)
Wrong thread !

But for the record:
I prefer KT's awesome realistic fantasy to Codies boring, lame and bland reality any time of the day !!
 
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Many of the special stages in DR2.0 are real locations.
https://forums.codemasters.com/topic/36078-dirt-rally-20-real-life-locations/
Of course, these are not official stages of WRC (although some are just like that). But many of the stages in WRC 8/9/10 are the fantasy of the developers. :) You can compare nature, forest etc. on the video of the rally Acropolis with game :)
Greece is DR1 and well done, but at Monte Carlo they just took a small part of the real Rally track and did one way up or down while the real Rally is far more diversified and much better represented in WRC. Just did a 17 min stage btw.

Far worse in DR2 is Sweden, Spain, Australia, USA, Finnland, so many corners are the same and the pace notes are just crap and full of traps. In WRC I can remember the stages in a fraction of the time because they are full of variety and unique surroundings. If you play it, you will soon know exactly what I mean because it's so obvious. And unlike DR2 the career-mode is great as well as the FFB, which is a huge improvement to WRC 9 and DR2 just sucks in comparison. And I prefer the graphics in WRC 10 as well because it looks very sharp on my display while DR2 seems more blurry.
 
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A really polarizing discussion here. You argue against a game you don't even have, limit the level of simulation to VR support and raise a game to heaven whose spotters are so **** that you want to kick them out of the car. A spotter who announces the next 5 kilometers in front of a hairpin. A Game with routes that are utterly garbage in the roots. I think I've seen it all, thanks!
 
And I prefer the graphics in WRC 10 as well because it looks very sharp on my display while DR2 seems more blurry.
I am in no way trying to fan the "fire of war", I am simply for justice. Both games are good in their own way. :)

About pacenote - the most appropriate thing would be to give the player the opportunity to correct it or even write it down. It is possible to do this for DR2.0 using CrewChief, but it must be in the game itself.

About FFB - for me in DR2.0 FFB is quite understandable, and I like is a signal that you have reached the steering limit, and there is no need to try to break the steering wheel :)

About sharping - I like the picture looks like a movie, so in the WRC I remove sharping, but this is a matter of taste.

And this (see picture) is very annoying for the third year in a row.

1631437349337.png
 
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Premium
After all the arguing and fighting about this game i want to say something. I played WRC 10 and it was fun a lot of fun and for me fun is one of the most important things in life. So when you want some fun in your life and don’t share your bed with a VR headset this game maybe is something for you. Of course there always is room for improvement but after dialing controls and FFB in its a blast to drive. And again FUN it is!
 
Premium
yes driver update is done, steam controller is off, other workarounds failed.
Maybe it fixes thing in some cases, but not mine.
Just go to the official steam discussion page, this topic is pinned and there are plenty of guys with thrustmaster peripherals complaining about the same issues.
ok i have got it to work. It`s not enough to run the thrustmaster updater through your programs. It was necessary to download and install the driver from the official thrustmaster site.

Now the game recognize the wheel plus separate pedals and the shifter.

But the next problem is -> this what i am feeling through the wheel now, can`t be really the force feedback has to be isn`t it? :confused: :cautious: It feels absolutely terrible almost like no ffb.
 
Premium
Decided to buy the game with expectations set relatively low if I'm honest.

So far I've found it very enjoyable to play. It's not a plug and play experience - I needed to fine tune pretty much every setting before I got the game running smoothly and driving how I wanted it to. Now that I've done that I'm actually impressed with it.

The stage design really comes to the fore as being a step ahead of DR2. The Safari rally for example is incredibly varied and exciting to drive. At Monaco I could feel the difference between slushy conditions, full snow, wet tarmac and dry tarmac. Each surface feels well modelled and provides a different challenge.

I've got the difficulty level set to 105% and the AI set sensible times and give me a good challenge.

The career mode is very similar to Codemasters F1 series (certainly not a bad thing in my opinion) Currently in WRC3 and it's been refreshing to see that the lower categories are not dumbed down but drive much like their more grown up WRC cousins.

I have encountered some bugs. Until todays patch my TS-XW wheel randomly turned hard left or right when the game was loading between stages. Seems to be solved with the patch however. The FFB, even after much tinkering, is still far from stella. The game very occasionally stutters and there have been some random frame rate drops too.

On the plus side most importantly the driving physics are believable and the cars are fun to drive. Looking forward to the release of Ypres Rally Belgium and the Acropolis Rally Greece before the end of the year.
 
Interesting review, I hope Kylotonn will improve their future racing games as well.
 
Why does every game need VR? A vast majority of the market doesnt have it. So why do unnecessary especially for a small dev work to please a small number of people?
Why does a game need force feedback, it is so unnecessary when majority of people have joypads. Right?
 
So simple in fact next to no studios include it because it's not easy to implement. The use of mandatory makes you sound so entitled.
Yeah, it is so complicated that a single modder from Finland were able to do it for an ancient RBR. Back in 2016 no less. Not to mention Asseto Corsa open VR mod.

Must be really hard for a studio who has money for WRC license.
 
Is there support for Simagic Wheelbases in WRC 10?
I have seen in the steam boards that some people even have problems to bringt the VRS Base to work.
 

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