rFactor 2 | More BTCC Goodies: Honda Civic & Hybrid Boost


In a barrage of news in light of the upcoming Q1 update and content drop, more BTCC-related content has been revealed. Both the Honda Civic Type R as well as the BTCC Hybrid Boost System will be making an appearance in the upcoming update.

I'm sure the Honda Civic Type R needs no introduction to any of you BTCC fans out there. To anyone else:

The Honda Civic Type R is a stalwart member of the BTCC grid. Even though they are not the biggest in terms of number of cars on the field, its drivers showed great prowess, Josh Cook pulling off 5 different race victories in the 2022 season.

Arguably the bigger announcement this time around is the introduction of the BTCC Hybrid Boost to the game.

It has been previously announced that a Hybrid System would come to rFactor 2, that being sorely needed for both BTCC and WEC content. For now, the less intrusive BTCC version has been included. However, this surely serves as the stepping stone for a full-on hybrid system to be added to the simulator later.

Personally, I cannot wait to see the hybrid system being developed more in-depth. After all, it currently looks like rFactor2 is trying to establish itself as the WEC simulator, while iRacing is going for IMSA content. It will be interesting to see which developer pulls it off better.

Both pieces will be available with the upcoming A1 content drop on February 21, 2023.

What is your opinion on this update? Let us know in the comments
About author
Julian Strasser
Motorsports and Maker-stuff enthusiast. Part time jack-of-all-trades. Owner of tracc.eu, a sim racing-related service provider and its racing community.

Comments

I think you and others well know what I meant.
The section of community that constantly bashed rF2 and ISI to death, yeah the only guy

So S397 isn't serious enough? Are you f*cking serious? You just need to follow the recent updates throughout February and the years before to understand that they are not sitting around having a wank enjoying a drink on their golded yacht while Paul Jeffreys is playing the DJ.

I mean, what else should they do to really convince people that they are serious about their product than offering huge changelogs and ongoing bugfixes and content drops and updates? Throughout February there have been SIX updates to the RC alone in reaction to user feedback. I don't get it. What are other developers doing so much better that they deserve it more? Nobody really cared for the last 20 years and all of a sudden everyone is sh*tting his pants, while all the options that we ever had are still around. Reiza never had an Indycar lisence so please stop that nonesense. And iRacing didn't want to create a game for Indycar, so Indycar went elsewhere. How is that about rumors?
:O_o:
Bugfixes? What about that old yellow box instead a car? a bug from Rf1 or loses ffb often? They are making a great job with DLC and new content but could be great fixes on ancient bugs they never solved
 
I think you and others well know what I meant.
The section of community that constantly bashed rF2 and ISI to death, yeah the only guy could have possibly given us gmotor3.0.

Beside that why should any community not supported rF2 get cheaper subs then what all the loyal patrons have gotten.

Community still constantly bagging it, can anyone honestly tell me Steam @ 68% positive in the last month is right ? :roflmao: At the very same time they say drop prices when they are barely keeping there head above water as it is.

Fair suck of the sauce bottle :coffee:

P.S Triple the sales, get that Steam rating back where it belongs and we can talk about cheaper DLC.
Answer is easy, they release an update called "not owned content", maybe a cheaper DLC's and we didn't need it. Pay 99€ for all content is a bad joke and worst business when they release content with same cars on different DLC, not very clever. This is 2nd chance to Rf2 and grow Up on players, so discounts on Cars and tracks and they win players. More players more simracing communities...more communities more players buy Rf2 and content.no need a másterclass on economy to understand It, love this Game but is difficult to tell people buy a DLC for 42€ while others DLC games includes more content and is cheaper, example: ACC GT4 DLC, 11 Cars for 5€
I think you and others well know what I meant.
The section of community that constantly bashed rF2 and ISI to death, yeah the only guy could have possibly given us gmotor3.0.

Beside that why should any community not supported rF2 get cheaper subs then what all the loyal patrons have gotten.

Community still constantly bagging it, can anyone honestly tell me Steam @ 68% positive in the last month is right ? :roflmao: At the very same time they say drop prices when they are barely keeping there head above water as it is.

Fair suck of the sauce bottle :coffee:

P.S Triple the sales, get that Steam rating back where it belongs and we can talk about cheaper DLC.
Answer is easy, they release an update called "not owned content" maybe cheaper DLC's and we didn't need it. 99€ for 2022 season content is a bad joke but worse when they sell content with same cars on different DLC. Cheaper DLC's more players, more players more communities more simracing communities more players buying Rf2, no need Harvard economy másterclass to understand that's the way to triple the sales. It's hard to tell your friends hey buy Rf2 DLC's with that prices when u see others games DLC's with 11 Cars for 5€. Love Rf2 and just wanna grow Up on players that's why i think it
 
Bugfixes? What about that old yellow box instead a car? a bug from Rf1 or loses ffb often? They are making a great job with DLC and new content but could be great fixes on ancient bugs they never solved
Not a bug, but a design choice. You, and many others may not agree with that design choice, but it achieves the desired purpose of stopping online Join Lag that has been around since the days of F1 2000.
 
Not a bug, but a design choice. You, and many others may not agree with that design choice, but it achieves the desired purpose of stopping online Join Lag that has been around since the days of F1 2000.
Design choice? ACC has its own skin editor and Zero lag, same on Assetto Corsa or Ams2 .showing a yellow box is the best way to avoid lag? So they are pioneers from Rf1 don't make me laugh It not help game defend something without defense
 
Design choice? ACC has its own skin editor and Zero lag, same on Assetto Corsa or Ams2 .showing a yellow box is the best way to avoid lag? So they are pioneers from Rf1 don't make me laugh It not help game defend something without defense
I never defended it, even included that many users don't like, but I did correct the notion it was a bug. It is NOT a bug. The fact you don't approve means only that you don't approve.
 
Not really. The btcc game has been put back to 2024 anyway which was announced mid last year. They made it very clear then that this content would be released for rFactor2 over the course of their quarterly dlc releases. What's so difficult to understand?
I prefer Rf2 BTCC Cars like an other trash like Grid 2019 covered BTCC
 
I never defended it, even included that many users don't like, but I did correct the notion it was a bug. It is NOT a bug. The fact you don't approve means only that you don't approve.
Muahaha sure sure is the way all great Game must show, a yellow box with wheels, all others games are wrong. When u drive on reverse way you are not wrong is all drivers from the Highway
 
Bugfixes? What about that old yellow box instead a car? a bug from Rf1 or loses ffb often? They are making a great job with DLC and new content but could be great fixes on ancient bugs they never solved
Just out of interest what is your feeling why they have not fixed issue with FFB ?
My guess it's not easy fix or it would have been done.

Bubble car never bothered me at least you knew the car you were approaching had just joined so you would take more care passing ;) To solve bubble car ( I mean if it bothers you seeing it ) 1. you just drop back on track so you can't see it or 2. esc to pits then go straight out again, not like it's a big deal is it, any decent server will only have joiners in practice sessions so it can't happen in qual/ warmup or race.
 
6? true, maybe must be the numbers of sales they win with Endurance Pack for just 42€, or maybe 36€ for GT3 pack, or maybe 25€ for 4 Historic Trackpack....super cheap!!! and all of this with the same bugs and the same "easy" way to create a server...muhahaha. I love Rf2 but they need to run with the 2nd chance gave by LFM, they´ll not have a 2nd chance like this...if another game gets LMP or HY like ACC or Rennsport...u can tell bye bye to Rf2...so if they want to survive they need more players, more communities and the best and easy way is cheaper DLC´s ....just compare..
ACC Challengers DLC 5 cars...4.65 € 10.98 €
ACC American Pack DLC
3 tracks....10,99 € 16.83 €
ACC GT4 DLC
11 cars.....5,05 € 18.70 €
ACC GTworld DLC
2 cars +1 track...0,89€ 8.41 €
ACC Game
....4,87€ 39.99 €
no u can come back to speechless mode
Those are sale prices which you seem to be comparing to regular prices, I asked Google to translate my US Dollars to Euros so I hope that is both current and accurate..

ACC Challengers DLC 5 cars...4.65 € 10.98 €
ACC American Pack DLC
3 tracks....10,99 € 16.83 €
ACC GT4 DLC
11 cars.....5,05 € 18.70 €
ACC GTworld DLC
2 cars +1 track...0,89€ 8.41 €
ACC Game
....4,87€ 39.99 €

I've included the regular prices just for clarity which I took from my Steam page on Feb 21 2023 at roughly half past 7pm Pacific time.
Please note you are comparing prices for a sim that has stopped 'most' of it's development versus one that is actively engaged in rebuilding it's core code. ACC and rF2 are different products created and marketed by different companies. One company's business model in no way affects the other. Kunos is still producing patches and some content, but very few new features and very few new cars. Most of their development is probably going into AC2.

As far as my <speechless> mode, that is still highly accurate. S397 delivered what was quite possibly the single most requested change to the sim in a decade and your first comment in a previous post, the very first place you went to stated it 'meant nothing.' I am still <speechless> that you went immediately to the cost of car & track content when you NO LONGER EFFEN NEED TO BUY entire car packs, just one car for whatever category & yes still need DLC tracks if you want to join a server with DLC tracks.. Several users had posted, prior to the release of the change, the expectation that prices will rise due to no longer needing all the cars. So far, the prices are the same for previously released, similar content. And if you wait a few weeks, the prices of some of those individual cars and some tracks will also be lower for the next Steam Sale you quoted prices from. Will they ever be as cheap as ACC.s mostly skin content these days? Probably not, and probably on a track by track comparision they will not match the ACC price point. But <speechless> I was and <speechless> I remain.
 
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Muahaha sure sure is the way all great Game must show, a yellow box with wheels, all others games are wrong. When u drive on reverse way you are not wrong is all drivers from the Highway
you could always try and edit the multiplayer.json and change the following line to false.
"Delay Vehicle Graphics":true,
"Delay Vehicle Graphics#":"if true, delay loading vehicle graphics when clients join in order to reduce the pause",
 
guys tell me what I am missing... I own a 300PS FWD car, driving it daily, majority of my mods are FWDs with decent reception from the simracers, even some real life drivers are using my mods for training... But I totally don't understand the force feedback in these BTCC FWD cars, especially the new Civic... I don't get why when I am speeding up from the corner my steering wheel turns to the opposite side to what I would expect from the FWD. I lived in a world where FWD should be understeery on power and pull the car out of the curve, these cars for some reasons turn to the inside the curve... Is something wrong with my Simucube profile or my overal perception of handling the FWD cars is wrong? :confused: rFactor 2 supposed to have superior physics, right? :cautious:
 
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One thing they could fix is Brand Hatch, still has that errant 0kb txt file included.

Also why not possible to include all PSD in another folder say " Templates " which would make it quicker to browse and the workshop folder with nothing but rfcmps.


View attachment 642340
there is a folder named templates in the main directory of the game, there are all templates of the cars isntalled.
If for some reason Steam failed to put it there just create a folder named Templates and after a game start it will generate the templates there
 
you could always try and edit the multiplayer.json and change the following line to false.
"Delay Vehicle Graphics":true,
"Delay Vehicle Graphics#":"if true, delay loading vehicle graphics when clients join in order to reduce the pause",
Thank you nice!!
 
there is a folder named templates in the main directory of the game, there are all templates of the cars isntalled.
If for some reason Steam failed to put it there just create a folder named Templates and after a game start it will generate the templates there
You can find on workshop folderwith every car ID folder too
 
In my case, the "fuzz" is caused by the fact that MSG has bought the licenses for series that I would really, really love to be able to race: Indycar, WEC and, to a lesser extent, the BTCC. By doing so, they are preventing better and more serious studios to work on that content.

There was a rumor for a while that Reiza would have an official Indycar license, but that is no longer the case because Indycar gave exclusivity to MSG (even taking away Indycar from iRacing in the process.)

If MSG didn't have exclusive rights to these series, I would not care. But right now, these titles will not appear or if they do, it will be as expensive DLCs for rFactor2, a sim I just don't care for.
nobody bothered doing BTCC for an eternity anyway, so for BTCC this is a great thing to have happend, otherwise there would still not be a single bit of content from their series anywhere.
WEC is a different story, nobody lost anything, Le Mans/the cars/the other tracks are all still licenseable, there is absolutly nothing preventing anyone from getting any of it, its just not going to have a WEC sticker.
Indycar is hard to tell what exactly happened. Nobody bothered with an official game until MSG appeared. With iR and Reiza I am not entirely sure who to believe right now. AMS2 was set to get a lookalike IR 18, but that was never going to go down well so they had to scrap it, what exactly killed any potential licensing deal is not publicly available. As far as the document about the license goes it says its not exclusive, while iR said they cant do x,y and z with it, but its iR, so I dont take their word for it. Anyway the content is still available and perfectly usable in that game still.
The only thing that is gone from this are some special events, which are still possible, it just cant be under the protected name of: 24h of Le Mans without paying for that license.
 
Thanks I know that I have already deleted templates from Steam as I have no use for them.
I not talking about the install folder.
I am talking about workshop\content\ xxxxxxx
Rather then add them there they should be added to the templates folder you mention
If you flatten the workshop\content folder you will find many psd which I remove.
Problem is if you verify files ( which I don't as a rule, I have all content in multiple rfmods ) they will be downloaded again.
Same as the Brands Hatch txt file
content 01.jpg


Here you can see all the new / updated content from latest RC. They all add back the PSD's every car update. Just put them all in a separate folder ...like I said at beginning.

content 02.jpg
 

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