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WRC 10 Announced - And it looks awesome!

WRC 10 has been announced. New features, next gen console support and more. The developers are keen to build on the success of the previous title.
  • Emphasis on historic cars and stages
  • Improved Physics
  • Custom team editor in career mode
Ok, maybe my excitement is a little biased as I am a huge fan of WRC 9 and rally games in general, but the last iteration of the World Rally Championship simulations was really quite good. I've mentioned in previous posts that I hadn't been terribly convinced by the WRC series of games before, but, something changed in WRC 9. I heard some good things about it from people I trust so I decided to give it a go, and yeah, I was very impressed.

I have put a ton of hours into the career mode on WRC 9 but as is the case with most titles which follow a yearly cycle the content can get a little tired, so you can imagine my excitement when I saw the news regarding the latest edition in the series. I had heard rumblings that WRC 9 was potentially the last WRC game to be made by KT Racing and frankly I was a little upset as I felt they had finally found a winning formula so I am glad to see they are still in place for the time being.

So what's new in WRC 10? Well from the trailer it looks like there is a certain emphasis on historic rallies and cars, the promotional website also states:

"the introduction of a retrospective mode, which allows players to relive 19 events that have shaped the history of the WRC.

The historic events include Acropolis Rally and Rallye Sanremo, which can be driven in the cars that have defined the WRC, from the Alpine Renault A110, through to the Audis and Lancias of the Group B era, the Subarus, Toyotas and Mitsubishis of the nineties, up to the current generation of cars from Hyundai, Toyota and Ford"


130421_WRC-10-Announcement-02_b5e1b_frz_1400x788.png


As well as the historic cars there is of course all the latest machinery and environments you would expect. All the rallies from the 2021 season will be featured in the sim (And yes I am calling it a sim because, well, it is). My hope is that they double down on the realistic physics as the cars can feel absolutely sublime with a little tweaking of your wheel settings.

My favourite piece of news though has to be the development of the career mode. This year it appears that players will have the chance to create their own teams and liveries. This excites me greatly, this will add a new dimension to the game mode which was already pretty strong.

WRC 10 launches on September 2021 on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S and PC. Nintendo Switch will follow at a later date.

Check out the trailer of WRC 10 here:

Full disclosure - No, this is not an advert. No, we didn't get paid to say nice things, hell, we aren't even on KT Racing's mailing list. This is just an excited little boy excited about his new rally game that's coming soon. Thanks.
About author
VernWozza
A motorsport fanatic and sim racer for over 20 years. Content creator for RD, and MD at Simracing.gp. Favourite sims include ACC, AC, RF2, AMS, WRC9 - VernWozza#7419 @vernwozza

Comments

I will do not fell for it second time.... bought Wrc8 and it was only a "nice game"....
Wrc10 seems not to look so good as we can expect for 2021.
And nothing mentioned about VR.
No VR is a 100% argment NOT to buy it.
And when the physics are screwd so then they keep it.
Pcars1 was als a "nice looking" game and we know how it has ended.....
 
What is the overall consensus about the WRC series relative to the Dirt series?
My last real full-time rally sim was RBR.
I may want to give this a 'go' when released depending on your feedback.
I've largely skipped rally titles over the years...with the last one I tried being Dirt Rally.
It was absolutely horrible...so bad in fact, that I refunded it in exactly 35 minutes after it loaded.
The cars felt like somebody was constantly loading and unloading a 'ton' of bricks in the trunk whenever you got on or off throttle.
There was no sense of inertia.
I have been reluctant to try anything in the Dirt series after that experience.

I'll probably get crap for this but I also hate the Dirt Rally games, especially Dirt Rally 2.0. RBR is still my go to Sim for rally. WRC 9 is ok but I still find it quite awkward with my setup, especially the classic rally cars but the stages are great and true to life. I'd definitely keep an eye on WRC 10 if you're looking a more modern Rally game/sim.
 
What is the overall consensus about the WRC series relative to the Dirt series?
My last real full-time rally sim was RBR.
I may want to give this a 'go' when released depending on your feedback.
I've largely skipped rally titles over the years...with the last one I tried being Dirt Rally.
It was absolutely horrible...so bad in fact, that I refunded it in exactly 35 minutes after it loaded.
The cars felt like somebody was constantly loading and unloading a 'ton' of bricks in the trunk whenever you got on or off throttle.
There was no sense of inertia.
I have been reluctant to try anything in the Dirt series after that experience.
Just to throw my two cents in.

I will 100% buy WRC 10 as I enjoyed 9 so much. I'll report back when I try it.
 
Nothing about a release on the Unreal Store ?
I quite enjoyed 8 and 9 so I'm pretty sure I'll get a copy.
Hope the 3D environments get an update cannot say it's up to the standards of nowadays.....:thumbsdown:
 
Last edited:
Look at those taillights clearly visible through the dust on the video thumbnail. Doesn't look good. :unsure:

I'm not Codies biggest fan but there is a reason why the DiRT Rally games have the reputation they have.
 
Frustrating thing is, it doesn't look that awesome. The first Alpine-clip looks good, the rest looks a bit weird. I've never been a fan of the WRC-series that KT have made though, WRC 9 felt fine to drive, and they have seemingly moved on from the programmed stage times (I think it was 6 or 7, where you could change the difficulty of the AI mid-stage, and the final stage times magically changed depending on your AI-level. The interesting thing was that all AI-levels had their own set stagetimes. No matter how many times you did the stage, the stage-times were the exact same from the AI).

But there is still so many issues with an official game. I totally understand that for many, who are just interested in doing a stage here and there, or do some online driving that anything beside the driving and the stages themselves, other details are rather unimportant. For me however, when I buy games that are supposed to be the official versions of a real life series, I expect that the developers have some attention to detail, and KT fails massively there.

  • Super Special Stages - The driver you are up against are completely random, both driver and speed. You can drive against a car that's not even in the actual rally (WRC2-3 makes this easy to spot), and you can be beaten by your opponent - but win the stage. Or you can beat your opponent, but be beaten by him on the stage. The AI car you race against has nothing to do with the AI's in the rally. Even Colin McRae Rally 2.0 from 2000 had this sorted out correctly...
  • WRC 2/3 points. So KT have decided to merge the two classes, to make one big R5-class, which is... fine I guess. WRC 2 would be somewhat boring with 4-6 cars in it, so I can understand the wish to make it like this. However, they have kept the real life rules in terms of numbers of rounds. So if you drive for a WRC3 team, you will to less rounds than WRC2 teams, but still in the same championship. As I said, I understand the choice from a game-pov, but then it should've been handled differently on the points as well.
  • While on points... Team/Manufacturer Championship. What an absolute load of male-cow excrement. So, in WRC each Team/Manufacturer nominate up to three drivers that can score points for them in any given rally, where the two best placed drivers in the team scores. A team can choose to only nominate two. KT however, they have decided that this will be to boring for the gamer, or to hard to explain, or to hard to code in maybe? They've made it so every single car counts towards the Team/Manufacturer Points. Yup. Every.Single.One. And as the game uses every driver in every rally. This means that Toyota have 5 cars that can score in every rally, Hyundai have 7 and M-Sport have.. 5? 6? I cannot honestly remember. Anyway, this makes the Team/Manufacturer championship unrealistic and a waste of time. It also makes it pointless to "aim" to become a factory driver in career mode, as there are no difference at all.
  • And as there are no difference from being a privateer or factory driver. Why can't we have our own team in career mode? Why do we have to replace a driver no matter where we go?
  • Stage names. So, we all know that KT doesn't make a brand new set of stages for every country for every game. Which is... ok I guess? But they could at least make a tiny effort in re-naming the stages to make it feel like it's from 2020 (WRC 9 as the example here). Again, I am very much aware that this is nitpicking, but it is the official game from the 2020 season, and the lack of attention to detail is disappointing.
    Example: Rally Sweden, SS Knon. It is the exact same stage that was in WRC 7 from 2017. So in a way it makes sense that the same is the same. However, Knon was only used in 2017, and run 2 was cancelled because the stage was too fast, and there is nothing in the WRC-Game SS Knon that reminds me of the real stage I spectated on in 2017. So when the stage isn't actually Knon. Why can't they just edit the text lines with "Knon" and replace it with e.g "Nyckelvattnet"? It won't be any more or any less like SS Nyckelvattnet, but at least the stage would have a 2020 Rally Sweden name, not a name from a stage only run once in 2017. Details!
And I can go on and on about this. Just imagine if the official F1 games didn't have a constructor championship working correctly, or they didn't bother update names etc.
I buy official games to get the feeling of the championship. Not a load of things that doesn't actually fit with the real world championship.


Oh well. At least this will be released on Steam at once, makes me hopeful for the next Test Drive game!
 
Really want this to be great but the lack of triple screen support and VR makes this a no go for me unless the reviews tell me it's a 10/10. I think we need a truly legendary rally sim though, so here's to hoping that WRC10 could be it.
 
Frustrating thing is, it doesn't look that awesome. The first Alpine-clip looks good, the rest looks a bit weird. I've never been a fan of the WRC-series that KT have made though, WRC 9 felt fine to drive, and they have seemingly moved on from the programmed stage times (I think it was 6 or 7, where you could change the difficulty of the AI mid-stage, and the final stage times magically changed depending on your AI-level. The interesting thing was that all AI-levels had their own set stagetimes. No matter how many times you did the stage, the stage-times were the exact same from the AI).

But there is still so many issues with an official game. I totally understand that for many, who are just interested in doing a stage here and there, or do some online driving that anything beside the driving and the stages themselves, other details are rather unimportant. For me however, when I buy games that are supposed to be the official versions of a real life series, I expect that the developers have some attention to detail, and KT fails massively there.

  • Super Special Stages - The driver you are up against are completely random, both driver and speed. You can drive against a car that's not even in the actual rally (WRC2-3 makes this easy to spot), and you can be beaten by your opponent - but win the stage. Or you can beat your opponent, but be beaten by him on the stage. The AI car you race against has nothing to do with the AI's in the rally. Even Colin McRae Rally 2.0 from 2000 had this sorted out correctly...
  • WRC 2/3 points. So KT have decided to merge the two classes, to make one big R5-class, which is... fine I guess. WRC 2 would be somewhat boring with 4-6 cars in it, so I can understand the wish to make it like this. However, they have kept the real life rules in terms of numbers of rounds. So if you drive for a WRC3 team, you will to less rounds than WRC2 teams, but still in the same championship. As I said, I understand the choice from a game-pov, but then it should've been handled differently on the points as well.
  • While on points... Team/Manufacturer Championship. What an absolute load of male-cow excrement. So, in WRC each Team/Manufacturer nominate up to three drivers that can score points for them in any given rally, where the two best placed drivers in the team scores. A team can choose to only nominate two. KT however, they have decided that this will be to boring for the gamer, or to hard to explain, or to hard to code in maybe? They've made it so every single car counts towards the Team/Manufacturer Points. Yup. Every.Single.One. And as the game uses every driver in every rally. This means that Toyota have 5 cars that can score in every rally, Hyundai have 7 and M-Sport have.. 5? 6? I cannot honestly remember. Anyway, this makes the Team/Manufacturer championship unrealistic and a waste of time. It also makes it pointless to "aim" to become a factory driver in career mode, as there are no difference at all.
  • And as there are no difference from being a privateer or factory driver. Why can't we have our own team in career mode? Why do we have to replace a driver no matter where we go?
  • Stage names. So, we all know that KT doesn't make a brand new set of stages for every country for every game. Which is... ok I guess? But they could at least make a tiny effort in re-naming the stages to make it feel like it's from 2020 (WRC 9 as the example here). Again, I am very much aware that this is nitpicking, but it is the official game from the 2020 season, and the lack of attention to detail is disappointing.
    Example: Rally Sweden, SS Knon. It is the exact same stage that was in WRC 7 from 2017. So in a way it makes sense that the same is the same. However, Knon was only used in 2017, and run 2 was cancelled because the stage was too fast, and there is nothing in the WRC-Game SS Knon that reminds me of the real stage I spectated on in 2017. So when the stage isn't actually Knon. Why can't they just edit the text lines with "Knon" and replace it with e.g "Nyckelvattnet"? It won't be any more or any less like SS Nyckelvattnet, but at least the stage would have a 2020 Rally Sweden name, not a name from a stage only run once in 2017. Details!
And I can go on and on about this. Just imagine if the official F1 games didn't have a constructor championship working correctly, or they didn't bother update names etc.
I buy official games to get the feeling of the championship. Not a load of things that doesn't actually fit with the real world championship.


Oh well. At least this will be released on Steam at once, makes me hopeful for the next Test Drive game!
hmmm.. this does break the immersion quite a bit , I hate when I feel like AI is cheating ( beating AI but then get beaten on the stage anyhow), and yeah it's a shame they didn't get the rules right, for something that is trying to be official game

I quite liked Dirt Rallye2
 
Frustrating thing is, it doesn't look that awesome. The first Alpine-clip looks good, the rest looks a bit weird. I've never been a fan of the WRC-series that KT have made though, WRC 9 felt fine to drive, and they have seemingly moved on from the programmed stage times (I think it was 6 or 7, where you could change the difficulty of the AI mid-stage, and the final stage times magically changed depending on your AI-level. The interesting thing was that all AI-levels had their own set stagetimes. No matter how many times you did the stage, the stage-times were the exact same from the AI).

But there is still so many issues with an official game. I totally understand that for many, who are just interested in doing a stage here and there, or do some online driving that anything beside the driving and the stages themselves, other details are rather unimportant. For me however, when I buy games that are supposed to be the official versions of a real life series, I expect that the developers have some attention to detail, and KT fails massively there.

  • Super Special Stages - The driver you are up against are completely random, both driver and speed. You can drive against a car that's not even in the actual rally (WRC2-3 makes this easy to spot), and you can be beaten by your opponent - but win the stage. Or you can beat your opponent, but be beaten by him on the stage. The AI car you race against has nothing to do with the AI's in the rally. Even Colin McRae Rally 2.0 from 2000 had this sorted out correctly...
  • WRC 2/3 points. So KT have decided to merge the two classes, to make one big R5-class, which is... fine I guess. WRC 2 would be somewhat boring with 4-6 cars in it, so I can understand the wish to make it like this. However, they have kept the real life rules in terms of numbers of rounds. So if you drive for a WRC3 team, you will to less rounds than WRC2 teams, but still in the same championship. As I said, I understand the choice from a game-pov, but then it should've been handled differently on the points as well.
  • While on points... Team/Manufacturer Championship. What an absolute load of male-cow excrement. So, in WRC each Team/Manufacturer nominate up to three drivers that can score points for them in any given rally, where the two best placed drivers in the team scores. A team can choose to only nominate two. KT however, they have decided that this will be to boring for the gamer, or to hard to explain, or to hard to code in maybe? They've made it so every single car counts towards the Team/Manufacturer Points. Yup. Every.Single.One. And as the game uses every driver in every rally. This means that Toyota have 5 cars that can score in every rally, Hyundai have 7 and M-Sport have.. 5? 6? I cannot honestly remember. Anyway, this makes the Team/Manufacturer championship unrealistic and a waste of time. It also makes it pointless to "aim" to become a factory driver in career mode, as there are no difference at all.
  • And as there are no difference from being a privateer or factory driver. Why can't we have our own team in career mode? Why do we have to replace a driver no matter where we go?
  • Stage names. So, we all know that KT doesn't make a brand new set of stages for every country for every game. Which is... ok I guess? But they could at least make a tiny effort in re-naming the stages to make it feel like it's from 2020 (WRC 9 as the example here). Again, I am very much aware that this is nitpicking, but it is the official game from the 2020 season, and the lack of attention to detail is disappointing.
    Example: Rally Sweden, SS Knon. It is the exact same stage that was in WRC 7 from 2017. So in a way it makes sense that the same is the same. However, Knon was only used in 2017, and run 2 was cancelled because the stage was too fast, and there is nothing in the WRC-Game SS Knon that reminds me of the real stage I spectated on in 2017. So when the stage isn't actually Knon. Why can't they just edit the text lines with "Knon" and replace it with e.g "Nyckelvattnet"? It won't be any more or any less like SS Nyckelvattnet, but at least the stage would have a 2020 Rally Sweden name, not a name from a stage only run once in 2017. Details!
And I can go on and on about this. Just imagine if the official F1 games didn't have a constructor championship working correctly, or they didn't bother update names etc.
I buy official games to get the feeling of the championship. Not a load of things that doesn't actually fit with the real world championship.


Oh well. At least this will be released on Steam at once, makes me hopeful for the next Test Drive game!
That was a really detailed breakdown of your problems with the series, I understand all that and don't disagree with any of it. I'm definitely in the camp of just casually enjoying a bit of dirt action as a change of pace to my usual circuit racing every now and then, so they don't bother me all that much. Hopefully you get an improved official game when it moves to Codies.

I can't fathom how it's worth the effort for people to join the comments section only to repeat "no vr no buy" though, it's not achieving much.
 

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