rFactor 2's Quarterly Content Release and UI Refresh Out Now

rFactor 2 Quarterly Content Release 01.jpg
An update to rFactor 2 is live now on Steam, and the sim now welcomes four new pieces of content.

Studio 397's social media has kept us busy over the past weeks with the implementation of a new user interface and teasers of upcoming content. That content is now live on Steam for purchase, and the UI has been given an update.

The rapid-fire nature of the content release is part of a new strategy from Studio 397 and Motorsport Games for rFactor 2. Rather than release each bit of new content as it is becomes ready for release, there will be quarterly releases of multiple projects the team has been working on.

The four pieces of content welcomed this quarter include three new cars and a racing circuit. The first and perhaps most notable release is the Dallara IR18 INDYCAR. Studio 397 has bundled all of the teams, drivers and liveries from the 2021 NTT INDYCAR Series for this release.

Along with the INDYCAR, another impactful piece of content released today was Daytona International Speedway. This track has seen a recent boost in popularity in sim racing, with Automobilista 2 and iRacing already having official versions of the circuit, plus a popular mod for Assetto Corsa and an upcoming appearance in Gran Turismo 7.

Two more cars to join the sim this quarter are the Ligier JS P320 and BMW M4 GT3. The former joins a Norma competitor in the LMP3 class, and the latter helps fill out the GT3 class. If you've yet to try the LMP3 class in this title, you may enjoy the ease of use of the car thanks to its aero package and low, wide stance. The BMW has proven to be a popular choice of car in Assetto Corsa Competizione, and should find itself many fans in rF2.

With so many new choices now on offer in rFactor 2, it may be tough to decide what to purchase. If you've bought and experienced any of the four new pieces of content, let us know your thoughts below in the comments.
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

The new UI (or should we say the NEW New UI) is not finished. So yes, any quarterly update will probably contain UI fixes/additions.
 
Yes please show my comments, i liked rf2 but during few years they almost did not improved, and everybody here started to cry, my opion was it is not worth buying at least for me as they did not improved online gaming and etc, ok moderator you can erase my comments, but the truth is maybe few people play it, ofcourse it felt for me good on v2.5 fanatec but on sc2pro it nothing special, even guy wrote here that Atlanta is not 100 percent like finished product, so come on and delete my comment as nowadays everybody just jump into hype wagon and usually buy blindly, ofcourse everyone can refund on steam, so i do not care a lot of this pointless rf2 defendors team. Yes ffb was one of best but time passed and other racing devolpers do not sleep ;)
you don't care about rf2 but you spend your time spewing your hate like others...go elsewhere kid
 
nice update but daytona why paid they have free version and better
The free version is not licensed so it cant be used in the official competitions.

Why does this post say "and a UI refresh"? The UI was done over a week ago.
There were some minor updates to the ui today, I guess the word count for this announcement was too low so might as well mention that.
 
I just bought the 2022 Q1 Pack with the four new items. I for one think it's FANTASTIC! I love everything about it. This is also my first open wheel series with the Indy cars. I did a few laps at Indy....wow just wow :) I love the LMP cars and I'm really happy with the Ligier. The BMW is so much nicer to drive than the previous M6 IMO. Overall, excellent job Studio 397
 
There is now a BUNDLE, a Q1 2022 Bundle with all items at a lower total price than buying individually!

Linky:
I am so happy for this. This is just what the community wanted, now we old dogs are not screwed by already having everything. I like that S397 started to listen to their fans & can't wait to drive these in the new CS.
 
Listening to one of the streamers and they mentioned that the IR18 and M4 are on new tire models. If that's the case, are they going to update the remaining cars to this newer model?

Anyone know if the tire model is new?
 
If one was to buy the Q1 pack and does not have the GT3 pack will i be racing just BMW GT3`s if i race the AI in a GT3 race?
 
Listening to one of the streamers and they mentioned that the IR18 and M4 are on new tire models. If that's the case, are they going to update the remaining cars to this newer model?

Anyone know if the tire model is new?
From the new ones only IR18 is on the new tires. M4 GT3 (like the rest of the GT3) and probably LMP3 (+ the Norma) is on the old.
From the old ones: Formula Pro, M4 DTM and probably latest Tatuus.
 
Listening to one of the streamers and they mentioned that the IR18 and M4 are on new tire models. If that's the case, are they going to update the remaining cars to this newer model?

Anyone know if the tire model is new?
From what I've read, the M4 is also on old tech tires, To match the rest of the GT3 field. If they eventually do upgrade to the new tire, ALL the GT3 content will have to updated at the same time. Same goes, I would guess, for the other GT & LMP cars.
 
A serious question Peter asked before, and hasn't been thoroughly addressed: how's the AI?

Part 1: how is the AI behaviour at Daytona?
Daytona:
AI hits the wall on pit exit before even reaching the pit lane
Oh dear. So they didn't test the pit line sufficiently. Good job Studio 397... you're really helping us to think your tracks are better than the work of modders. :cautious: Wonder if the pit line problem is in all cars, or only certain cars?

Part 2: how do the Indycars fare with AI? This is a three part question: (a) on official road courses like Indy GP or Portland, (b) at official content 397 ovals like... the only one in the game :rolleyes: (Indianapolis) and (c) on modded ovals e.g. short ovals like Richmond? Are there any improvements at all?
 
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