RD Series on Simracing.GP

Daily WTCR races on Simracing.GP Weekly GT3 Endurance races on Simracing.GP Weekly GT3 Sprint Races on Simracing.GP Weekly GT4 Sprint Races on Simracing.GP

rFactor 2 | Ligier JS P217 Update Now Available

Studio 397 have today deployed a new update for the Ligier JS P217 LMP2 car available within the Endurance Bundle 2 DLC for rFactor 2.
  • Various fixes for wheel and window textures.
  • New liveries.
  • Fixes and updates for wet weather features.
Earlier today a brand-new update has been deployed to the LMP2 specification Ligier JS P217 within rFactor 2, as Studio 397 look to address some outstanding issues with the current car that have been brought up since it released as part of the Endurance Bundle 2 DLC back at the end of 2020.

The new build addresses a number of visual bugs within the car build, including an issue where players could not see the under shadow of other cars from cockpit view, an issue around false reflections on the car steering wheel and other rain related improvements, as can be seen in the update notes below.

Ligier JS P217 V1.17 Update Notes:
  • Corrected steering wheel glass rendering
  • Corrected bug where other cars under shadow is not visible in cockpit view
  • Corrected doors attaches visible cockpit view.
  • Updated rims shader to IBL
  • Adjusted VFX Wiper textures
  • Wiper sync position fix
  • Fixed missing droplet flow on body works and windscreen
  • Added O-Rouge team livery
About author
Paul Jeffrey
RaceDepartment Editor-in-Chief, occasional YouTuber, commentator and broadcaster, with a passion for motorsport on both the real and virtual racetrack.

Comments

Would rather have an UI update and maybe even hotlapping/time-trial modes tbh.
Probably not what you're looking for but have you tried the transparent trainer for hotlapping? After reading the rest of this thread it's most likely not what you're looking for but maybe for when people are driving on their own....
 
Last edited:
I tried a offline race yesterday with Ligier and Orecas. It started to rain. As expected, my car lose a lot of grip while the AI cars were racing as the track was totally dry by out performing me in 20 seconds per lap. The wet tarmac physics simply doesn't affect them. It's EXACLY the same issue that I experienced about 8 years ago (I suppose) when the game was out. As a non native English speaker I can't put out in words my disappointing in the time all those old game core bugs going to their decade anniversary.
Try including a qualifying lap and you can use Time Acceleration to complete it, to help with AI performance. And play with the AI Strength, Agression and Limiter. I cannot promise miracles but maybe worth a try. I went through the options in this video.
 
Great, another fanboy. It isn't just me complaining about the lackluster UI. Many competitors on the market already have working hotlaps modes, AMS2 AMS1 AC. It is a quality of life feature that people actually want. rFactor tried to be a physics sandbox and look where it got them?

Keep defending your precious game then, wouldn't be long until Kunos comes up with their next AC title.

You know what? Save your breath, I've already moved on from RF2 as have many others. Your rabid fanboy defence of rFactor 2 isn't going to help the title either. Look around you, look at the other comments. RF2 was unique for a time but people have moved on. day night cycle and 24 hour racing can also be done in AMS2 just so you know and it is a niche feature that few really utilize.
Look where it got them? You know that they actually made something out of the product to get aquired by Motorsport Games and make money with it? I think people should also stop with this fanboy and h8er nonesnese. You can actually like or dislike something without being one of the two and it makes people using those terms sound like douchbags who run out of arguments. You don't like rF2 and actually have moved on, fine? So why don't you safe your breath and let people who still enjoy the sandbox experience and appreciate updates live in peace without slinging sh*t at them? You don't care, so why comment?

24 hours TOD cycle is actually a feature wich is a genre standard by now and not a niche feature. Out of the current selection of modern sims only one sim doesn't have it. Besides that you won't get the same sensation in AMS2 that you get in rF2, as both games have different content, different features and different priorities. Apples and oranges.

I for one like this update, because I actually reported the issues that got fixed here. As you seem to be a bright mind you might have noticed that this car is payed DLC. So what do you think about DLCs that have bugs? I expect them to be fixed to get my moneys worth of it, but for someone like you who hasn't bought or used this car it might be difficult to comprehend.

Anyway, keep racing what you enjoy, but stop this "I don't care"-bullcrap. There are hundreds of comments by different drama queens seeking for attention under rF2 topics, so no gain to drag it any further. And people don't have to look around them and look at what other people like. I drive what I like. :)
 
Great, another fanboy. It isn't just me complaining about the lackluster UI. Many competitors on the market already have working hotlaps modes, AMS2 AMS1 AC. It is a quality of life feature that people actually want. rFactor tried to be a physics sandbox and look where it got them?

Keep defending your precious game then, wouldn't be long until Kunos comes up with their next AC title.

You know what? Save your breath, I've already moved on from RF2 as have many others. Your rabid fanboy defence of rFactor 2 isn't going to help the title either. Look around you, look at the other comments. RF2 was unique for a time but people have moved on. day night cycle and 24 hour racing can also be done in AMS2 just so you know and it is a niche feature that few really utilize.
try to enjoy life it's really fun! and don't talk like a spoiled diva. If you dont like rf2 dont play it. simple
 
Last edited:
Cartoony or you're being ironic?
To be fair, the majority of the content, which is old, look cartoony. There are like 4 "free" official tracks that are up to the standards of nice screenshots, maybe a couple mod tracks (Road Atlanta, Road America, Watkins Glen come to mind). The fact that the base install contains everything official, including tracks that haven't been updated for 8 years, does not help with general perception.
 
Last edited:
To be fair, the majority of the content, which is old, look cartoony. There are like 4 "free" official tracks that are up to the standards of nice screenshots, maybe a couple mod tracks (Road Atlanta, Road America, Watkins Glen come to mind). The fact that the base install contains everything official, including tracks that haven't been updated for 8 years, does not help with general perception.
Portland and Silverstone too!
 
Portland and Silverstone too!
Portland and Silverstone are among the those quality official tracks I meantioned (as well as Lime Rock now).
Let's keep going with Bathurst, Brands Hatch, Laguna Seca, Oulton Park, Mugello and Hungaroring.
That's where our quality requirements start to diverge a bit (which is okay, don't get me wrong).

The main point that I wanted to express that a "new" user gets content of incredibly varied quality levels. I believe rFactor 2 at its best rivals the likes of ACC even, as the image quality can be very "clean" unlike the newer sims. However, the content at its best is very limited, even more so in the non-DLC realm (and even more for cars - interiors, even within the DLCs). That's why a question "why does it look cartoony" is not a stupid one, especially from a new user.
 
They should release rfactor 2.5 with fixed content and classes and multiplayer with rating. Keep the amazing engine and physics. I know I know it's said many times, but cmon this is getting ridiculous. I am happy with all new content and updates and love rfactor 2, but these developers are really stubborn. We sim racers are just hungry for the best all-around sim, and rfactor 2 got all the potential.
 
They should release rfactor 2.5 with fixed content and classes and multiplayer with rating. Keep the amazing engine and physics. I know I know it's said many times, but cmon this is getting ridiculous. I am happy with all new content and updates and love rfactor 2, but these developers are really stubborn. We sim racers are just hungry for the best all-around sim, and rfactor 2 got all the potential.
In all honesty, what would be the benefit of doing it like in your proposal? Many people think that rebranding and getting rid of 3rd party support/creating a closed system is the way to go, but it wouldn't change anything. Actually the opposite would be the case. Alot of people underestimate the importance of 3rd party content and the freedom of users to tailor the sim to their liking. Offering a modular system could be a big advantage in the future, once the competition system gets more fleshed out. People weren't forced to use the Alpine cars to hop onto the official competition servers, but alot of them did exactly that. And no other sim offers this, something that could be extended alot more and be one of the things that sets rF2 apart from the rest. No other sim offers a MP system, where it is that easy to aquire 3rd party content to join official servers within a matter of minutes. At the end this actually allows outsourcing of content production, wich offers a win-win situation for developers and users alike.

S397 aren't stubborn, they are sim racing enthusiasts like you and me and are propably seeking for the same best-all-around-sim. The issue is that they sometimes have wierd priorities and that they are a bit limited in terms of manpower. That said, they are working on the areas that you mentioned and with the money and knowhow of MG it could speed up the development in certain areas. The recent updates to the core game and especialy the older or bugged content have been pleasent and if they keep it going like that, they are on the right path from my perspective. iRacing wasn't build in 5 years either, yet it is by far the most successfull product on the market and was released in 2008.
 
Great, another fanboy.
This fanboy-calling is becoming a problem.
I like GM but he kinda riding that trend as well: if someone counter-arguments you with logic and his priorities, even tho his side of the picture has total sense, you can nowadays just call him a "fanboy" and it will discredit everything he says, his values, opinion, and basically portrays himself as someone not worth to listen ever. Basically, it's new way of saying "racist!" when someone says something you don't agree with.
This needs to stop, seriously. Yes, there are fanboys around all titles, and basically they discredit themselves everytime they post something, and it's so obvious that name-calling is not even needed. So the name-calling goes to people who has some fair points actually.
 
It’s always good when there are fixes, but I wish physics issues would have higher priority at least for DLC cars.
When someone says he likes the results of 4-5 year work on the new UI it not only raises my eyebrows, but makes me wonder if he’s a blind fanboy too or what? There’s so much things wrong with it that there’s no sense arguing especially it’s not a UI thread. Functionally it’s worse, less intuitive, more buggy and even slower than the old one . Only thing better is multiplayer servers page with added long requested filters. It now kinda looks modern , but It’s by far the worst I’ve seen in any modern game.
I don’t even care that much about UI in a sim , but I don’t know how can you defend it.
 
Last edited:
It’s always good when there are fixes, but I wish physics issues would have higher priority at least for DLC cars.
When someone says he likes the results of 4-5 year work on the new UI it not only raises my eyebrows, but makes me wonder if he’s a blind fanboy too or what? There’s so much things wrong with it that there’s no sense arguing especially it’s not a UI thread. Functionally it’s worse, less intuitive, more buggy and even slower than the old one . Only thing better is multiplayer servers page with added long requested filters. It now kinda looks modern , but It’s by far the worst I’ve seen in any modern game.
I don’t even care that much about UI in a sim , but I don’t know how can you defend it.
Even though you have some fair points, your comment raises the same issue that some of us talked earlier about. The new rF2 UI has it's issues, there is no question about that, but it isn't a matter of black and white. There are certainly areas where the UI even beats other UIs. The blue and orange indicators for setup changes are fantastic, especialy with the summary and setting up SP races with the modular session setups is exactly how I would envision a UI offering that much functionality in a slick fashion. I like the fact that users can use list, raster or combined layouts because depending on where I am in the UI I prefere different styles. There are tons of other little details that work quite well or just better than with the old UI. Ofcourse you can allways complain that it took too long and that it's still not finished, but with the information that the old UI and structure of the software was one of the biggest obstacles, it shows that it was propably the right desicion to invest into modern technology. The competition system might have been a matter of ten and not just 5 years with the old UI.

Besides that, there are many users who have no issues with the ACC user interface, wich is terrible from my perspective with a spinner that barely gets a car loaded if you aren't running the game in maxed settings including an MP browser that is a complete insult and I've lost track of how many people praise the Content Manager eventhough it's just a box with a lot of text and tag boxes, sliders and too much information all over the place. The Dirt Rallye UI lags out my browser after I close the game and I can't tell you how annoying some of the elements in PC1, PC2/AMS 2 are that are clearly designed for gamepad users. Another big difference to the other products is that you have far more options and complexity wich makes it even more difficult to design something that is simple while still offering enough functionality. As said, there are certainly some basic design issues that need to be solved, but highlighting where the new UI works well doesn't make me a blind fanboy. And the reason why I defend it is quite simple: it's so god damn obvious that rF2 needs a fleshed out MP system and more of hidden functions available in the UI wich makes it a no brainer to develop and use it.
 
AMS 2 are that are clearly designed for gamepad users.
Theres one thing in AMS2 UI though, that was taken from the get-go, is none of UI elements should ever be blocked by steering wheel. In other titles, sadly rf2 included, you have to move yourself higher/lower/closer to the screen to see the elements that are behind your wheel.
 
Theres one thing in AMS2 UI though, that was taken from the get-go, is none of UI elements should ever be blocked by steering wheel. In other titles, sadly rf2 included, you have to move yourself higher/lower/closer to the screen to see the elements that are behind your wheel.
Yep, I agree with that. But as you see, there are alot of things that work quite well and things that don't work that well across different UI concepts. The PC1/2 and AMS2 UI are quite good overall and nothing that would stop me from playing the sim, but it doesn't change the fact that some areas of the UI are pretty wierd. I think alot of people underestimate how difficult it is to design a good UI with balancing of complexity and functionality. There are alot of things that you can do wrong.
 
In all honesty, what would be the benefit of doing it like in your proposal? Many people think that rebranding and getting rid of 3rd party support/creating a closed system is the way to go, but it wouldn't change anything. Actually the opposite would be the case. Alot of people underestimate the importance of 3rd party content and the freedom of users to tailor the sim to their liking. Offering a modular system could be a big advantage in the future, once the competition system gets more fleshed out. People weren't forced to use the Alpine cars to hop onto the official competition servers, but alot of them did exactly that. And no other sim offers this, something that could be extended alot more and be one of the things that sets rF2 apart from the rest. No other sim offers a MP system, where it is that easy to aquire 3rd party content to join official servers within a matter of minutes. At the end this actually allows outsourcing of content production, wich offers a win-win situation for developers and users alike.

S397 aren't stubborn, they are sim racing enthusiasts like you and me and are propably seeking for the same best-all-around-sim. The issue is that they sometimes have wierd priorities and that they are a bit limited in terms of manpower. That said, they are working on the areas that you mentioned and with the money and knowhow of MG it could speed up the development in certain areas. The recent updates to the core game and especialy the older or bugged content have been pleasent and if they keep it going like that, they are on the right path from my perspective. iRacing wasn't build in 5 years either, yet it is by far the most successfull product on the market and was released in 2008.
Yeah, you have some valid points. I am just frustrated because I like rF2 so much but I miss an online community that is easily accessible. Hopefully, they can solve that, I think it's really important if they do they use a filter with official content and mod contents. So you can easily filter the servers you prefer.
 
So…? Much efficient on the straights ? That means better top speeds ? That would explain why Orecas get so quick all the time.

I have seen no one using the Ligier on Friday's endurance RD races only DPi and Oreca.
Find Whoochoo's 1967 version of Le Mans in the workshop. It is called Le Grand Circuit. Do not make ANY setup changes until the 3rd step. Drive both the Ligier and Oreca with the default setups.

Now load the Ligier and drive approximately 2/3rds of the long long Mulsanne straight. There is a small hump there and you should be at Vmax by this time. (note: not the larger hump near the end of the straight) Pause the sim and write down the top speed of the Ligier.

Next load the Oreca and repeat the process. At the same point on the track, note your top speed. It should be ten or more kph slower. This is NOT because the Ligier is so much faster, but the Oreca is dragging on the road surface and cannot reach it's top speed. rF2 DESPERATELY needs sparks and/or road scraping sounds so users without Motec can understand the car is bottoming out.

Now the 3rd part of the experiment. Once again with the Oreca, go to the setup screens and raise the front & rear ride ht a couple of clicks and also increase the spring rates front and rear several clicks. This will allow the car to resist the aero effects pushing it down and keep the belly pan from scraping on the tarmac. With just the ride ht and spring rate increases, you should now be able to very closely match the top speed of the Ligier.

Remember, use Le Grand Circuit so you do not have to negotiate chicanes. This is only meant to show the Oreca has a problem at very high speeds, not to suggest setup advice.
 

Article information

Author
Paul Jeffrey
Views
8,879
Comments
48
Last update

Share this article

Top