rFactor 2 | More BTCC Goodies: Honda Civic & Hybrid Boost


In a barrage of news in light of the upcoming Q1 update and content drop, more BTCC-related content has been revealed. Both the Honda Civic Type R as well as the BTCC Hybrid Boost System will be making an appearance in the upcoming update.

I'm sure the Honda Civic Type R needs no introduction to any of you BTCC fans out there. To anyone else:

The Honda Civic Type R is a stalwart member of the BTCC grid. Even though they are not the biggest in terms of number of cars on the field, its drivers showed great prowess, Josh Cook pulling off 5 different race victories in the 2022 season.

Arguably the bigger announcement this time around is the introduction of the BTCC Hybrid Boost to the game.

It has been previously announced that a Hybrid System would come to rFactor 2, that being sorely needed for both BTCC and WEC content. For now, the less intrusive BTCC version has been included. However, this surely serves as the stepping stone for a full-on hybrid system to be added to the simulator later.

Personally, I cannot wait to see the hybrid system being developed more in-depth. After all, it currently looks like rFactor2 is trying to establish itself as the WEC simulator, while iRacing is going for IMSA content. It will be interesting to see which developer pulls it off better.

Both pieces will be available with the upcoming A1 content drop on February 21, 2023.

What is your opinion on this update? Let us know in the comments
About author
Julian Strasser
Motorsports and Maker-stuff enthusiast. Part time jack-of-all-trades. Owner of tracc.eu, a sim racing-related service provider and its racing community.

Comments

Looks like Studio 397 is keeping up the pace of 2022 in 2023, which is great to see looking at what troubles MSG seems to be in. More and more Indycar and BTCC content is coming to rFactor 2 and we also saw some WEC content as well already last year. The new Hybrid system will be a very welcome addition with WEC content in mind.

Thank you Studio 397!:thumbsup:
 
are those skins in the game? do you have them? because I have skins that are the same, or there are very less ...
 
are those skins in the game? do you have them? because I have skins that are the same, or there are very less ...
all the 2022 skins for all the BTCC cars are included. I do knot no(lol) not know if 2023 skins will be available.
 
all the 2022 skins for all the BTCC cars are included. I do knot no(lol) not know if 2023 skins will be available.
Depends what the licence for the btcc content in rf2 covers I guess. Could be that it only covers the 21 and 22 season then 23 season will be what is in the standalone game if it ever comes out.
 
1. rF2 does not have any hybrid system. BTCC game based upon rF2 tech needs hybrid system.
2. rF2 produces hybrid system that operates within the same rules as the BTCC series.
3. BTCC game, based upon rF2 tech, now can produce official BTCC hybrid racing.

1b. rF2 did not have Push to Pass(P2P) tech. Indycar game needs P2P .
2b. rF2 codes a P2P system and incorporates that into the IR18 Indycar.
3b. Indycar game can now simulate a proper Indycar race using P2P.

1c. rF2 does not have a WEC style hybrid system.....
2c. WEC/LeMans game will need LMH/LMdH styles of hybrid systems.
3c. ?
 
Question for rF2 nerds: will the AI be able to use the hybrid boost system in a human-like way?
Of that, I do not know. I will say there are many complaints by fE racers to turn off the Attack Mode feature when racing offline. I don't own fE so I haven't paid that much attention to the request, only that I have seen it repeatedly over the years. I would assume the AI do not use the feature or use it poorly and this give the human driver an advantage.
So if we extrapolate the fE behavior, we can at least infer that the AI controlled BTCC cars will make little or no use of the hybrid system.
however....
When a track is properly setup for DRS, the AI make excellent use of the DRS function. In tracks without pre-defined DRS zones.....not so much.
:) does that help?
 
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Of that, I do not know. I will say there are many complaints by fE racers to turn off the Attack Mode feature when racing offline. I don't own fE so I haven't paid that much attention to the request, only that I have seen it repeatedly over the years. I would assume the AI do not use the feature or use it poorly and this give the human driver an advantage.
So if we extrapolate the fE behavior, we can at least infer that the AI controlled BTCC cars will make little or no use of the hybrid system.
however....
When a track is properly setup for DRS, the AI make excellent use of the DRS function. In tracks without pre-defined DRS zones.....not so much.
:) does that help?
the big difference is, the attack zone requires altering of the racing line and arming it before, was probably deemend not worth it, since the AI is still under development. This here is to all intends and purrposes P2P. It may work for AI, maybe best to ask in the AI channel on rF2´s discord, there will probably be someone answering that from S397.
 
AI was always a secondary consideration with ISI and the code reflects this
I don't understand what is so hard to comprehend ?

It is almost like the majority think these are easy fixes
Number of same bugs still permeate gmotor2.0

I think gmotor3.0 could have addressed many issues but we will never know now, will we ?

:thumbsup::thumbsup::thumbsup:
 
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AI was always a secondary consideration with ISI and the code reflects this
I don't understand what is so hard to comprehend ?

It is almost like the majority think these are easy fixes
Number of same bugs still permeate gmotor2.0

I think gmotor3.0 could have addressed many issues but we will never know now, will we ?

:thumbsup::thumbsup::thumbsup:
They could have slapped any version number on it by now.
So many things have been updated and features added.
Very little software is written from the ground up.
And when it's written from the ground up is mostly need years to mature.
 

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