Straight4 Studios Joins Forces with Reiza Studios

Straight4 Studios Reiza Studios Partnership.jpg
After reassembling most of the team from the GTR and GTR2 days, Straight4 Studios is working on a successor to the popular series of sims under the working title of GTR Revival. Now, the developer has secured the support of a dedicated studio: Reiza and Straight4 confirmed a strategic partnership.

As Reiza is using the MADNESS Engine for Automobilista 2, the link to Straight4 CEO Ian Bell becomes clear: Bell was behind the Project CARS franchise for which the engine was created, establishing contact with Reiza CEO Renato Simioni - and the two studios have been talking for quite a while, as it turns out.

"Renato and I have been discussing this possibility for a long time, going back to when they were creating Automobilista 2", states Bell. "All of us at Straight4 were enormously impressed with what Renato and his studio were able to create in terms of feel and handling with Automobilista 2."

"Easy Decision for Reiza"​

Simioni explains why the two studios finally came together: "Our studios have always ended up on varying projects at varying times, delaying any kind of decision. Finally, with Ian and his team working hard on their upcoming game, the time was right for us to join forces." The Brazilian liked what he has seen so far for Straight4's effort. "Having seen inside the new project Straight4 is working made this an easy decision fo Reiza to sign up to a project we believe is going to be the next great sim racing title."

A promising alliance, especially considering Straight4's patented AI-based commentary and race engineer system that was first demoed using Automobilista 2 and Project CARS 2. "Combining our studio's talents is exciting news for all of us at Straight4, and I'm really confident this will also be fantastic news for the sim racing industry as a whole", says Bell.


What this means for the ongoing development of AMS2 is not yet clear. However, Simioni promises updates very soon: "We'll have further news on our portfolio of games for our fans in the next few days."

The upcoming title of the now joint effort is set to be released on PC as well as PlayStation 5 and Xbox Series X & S and will be published by PLAION.

Your Thoughts​

What do you think of the partnership between Straight4 and Reiza? Are you looking forward to what they are creating? Let us know in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Very interesting, Both companies have demonstrated strengths that would compliment the other, This could be huge for us sim-racers.
The only interesting comment. But straitght4 isn't a company with history, it's Ian Bell. A succesfull lier. Reiza's involvment as a developper with such a successful communicative person should be the best move ever for simracing. I'm just concerned about the cultural incompatibility of both companies (not in terms of countries obviously, but in terms of business).
Don't you think Ian Bell had competent and dedicated people working on pcars1 and 2? With a major publisher? Paying Reiza will change something about that? It's money, not passion. What are important are the rights about the Madness engine code. Reiza now has the knowledge. Contracts between Codemasters, Ian Bell, Reiza about the Madness engine are there. Tell us the story...
 
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Premium
Now here is something I did not expect:

Someone at RaceDepartment who honestly hasn’t heard of the original Assetto Corsa, aka, “the most moddable racing sim ever” that also was released on consoles?
I'm sorry if my ignorance surprises you, some of us get to a point where all is good and generally stick with it, I have a PC (though I recently shelled out for a PS4 and GT7... ) and though I have tried PCars, Forza, AC and ACC, I prefer GTR2, I also don't understand how a console game/sim can be as moddable as a PC one, and to be honest my earlier statement of 'sticking with it' is GTR2 because I understand what I need too and spend my time using it rather that wasting time on stuff I don't really have an interest in and if....IF GTR Revival is the same but better than GTR2 I'll be happy to buy into it, however, I'll not buy into the politics, axe grinding, hate and one-upmanship of studio history.
 
Premium
I'm sorry if my ignorance surprises you, some of us get to a point where all is good and generally stick with it, I have a PC (though I recently shelled out for a PS4 and GT7... ) and though I have tried PCars, Forza, AC and ACC, I prefer GTR2, I also don't understand how a console game/sim can be as moddable as a PC one, and to be honest my earlier statement of 'sticking with it' is GTR2 because I understand what I need too and spend my time using it rather that wasting time on stuff I don't really have an interest in and if....IF GTR Revival is the same but better than GTR2 I'll be happy to buy into it, however, I'll not buy into the politics, axe grinding, hate and one-upmanship of studio history.
I hear you, Pete ... a big reason I'm part of the AMS2 scene is that the Madness engine simply runs surprisingly well on my 3.3 Ghz I5-2500K. It actually runs noticeably better and without any fuss than AC, R3E, etc. My comment was nothing personal; I just figured that even those simracers who may not like AC still cannot avoid the plethora of content here at RD while searching for something else.
 
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Fingers crossed for this partenership to get Reiza whatever they were missing in terms of engine understanding in order to make AMS2 the best it can be. Bell can stay home on this one and focus on AI commentary.
 
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I've been searching on the "Straight 4 studio's" website and press releases and VR isn't even mentioned! This means that the focus of Ian Bell lays elsewhere and that seems to be mass audience since they didn't announce VR but they DID announce console support. So with all due respect, this is not going to the right direction. Focus should be sim racing first, that's PC first and VR first but consoles are mentioned and VR isn't mentioned at all.


So I really hope that Reiza knows what they are doing. CodeMasters is already gone to EA and lost forever (I have zero hope left for WRC 23) and now Reiza is also at danger because of this adventure. Reiza until know always was independent and I really hope that it stays like that.

Because of all this: I'm really looking forward to read from Renato WHAT this cooperation exactly is and means for Reiza studio's, AMS2 and with their focus on sim racing and VR. At this moment it's completely unclear what path this is going and what the idea's are. Is it mass money/mass audience/mass focus on console/less focus on sim racing/no focus on VR. Or isn't it? Without proper VR ANY sim title is lost, my rig only has VR and I'm not going back to screens.
VR like ACC/Rennsport(announced) both with deferred rendering/blurry TAA/level of detail/shadow popin/not working mirrors etc. is not really VR. It's just terrible compared to AMS2.


So I really hope that this subjects gets clarified because this press release of Ian Bell causes more concerns then positive thoughts to be honest since it feels to me that Ian only has dollar signs in his eyes and he tries to buy talent where he could. I really hope that Reiza doesn't fall for this and sold their soul to the devil for a cheap price. Reiza is worth at this moment a thousend times more then whatever Ian Bell has in his mind, I hope that you guys at Reiza keep realizing that.
 
In the days where exclusivity deals are ruining a lot of things it's good to see collaboration taking place...

Ian Bell has got his reputation and rightfully so, but the potential for one of the smart people he has working for him to figure out some of the quirks in AMS2 makes it very worthwhile for Reiza to take on the garbage that comes with associating with Bell...
 
Not sure how I feel about this.

I'll wait for player reviews after release, not getting sucked back into the hype train again.
 
And again some zero important news, REIZA need to fix they crap (MP, Physics) I am still angry with them for bringing out AMS2 in that crap stat and they crap DLC policy. REIZA lost they relevance long time ago. And the whole Racing SIM market is in stagnation Covid is over people have better to do, than spending money on SIMS's (maybe the iRacing b. fanboys still spend money)
 
but the potential for one of the smart people he has working for him to figure out some of the quirks in AMS2 makes it very worthwhile for Reiza to take on the garbage that comes with associating with Bell...

Considering Slightly mad has been working on the Madness Engine for over 10ys and has yet to solve the bugs/quirks that have persisted over 4 titles now using the engine.

Not sure how one of his "smart guys" is gonna help solve the quirks in AMS2?

Ya, they might have better knowledge of the engine than Reiza....but than the question arises....why wasn't it sorted in past Project car titles or when Reiza took hold of the engine?

Personally, with little details at this point, the only benefits I see....
For Reiza, Ian's money
For Ian, slightly better physics and a hard working team with a good reputation.
 
I love how easily people get triggered by mere mention of Ian Bell. I look forward to see what good his partnership brings. It's far to easy to be negative about stuff. Reiza proved they're skilled team of Devs. Ian got us PC even if you don't like if that much it's still a good (not excellent) sim. Anyways we all made friends with wrong people and good things came about so let's wait and see.
 

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