TrackDayR Gets Massive 7.9GB Update

84da3d38cf2266f19e1a63af97944c95f2a45f6f.jpg
TrackDayR, the Italian motorcycle simulation, received a complete rework of many of the game's sections. The Unity-engined game also received new content galore. Below is the entire changelog.

The massive update includes reworks of the entire physics engine.

Added Content​

Tracks​

- Adria International Raceway
- Cremona Circuit with the new layout
- Lombardia Circuit
- Michigan MX
- Hurricane MX
All the old circuits have been updated and optimised to the new Unity3D frameworks version

Bike​

- New supermoto model (only with foot riding style at the moment)

Changelog​

  • New Center of mass calculation system
  • Improved Suspension System
  • Improved Dirt Tyre Model
  • New Rider Weight manual Front and Rear - this will change the center of mass of the bike depending on rider seat position (remember to set up keybinding on controls options)
  • New Tyre Deformation System
  • New GPU instancing shaders
  • New Helmetcam - Much stable and immersive than before
  • Improved Physics Model for the dirt bikes
  • New in air control physics system for whips and scrubs
  • New Shader with dirt and mud layers for bikes
  • New Shader with dirt and mud layers for helmets
  • New Shader with dirt and mud layers for tyres
  • New sounds for Dirtbike 4t, dirtbike and Supermoto 4t
  • Improved Wheeling Managment
  • Improved in air managment with throttle and rear brake
  • Improved dirtbike position with foot who can keep surface position
  • New vertical and lateral Aerodynamic system
  • LOT OF MINOR FIXES - sincerely we have lost count of them :p
What do you think about this update? Let us know in the comments down below!
About author
Julian Strasser
Motorsports and Maker-stuff enthusiast. Part time jack-of-all-trades. Owner of tracc.eu, a sim racing-related service provider and its racing community.

Comments

Throw stones at me but watched 30 seconds on YT and get bored instantly.
Visuals are bad and the sound too.
With todays possibilities is it really so hard to record properly a bike engine and exaust sound?
RiMS Racing got sounds right. Too bad it got everything else wrong.
 
Ive tested Rims too and after that insta refund.
I dont pick cherries but ive expect proper game and not this wannebe-broken-crap games.
Nice trailers and similar stuff but it seems that no one is able to create something great in that sector....let say a bike counterpart for Assetto Corsa (as exemple coz everybody knows it).
Something that you start and the first moments on the bike should cause this wow-effect.....
Some devs still do not get it that a racing game need a proper sound (yes, physics too). Games with bikes are rare and all of them a nothing special.
Everytime same crap.
 
Ive tested Rims too and after that insta refund.
I dont pick cherries but ive expect proper game and not this wannebe-broken-crap games.
Nice trailers and similar stuff but it seems that no one is able to create something great in that sector....let say a bike counterpart for Assetto Corsa (as exemple coz everybody knows it).
Something that you start and the first moments on the bike should cause this wow-effect.....
Some devs still do not get it that a racing game need a proper sound (yes, physics too). Games with bikes are rare and all of them a nothing special.
Everytime same crap.
100% truth!sad but true but its like every game these days little progress/update full price. and children must also know how to play...WTF!!! K18 Games Please!!!!!
 

Latest News

Article information

Author
Julian Strasser
Article read time
1 min read
Views
8,775
Comments
24
Last update

Are you buying car setups?

  • Yes

  • No


Results are only viewable after voting.
Back
Top