RD Series on Simracing.GP

Daily WTCR races on Simracing.GP Weekly GT3 Endurance races on Simracing.GP Weekly GT3 Sprint Races on Simracing.GP Weekly GT4 Sprint Races on Simracing.GP

WRC 10 Announced - And it looks awesome!

WRC 10 has been announced. New features, next gen console support and more. The developers are keen to build on the success of the previous title.
  • Emphasis on historic cars and stages
  • Improved Physics
  • Custom team editor in career mode
Ok, maybe my excitement is a little biased as I am a huge fan of WRC 9 and rally games in general, but the last iteration of the World Rally Championship simulations was really quite good. I've mentioned in previous posts that I hadn't been terribly convinced by the WRC series of games before, but, something changed in WRC 9. I heard some good things about it from people I trust so I decided to give it a go, and yeah, I was very impressed.

I have put a ton of hours into the career mode on WRC 9 but as is the case with most titles which follow a yearly cycle the content can get a little tired, so you can imagine my excitement when I saw the news regarding the latest edition in the series. I had heard rumblings that WRC 9 was potentially the last WRC game to be made by KT Racing and frankly I was a little upset as I felt they had finally found a winning formula so I am glad to see they are still in place for the time being.

So what's new in WRC 10? Well from the trailer it looks like there is a certain emphasis on historic rallies and cars, the promotional website also states:

"the introduction of a retrospective mode, which allows players to relive 19 events that have shaped the history of the WRC.

The historic events include Acropolis Rally and Rallye Sanremo, which can be driven in the cars that have defined the WRC, from the Alpine Renault A110, through to the Audis and Lancias of the Group B era, the Subarus, Toyotas and Mitsubishis of the nineties, up to the current generation of cars from Hyundai, Toyota and Ford"


130421_WRC-10-Announcement-02_b5e1b_frz_1400x788.png


As well as the historic cars there is of course all the latest machinery and environments you would expect. All the rallies from the 2021 season will be featured in the sim (And yes I am calling it a sim because, well, it is). My hope is that they double down on the realistic physics as the cars can feel absolutely sublime with a little tweaking of your wheel settings.

My favourite piece of news though has to be the development of the career mode. This year it appears that players will have the chance to create their own teams and liveries. This excites me greatly, this will add a new dimension to the game mode which was already pretty strong.

WRC 10 launches on September 2021 on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S and PC. Nintendo Switch will follow at a later date.

Check out the trailer of WRC 10 here:

Full disclosure - No, this is not an advert. No, we didn't get paid to say nice things, hell, we aren't even on KT Racing's mailing list. This is just an excited little boy excited about his new rally game that's coming soon. Thanks.
About author
VernWozza
A motorsport fanatic and sim racer for over 20 years. Content creator for RD, and MD at Simracing.gp. Favourite sims include ACC, AC, RF2, AMS, WRC9 - VernWozza#7419 @vernwozza

Comments

Sadly there has not been a single rallye sim since RBR that came even close to how detailed the controls, tires, chassis and sensation of movement of a proper vehicle over different surfaces feel.

On gravel Dirt Rallye 1 came the closest and it did exclusively on gravel rallye stages ( tarmac sadly was junk and mixed ice, snow tarmac surface was similarly unbearable while snow + ice was … meh).

I played a few of the WRC titles both on playstation (a looooong time ago) and more recent ones on PC (installed, played for a short few weeks (most time spent, fiddling with control settings to somehow find some reasonable controls feeling) and deleted them quickly.

Modern rallye sims do look great but none thus far even remotely come close to RBR in the department of what matters in a rallye sim :-(

The biggest disappointment in recent rallye sim history: Dirt Rallye 2 (aka Dirt Rallye 1.1 redux + Dirt Rallye 1 content remastered DLC).

Someone with a reasonable budget really needs to look into:
- next gen physics engine (anything less than RBR standard does not cut it and no amount of eye candy will replace this)
- licensed historic content
- proper pace notes made by REAL rallye co pilots with proper audio recording under stress


outlook:
it can't be done
I understand your position on these games. I don't completely agree, but I do agree with some of what you're saying. I don't find DR2.0 to be a disappointing experience (on dirt/gravel), tarmac on the other hand.... I didn't really play DR1.0. Did recently download RBR and will give it a shot when I get enough free time to give it a fair shake.

I think a perfect rally sim isn't possible, yet. But I think as technology continues to advance, and coding language becomes more sophisticated, we'll get closer and closer to a very good product.
 
I understand your position on these games. I don't completely agree, but I do agree with some of what you're saying. I don't find DR2.0 to be a disappointing experience (on dirt/gravel), tarmac on the other hand.... I didn't really play DR1.0. Did recently download RBR and will give it a shot when I get enough free time to give it a fair shake.

I think a perfect rally sim isn't possible, yet. But I think as technology continues to advance, and coding language becomes more sophisticated, we'll get closer and closer to a very good product

They did get a great job with tarmac physics way back when Dirt Rally 1 was on pre Alpha (early 2015). It reminded me a lot of Assetto Corsa. It was very precise. Then came update 0.95 and messed up them tarmac physics completely, to never be fixed again.

I just hope that WRC 10 comes with decent sounds this time. What they have today is just abysmal. I don't buy that constant fart they call engine noise.
 
Probably because in 2021, despite it's existence for all these years, VR *still* doesn't have the market saturation to make it a requirement. VR users are very vocal, but the percentage of buyers is not large enough to elevate VR support above "nice to have" to "necessity" from a business point of view. It sucks, but it all comes down to the numbers.
Huh? Says who? The number of VR headsets in circulation is increasing each and every year with projected growth to be over 20%+ EVERY year until 2027. Add onto the fact that there's 26 million CURRENT VR users (same link), and more and more people looking to buy into VR it's seriously stupid to try and pretend as if VR owners are some vocal minority. A large number of people want to play WRC in VR and it's a massive misstep for Kylotonn
 
I'm curious, what are your criteria that must be met to be considered a "Sim", that DR/2.0 and WRC don't meet?
First, support for Fanatec DD series natively.
Second, support for real-time telemetry for buttkickers and motion rigs.
 
First, support for Fanatec DD series natively.
Second, support for real-time telemetry for buttkickers and motion rigs.
Those things would be nice, especially in the current market. Plenty of "Sims" don't support either natively, and are still considered sims.
 
Like? I can’t recall any.
Butt kicker works with basically any audio, so whether or not you consider it "native" support is up to you. I personally don't, but it's kind of a moot point.

As for DD support, I can't speak for every sim, but I'm sure there are sims pre 2010 ish that don't offer native support. I admit I don't know for sure, I wasn't really intending to argue, more just saying those features would be nice to have. Especially with the new CSL DD releasing soon and reviews being pretty favorable, I feel like it would be pretty short sighted not to have native support for DD's.

Personally I'd like to see more sims include VR natively. It may be an engine limitation or something, but WRC has been especially disappointing.
 
It's a lack of will, not lack of engine capability. There are more than enough examples of miraculous VR implementations in current sims (see Raceroom on DX9 as the best example) to debunk the theory that there is an inability for software to cater for it. Plus, they release a new game every year. It's not like there isn't the opportunity to at least explore the possibility of adding VR support.

DD support is inexcusable. Make your game support direct input devices, just like every piece of software should in 2021 and this argument / sticking point evaporates immediately.

It's lazy game design to continually ignore these basic fundamentals in the face of even ancient simulators / games making improvements and additions to their existing software. They don't have a new launch to take advantage of an influx of sales and yet here we are, with new FFB being introduced into R3E, graphics and UI (?) improvements to rF2 and AC basically becoming a brand new title from FAN intervention.
 
Butt kicker works with basically any audio, so whether or not you consider it "native" support is up to you. I personally don't, but it's kind of a moot point.

As for DD support, I can't speak for every sim, but I'm sure there are sims pre 2010 ish that don't offer native support. I admit I don't know for sure, I wasn't really intending to argue, more just saying those features would be nice to have. Especially with the new CSL DD releasing soon and reviews being pretty favorable, I feel like it would be pretty short sighted not to have native support for DD's.

Personally I'd like to see more sims include VR natively. It may be an engine limitation or something, but WRC has been especially disappointing.
I use SimHub, that’s take the telemetry from the sim, not the sound. Or Andres SimShacker. And I use it in all my sims.
That is: RF2, AMS, AMS2, Dirt Rally 1.0 and 2.0, R3E, Iracing, Race 07, RBR, GTR2, ACC, AC, PC 1 and 2 probably forgot some. But I haven’t encountered any sim that doesn’t give out telemetry.
Use DD with all..

WRC is big on disappointment on the screen stuff. And no VR.. In 2021 that’s just silly...
 
I use SimHub, that’s take the telemetry from the sim, not the sound. Or Andres SimShacker. And I use it in all my sims.
That is: RF2, AMS, AMS2, Dirt Rally 1.0 and 2.0, R3E, Iracing, Race 07, RBR, GTR2, ACC, AC, PC 1 and 2 probably forgot some. But I haven’t encountered any sim that doesn’t give out telemetry.
Use DD with all..

WRC is big on disappointment on the screen stuff. And no VR.. In 2021 that’s just silly...
Completely agree, I'd like to play WRC more, but the bugginess of the engine and no VR kinda kills it for me. I don't have a DD, but It's good to know that they basically have universal coverage.
 

Article information

Author
Steve Worrell
Views
13,277
Comments
111
Last update

Share this article

Top