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WRC 10 November update. Acropolis Rally + Richard Burns Subaru added. No mention of fix for its biggest bug.


WRC10 November update adds some exciting content for offline and online modes for both PC and consoles. Unfortunately there is no mention of any fix for a bug which it seems most PC players suffer with.

First off, if you haven't played the WRC games in the last couple of years you're missing out as they are actually really quite good. Don't get me wrong, they are far from perfect but if you want a realistic driving experience and extremely fun rally stages then checking out WRC10 is a must. I know you can get steam refunds pretty easily now days but I think if KT Racing were to offer a demo of WRC10 people would be able to see the quality of the game with no commitment whatsoever.

For WRC 10 fans (like me) this November update has been highly anticipated for a number or reasons. The promise of new content and hoping for some fixes has been enough to keep me from starting my career mode in case anything was added there which I would have missed out on.

A new rally in the form of the EKO Acropolis Rally with 9 stages will please many, including me. But, having seen the season Finale at Monza for the last couple of years I was really hoping it was going to make an appearance here. I don't know if it's a licensing issue but there are now two opportunities where the WRC game could have featured sections of iconic road race tracks with the aforementioned Monza but also Spa Francorchamps in the Ypres Rally.

The other key highlight from this update is the inclusion of Richard Subaru Impreza WRC from the year 2000. This will no doubt get a ton of milage by most players of the game.

I have yet to try the online features in any great detail with WRC10 but there have been a number of improvements to the clubs options meaning a more realistic rally experience with damage carrying over from stage to stage and option of perma-crash mode meaning you only get one shot at the stage.

**Note to KT Racing** I think I speak for the majority of the two million members on RD when I say we crave more realism in all our games. So having a mode like Perma-Crash as an option is brilliant and massive step in the right direction. However, it makes absolutely no sense to me if you have an Ott Tanak style Monte Carlo Rally Crash where you fly off a cliff. You are respawned with a five second penalty and minimal damage... It literally makes no sense, especially when this rather embarrassing Gus Greensmith accident all but ended is rally.

Anyway, back to the November update. There are bunch of other extras and fixes but there is one that I think most PC players of the game were hoping to hear was fixed and that is frame rate drops. Last year I could play WRC9 with near enough High to Full graphics, this year I am running the game with next to minimum and I still get the issue. I thought it was just me but I spoke to Mike about it he has the same problem, My other mate who plays it has the problem and it seems most of the reviews and content creators on YouTube mention this problem too. It's not game endingly bad but it's pretty bloody close. Rally games are probably the last racing sim that can afford frame rate drops like this. KT Racing, please fix this.

All in all though I am excited to try the latest update. If you haven't tried WRC 10 yet and you like rally games, give it go you won't be disappointed. Just don't give up if you don't like the driving experience right away. I put a couple of hours into getting my FFB and controls sorted. Totally worth it in the end though.

Here are all the patch notes for PC and consoles.

Rallies
  • New 2021 Rally
    • EKO Acropolis Rally Greece (9 stages)
  • New Historical Events
    • Argentina 1994: Didier Auriol / Bernard Occelli - Toyota Celica Turbo 4W
    • Argentina 2004: Carlos Sainz / Marc Martí - Citroën Xsara WR
    • Deutschland 2002: Sébastien Loeb / Daniel Elena - Citroën Xsara WR
    • Kenya 2000: Richard Burns / Robert Reid - Subaru Impreza WR
    • Mexico 2016: Jari-Matti Latvala / Miikka Anttila - Volkswagen Polo
Vehicle
  • 1 new Historical car has been added to the game:
    • Subaru Impreza WRC - 2000 (Richard Burns & Robert Reid)
  • Fixed Dirts on vehicles
  • Improved car engine sounds for the Porsche 911 & Ford Fiesta Rally 2
Clubs
  • New Mode: Realistic Mode
    • In this mode, vehicle damage is carried over between stages
    • You can add service parks to the stage to repair your car
    • Certain service parks are automatically added when you change surface, while others can be added manually as desired.
    • If your car becomes unfit to continue during the special stage, you will be disqualified from the current event
    • You have only one attempt for each special stage
  • All Modes
    • You can enable a power stage, points will be added directly to the overall leaderboard and this stage will be the last of the event
    • You can impose a Camera View (Dynamic chase, Fixed chase, Bumper, Bonnet, Cockpit or Dash)
    • You can impose an Assistance (ABS+TCS, ABS or TCS) while creating an event
Livery Editor
  • 250 new stickers have been added to the library
Career Mode
  • Fixed a crash when scrolling through the recruitable crew members
PC Only

Audio

  • Added Spatialized sound option
Peripherals
  • Added option to disable Logitech and Thrustmaster API
  • Fixed various FFB related crash with steering wheels
PlayStation 4 Only

Career

  • Fixed a crash after being demoted to Junior and completed a Manufacturer challenge to sign a new WRC3 contract
Events
  • Fixed a crash in several events (incl. Anniversary Events, Rally and Manufacturer Tryouts) in WRC3 & WRC Junior
PlayStation 5 Only

Livery Editor

  • Fixed issues related to saving liveries
Career
  • Fixed a crash when starting a Rally or Manufacturer event sometimes
Events
  • Fixed a crash in several events (incl. Anniversary Events, Rally and Manufacturer Tryouts) in WRC3 & WRC Junior
Xbox Consoles Only
  • Fixed issue related to joining a Lobby
What do you think about this update? Let us know on Twitter at @RaceDepartment or in the comments section under this article.
About author
Steve Worrell
A motorsport fanatic and sim racer for over 20 years. Content creator for RD, and MD at Simracing.gp. Favourite sims include ACC, AC, RF2, AMS, WRC9 - VernWozza#7419 @vernwozza

Comments

I'm recording a video of WRC10 at the moment; I find on my 4790K/2070 SUPER that I can run maxed out if I lock to 60hz, and it's pretty smooth throughout. Any higher hz and it gets a bit of jitter.

KT Racing games (like Milestone ones before) seem sensitive to refresh rates.
 
I'll repeat what I say often regarding this (and previous games).

Still no fix so the championships are correct when it comes to scoring? I still don't get how an official game gets away with not having the actual rules of the championships in the game.
Hi Ole.

Ah I didn’t know there was an issue. What’s the problem?
 
At least they fixed the extremely buggy controls assignment if you had multiple peripherals (simucube2+wheel+pedals+handbrake was a nightmare).
Now i still have a bug where after some upshifts it will sometimes need two downshifts to get one gear down (first downshift doesn't have any effect, but after a void downshift, if I try to upshift it will not work too unless i do it twice) and vice-versa, which costed me various career races. Anyone else having this bug?

EDIT: it's not due to transmission damage, it happens even with no damage option.
 
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Hi Ole.

Ah I didn’t know there was an issue. What’s the problem?

WRC 2+3 is combined in one class. Which, granted are fair in terms of getting bigger numbers in the class in-game. I can accept the design-choice there. But it's not entirely correct. And when WRC-3 rightly are seen as a lesser class, you get a weir situation where you win the whole Rally 2 category, but don't move up from it, as the game thinks you are moving from WRC-3 to WRC-2, which would be a thing IRL, but in the game it's just the same.

Manufacturer-scoring. All cars score points. IRL, the two best, out of the maximum three nominated score points. So Toyota IRL, they have Ogier, Evans, Rovanperä and Katsuta. The three first are the ones nominated to score points. The two best finishers of those will score. M-Sport have a maximum of three anyway, and Hyundai have Tänak, Neuville and then the shared Breen/Sordo-car nominated for points. Best two of those are scoring for the manufacturer. Hyundai however, also have 2C Competition, which runs 1 or 2 cars at events. They've had Loubet, Solberg and Solans this year. What's interesting with this choice compared to Toyota which just runs Katsuta as a 4th independent entry (this will change for 2022), is that 2C Competition also scores points for themselves, so in the event of two Toyotas having issues, 2C Competition is locking out some points from the championship, something Katsuta never does.

Now, in WRC10 this isn't a thing. First of all, yet again a design-choice I can understand due to the lack of cars, they have all drivers running all events, even Hayden Paddon. However, they have not bothered to implement teams, nor tried to do any kind of realistic scoring. So everyone who score points, also scores for their manufacturer. IRL only two cars from each team can score. In WRC10, you have an insane amount of Hyundais scoring, and only two Fords. It looks dumb, and shows a clear lack of attention to detail.
The lack of attention is something that's been a thing for years in the WRC series. And this scoring-thing have been here for years as well. Together with the car you are racing with on a super special having nothing to do with the actual stagetime for that, or any AI-driver. Not to mention that in WRC2/3 you can end up doing a super special against a car that's not even in the rally.
Even Colin McRae Rally 2.0 had the super special nailed when it comes to AI and correct time etc.

WRC10 may be a fine rally-game, but it's a bad WRC-game.
 
On the anniversary of both Richard and roberts 2001 WRC championship win and Richard Burns sad death, you tarnish his memory with the 2000 impreza? the impreza WRC 2000 was a completely different car to the 97, and although very similar in looks, they still look different, different bumper and IC arrangement, lighter blue paint, flappy paddle gearbox, that chattering waste gate! i find it mind blowing that youd release content like this on a day like this once again proving you (KT) either dont care or just plain dont know your rally history, as you could have done something quite special for this content release.

youve not added any NEW car content, you couldnt even be a***d to add a french flag to didier Auriols celica. youve added drivers and driver name stickers to some cars.

stop with the lying waffle!

plus notes, new rally very good, replay sounds seem to have been somewhat fixed with the missing pops n bangs now present, so nice one for that

for everything else, give ya heads a wobble!

we miss ya burnseeie!

edit. i stand corrected, french flag is present on celica, just missing from the car select menu, aaaand the subaru does have waste gate chatter.......
 
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On the anniversary of both Richard and roberts 2001 WRC championship win and Richard Burns sad death, you tarnish his memory with the 2000 impreza? the impreza WRC 2000 was a completely different car to the 97, and although very similar in looks, they still look different, different bumper and IC arrangement, lighter blue paint, flappy paddle gearbox, that chattering waste gate! i find it mind blowing that youd release content like this on a day like this once again proving you (KT) either dont care or just plain dont know your rally history, as you could have done something quite special for this content release.

youve not added any NEW car content, you couldnt even be a***d to add a french flag to didier Auriols celica. youve added drivers and driver name stickers to some cars.

Like I said in my previous post.

Lack of attention to detail. Modders put more honor in their work. Ugh.
 
It's good that they add new content, but they should start focusing on fixing some small problems that all together make the game look amateurish.
-Menus are really wrong (especially the car setup's) How hard is it to fix a menu? They had it right in previous games.
-Sound mixing is terrible. Hard to hear the engine sometimes, hard to hear the copilot other times.
-HDR is strange. It's hard to play in cockpit and sometimes you find yourself using headlights in broad daylight.
-Please add Ai times to quick race! It's a good reference for sector times! Why do you even have an AI slider meant only for quick race???
-It is literally impossible to break the car (as the post sais, if you have a "realistic" option you should be able to fail if going down a cliff). Even the old dirt games had that.
- No option to turn DOF off (the dof is the worst I've ever seen btw). Luckily we have modders ;)
- Career mode has a lot of bugs related to moral, objectives (not to mention the "do not use hard/ soft..." ughhhh)

It's a shame because it is a really complete game, and driving is fun and realistic enough. But so many little errors and omitions make it hard to recommend. I still prefer 8. Even if I really miss the livery editor there.

See you!
 
I'm recording a video of WRC10 at the moment; I find on my 4790K/2070 SUPER that I can run maxed out if I lock to 60hz, and it's pretty smooth throughout. Any higher hz and it gets a bit of jitter.

KT Racing games (like Milestone ones before) seem sensitive to refresh rates.
I wish I read this comment in more detail. I just found this video which fixed the problem for me. Basically lock to 60hz with some other settings too. Thanks for the heads up.

 
I might be sounding like a broken record to the devs. But the more me and my co-driver friend plays WRC 10 the more we are deflated about the lack of options the co-driver mode has. I was hoping that the clubs update would allow those playing in co-driver mode to participate but right now that doesn't seem to be on the cards. The clubs update was very nice, especially carrying over damage between stages and having service parks, but those playing with a co-driver are still relegated to practically a quick rally mode for online and that's it.

I don't quite understand why there's a need to segregate it.

This makes me concerned that the championship mode update that's coming to this game in January would also not feature any co-driver mode integration. It's a big shame, because I would love to compete with my co-driver long term in some sort of club with realistic settings and maybe even have a co-driver championship along side a driver's championship.

It seems odd to me that co-driver mode would have a co-driver leaderboard but there isn't some idea to incorporate that in any sort of club or championship environment :/ My co-driver just recently scored #1 on the leaderboard for Losada!
 

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