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rFactor 2 | Big Lime Rock Park PBR Update Released

Studio 397 have deployed a new 'V3' update to the Steam Workshop Lime Rock Park circuit in rFactor 2 - adding the latest PBR graphic details and a number of fixes and tweaks.
  • PBR graphics update added.
  • Free track from Steam Workshop.
  • Improved night lighting
Lime Rock Park is probably not the first name that rolls off the tongue when you think of American race circuits, however despite the slightly lesser known status of the Connecticut venue, one thing is for sure - the track is an absolute blast to drive in low powered or big name racing machinery - and thanks to the latest update from Studio 397, the venue certainly looks to be back to its visual best following this latest V1 release.

Release Notes
  • Full Update of track to latest PBR materials
  • Updated track side vehicles, marshals, crowds and more
  • Reworked Paddock Area
  • Added New Pit Lane objects
  • Clearer Directions out of Pit Lane
  • Improved night lighting
  • Reviewed TDF parameters for road and grass surfaces
  • Improved AI Fast Lines on all layouts
  • Reviewed Cut Detection
  • Fixed several collision issues and gaps
  • Fixed marshals clipping into camera
  • Added no rain zones under bridges
  • Fixed scoreboard not working on several layouts
  • Fixed various Lodding issues
  • Fixed a few floating objects
  • Adjusted file naming so that it does not clash with previous versions.
The Lime Rock Park that is included on the Studio 397 Steam Workshop pages comes complete with four layout variations - the classic no chicane, the all chicane, uphill chicane and west bend layouts - each short, sharp, fast and requiring maximum concentration from the driver in order to keep the car out of the ever inviting barriers!

The track initially released for rFactor 2 back in 2013, however this new V3 update has brought the latest graphical refinements to the venue, and addressed or improved several areas within the content that put LRP back up towards the top of the list of quality official content within the simulation.

Original source

About author
Paul Jeffrey
RaceDepartment Editor-in-Chief, occasional YouTuber, commentator and broadcaster, with a passion for motorsport on both the real and virtual racetrack.

Comments

I do not get all the fuss around this track ? Why is it so praised ?

Neither do I. I agree that PBR updates are nice, but it is a bit blindly hyped. I prefer artwork + updating to PBR, than just updating to PBR. I like this LimeRock update, but I am not amazed. Also I have read in the forum that they restricted ability to get inside inner areas of the track, which is unfortunate.
 
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I do not get all the fuss around this track ? Why is it so praised ?
I think because it's a very unique track, with a lot of history in american sports car racing. People call it the "bull-ring," because it is so short, but feels quite fast and flowing. There aren't a lot of tracks with such a short lap time, yet so much character.
 
This track is a lot more fun than meets the eye.
Yes, it's tricky to get an overtake done, but easy overtakes are not the fabric of racing. Here there is "enough" on a fast paced track that is deceptively technical.
Also, with the StockCar2018X on the "no chicane layout", it's one of the best experiences which rFactor 2 can offer... a mix of oval and road racing. Unmissable.
 
Maybe, but overall rF1 looks better. It's much more consistent. rF2 looks good when you cherry pick a screenshot. The rest of the time is oatmeal smoke, weird skies and strange light.
Try again pal.....
Maybe, but overall rF1 looks better. It's much more consistent. rF2 looks good when you cherry pick a screenshot. The rest of the time is oatmeal smoke, weird skies and strange light.
rFactor 1 never looked like this,and i do not cherry pick a screenshot,is straight from game in a outdated track actualy.All the people that have seen this shoot have think is a real foto.
 

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Thanks.

How is the quality of the Reiza tracks? There is Monza in the workshop, but it is not really a good quality. I really hope for Monza this year.:)
Reiza tracks are decent. They need to be updated as the colour scheme is too bright/vivid. I use Reshade to balance the colours and that makes Imola look great, instead of fluorescent green.
 

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I still can't get past the terrible GUI of this game, its like slow torture. On the track its really great & i really like the look of it, i had no idea about this pbr was used but it looked very natural & realistic in VR & i'm getting good performance. AMS2 can look good as well as Ac with SOL but not as natural & then ACC is just dire in VR.
 
Anyone else experiencing gSync issues with rF2 from time to time?
This problem has been coming and going for me for years now, in various versions. For example, sync rate @ 120 hz, avg fps at LRP without gsync/vsync is around 130-140 sometimes dropping to 118 and that was min fps in the sessions i've just ran, but no matter with or without, the picture is very stuttery. Usually going thru all settings, turning off gsync in nvidia planel, launching game, exiting game, turning gsync on again fixes it, but even that is not a guarantee the stutters will go away. Interesting that it doesnt happen with certain cars - for example driving Spark/EVE f3 the stuttering happens, but driving Radicals it doesn't stutter.
 
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Try again pal.....

rFactor 1 never looked like this,and i do not cherry pick a screenshot,is straight from game in a outdated track actualy.All the people that have seen this shoot have think is a real foto.
As a thumbnail you might... this is a not even a really good screenshot.
 

Physically based rendering​


IMO rF2 is only second to ACC from cockpit view graphics... S397 has made huge improvements to the rF2 engine. Not perfect but IMO it's very good. (Rain is where it needs improvements... looking forward to the upcoming rain updates.)
 

Physically based rendering​


IMO rF2 is only second to ACC from cockpit view graphics... S397 has made huge improvements to the rF2 engine. Not perfect but IMO it's very good. (Rain is where it needs improvements... looking forward to the upcoming rain updates.)
RF2 is great in cockpit but for me the driver model/animation kills it for me. especially in VR. Look very outdated.
 
IMO rF2 is only second to ACC from cockpit view graphics...
You must have you own set of parameters to evaluate cockpit view.
To me RF2 has the worst cockpit of any modern sim.
Granted ACC is the best on that aspect judging from accuracy, texture and animation.
PCars 2 and 1 particularly for the animations
AMS2 not as good as the 2 PCars because a lot of the animations are not accurate and some driver are not seated correctly.
AC is not bad, very accurate on details, at least for the Kunos cars, texture can be stuning with CSP and animation, again in Kunos cars and good mods, are also decent, but not on par with ACC and the SMS engine SIMs
Then the rest, with RF2 last, because most cockpits look dated, with zero animation.
 
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You must have you own set of parameters to evaluate cockpit view.
I was not referring to car interiors... just the track view from the cockpit perspective... And I agree cockpits materials could be better. the Animations... that's a tough one crack... I agree animations could be improved but at the same time I hate the delayed animations like when switching manual gears. Rather basic ones.
 
I was not referring to car interiors... just the track view from the cockpit perspective... And I agree cockpits materials could be better. the Animations... that's a tough one crack... I agree animations could be improved but at the same time I hate the delayed animations like when switching manual gears. Rather basic ones.
When you change gear, the animation still need to start.. so it will never be at the right moment.
Or the sim should think ahead and start the animation when it thinks you are going to change gear.
But that will look lame when you decided not to shift.
In VR it's best to don't see the shifting animation at all.
In cockpit mode i only see my own hands, they are exactly at the right spot.
So i don't use steeringwheel or arms at all.
 
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