RENNSPORT Summit | Porsche Mission R Featured In-Game and In-Person

RENNSPORT Porsche Mission R and Goodwood 01.jpg
Porsche's all-electric prototype, the Mission R, was on site at the recent RENNSPORT Summit and was also debuted in game.

The recent RENNSPORT Summit brought together 100 esports professionals and sim racing media members to try out the upcoming racing title. To date, only GT3 cars had been featured in the few press releases from Competition Company concerning their RENNSPORT project.

Summit attendees arrived to the venue to find two real-world race cars parked in the building, the BMW M4 GT4 and the Porsche Mission R.

The former was more in line with what was expected of the title based on what has been shared publicly to date, as RENNSPORT had previously shown renders of both BMW and Porsche race cars.

But the Mission R was somewhat of a surprise. The 1,073 horsepower all-electric prototype was small in form but large in presence at the event, and proved to be more than just eye candy. Day 3 of the Summit gave attendees a chance to drive the prototype in-game.

It was unveiled in RENNSPORT on a track that had also been kept under the radar until that point. Drivers had the chance to set a point-to-point time at the Goodwood Hill Climb track.

Its ferocious power accelerated the car at a staggering rate, while its necessarily heavy design made braking and cornering a much more challenging endeavor.

More than impressing attendees with how it drives, the Mission R's presence in RENNSPORT broke the perception that the title may be limited to GT3 only. This was further clarified throughout the weekend, as the design and business leads behind the racing sim shared their intent to grow the content far beyond GT cars. While no content list was given at this early stage in development, the notion that the title would not be GT cars only earned a collective sigh of relief from those at the event.

RENNSPORT Porsche Mission R and Goodwood 02.jpg


Multiple members of the RaceDepartment team were fortunate to be present at the event, and we will have much more coverage of what transpired at the RENNSPORT Summit and what our impressions of the title were in the coming days.

Let us know your thoughts on the inclusion of the Mission R or Goodwood at the RENNSPORT debut in the comments below.
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

You know, i am not a friend of the man, but it's not the first time i see you dissing Ian Bell around here, and i think you, of all people, should have a little more respect for him, since if it wasn't for him, your favorite brazilian modding team wouldnt have a new game to mod, and would be either stuck with rf2, or out of business altogether by now.
I have respect for the great idea and the engine he created. I highly disagree with him and SMS betraying the concept to run after money (PC2 after market strategy and PC3) and then leaving the users stranded and the job unfinished.
This is called giving credits were due and criticizing were reasonable.
And then, taking a hit below the belt "en passant" to Reiza calling them modders seems really shameful of you, but style is clearly not in your vocabulary.
Reiza are doing what Ian Bell and his team should haver done in the first place. Stick to their creature and get the job done. And they are doing so in a great fashion in spite of the haters like you.
 
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Of course flying in a bunch of generally positive YouTubers and e-sports guys at this early stage, maybe under NDA to some extend, will create mostly positive headlines. It could be completely justified, the sim might be in a great state. But even if it isn't (yet), the vibe will be mostly positive anyway.
When you see positive headlines it's because the gameplay was already really good with still 18 months of development left to go.

FYI: no NDA, no script and not even any editorial requests with regards to the content written or filmed. They have only requested to wait with releasing gameplay footage after the 1st of June, which is fair if they want to have that exclusive footage first to themselves.
 
I have respect for the great idea and the engine he created. I highly disagree with him and SMS betraying the concept to run after money (PC2 after market strategy and PC3) and then leaving the users stranded and the job unfinished.
This is called giving credits were due and criticizing were reasonable.
And then, taking a hit below the belt "en passant" to Reiza calling them modders seems really shameful of you, but style is clearly not in your vocabulary.
Reiza are doing what Ian Bell and his team should haver done in the first place. Stick to their creature and get the job done. And they are doing so in a great fashion in spite of the haters like you.
I am not a Hater, i use a reiza product virtually every day.

To me, a dev studio creates a game engine. A modder modifies just the content and some details in the game. Its just being coherent.

EDIT: also the same can be said about all dev studios, what you just said about Ian Bell. AC is an unfinished game. RF2 is bug ridden and work in progress for years. AMS1 was left midway through unfinished improvements, etc etc etc...
 
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To me, a dev studio creates a game engine. A modder modifies just the content and some details in the game. Its just being coherent.
By that logic, every single game developer that uses Unity/Unreal Engine/etc. is just a modder... and by extension so are Sector 3, Studio 397, Kunos etc. Even SMS just "modded" stuff from ISI in their "engine".
 
By that logic, every single game developer that uses Unity/Unreal Engine/etc. is just a modder... and by extension so are Sector 3, Studio 397, Kunos etc. Even SMS just "modded" stuff from ISI in their "engine".
Depends how much they modify or how many features you use, but if you use the UE as his, just making content, then you are a modder yes.

SMS heavily changed the original game engine. S397 theoretically also. Kunos has their own physics engine.

So, no, they are not modders.
 
I've read all the waffle from the press releases etc and the game is at least a year away and worryingly doesn't seem to have any concrete idea what the content will even be. Some historic, some futuristic and hopefully some open wheelers it claims. Great.

It could be amazing but time will tell.
 
Depends how much they modify or how many features you use, but if you use the UE as his, just making content, then you are a modder yes.

SMS heavily changed the original game engine. S397 theoretically also. Kunos has their own physics engine.

So, no, they are not modders.
So basically, you knowing exactly nothing of what a developer or the other does, want to decide who has done enough or not. Sounds like a logical approach indeed.
 
He was just asking a question..

People complaining about other people complaining about needing VR are so much worse than people complaining about needing VR.

VR is THE criteria that makes a racing sim properly immersive, maybe you should get on that bandwagon too instead of crying about people wanting to have an immersive experience..

:whistling:
Didn't mean to sound like I was complaining. I have no idea what tech the poster was referring to. So much going on under the hood of these sims I feel like I'm being left behind :p
 
This game has potential, and the American in me hopes they add properly optimised oval racing. I will watch it's development with cautious optimism.
 
I've read all the waffle from the press releases etc and the game is at least a year away and worryingly doesn't seem to have any concrete idea what the content will even be. Some historic, some futuristic and hopefully some open wheelers it claims. Great.

It could be amazing but time will tell.
If it's for eSports, expect a lot of single car series.
 
Modding and ue5. Could be great, could be limited. I hope for the best. I hope proper development time is put into making guides like ac did so people have guidelines how to make content for the game. Obviously nobody is asking for 3d modelling guide but if things need to be named in certain way, certain file types need be used and certain structures, then a good idea to just give those to people in a pdf preferrably. Not force people to reverse engineer the game. The better the tools and the documentation, the better the quality of the mods.

With ue5 the mod support they can provide is pretty much limited by the mod support which ue5 can provide. I wonder what kind of mods have they thought about? Serverside mods, plugins and how skins work. Would be finally a time for a developer to commit to an online skin sharing system. Wouldn't mind if skins could be sold even. With cars and tracks a lot of it comes down to documentation too.

Ue5 comes with their own free editors everybody can download for free but at the same time those editors are used to make full games so the learning curve could be pretty steep. The editor in ue4 can do all what the full ue4 games can do, pretty much, unless you replace ue4 portions of the engine with your own. I'd imagine ue5 is the same.

I have never done any modding for ue4 or 5 but I've used the the ue4 editor and the blueprint system is super fun to use. How much of that could be used with modding I have no idea tho. Can it be used to create executable code (either in blueprints or c)? I think mech warrior 5 had quite big modding support but I have not looked how modding actually works in ue4 and how deep it goes.
 
Heck, even Overwatch league isnt doing that well now. What makes one think that another esports focused racing game will survive among a sea of them like ACC, R3E, rF2, GT7, FM8, or iRacing? And if esports is such a great thing, why are motorsports games running out of cash? Or esports getting shown on ESPN more?

The reason why I am turned off from esports is that esports game designs are contradictory to fun game designs. A racing game would have less impact on game designs but the car balancing, and game content will be affected by it. One thing I am pretty sure of is that there won't be many historic cars in Rennsports too because no one races historic cars in "esports". Then, it will be filled with either GT3, GT4 or TCR because these cars are easy to drive and create good brand awareness. If not, more of those up and coming god awful EVs that plagued raceroom. With a lot of interesting championships being licensed to various developers, what interesting and unique content Rennsport will offer? One Porsche Mission E isn't enough.

Being someone who used to love Blizzard games, Blizzard has tarnished esports for me with their overzealous approach to balancing the game for the top 0.1% pros in esports. Meanwhile, the rest of the players are forced to play the game in a way that is intended only for 0.1%. Even though it is unfun and has no variety of mechanics. Hence, when I see the world esports, I will not have any interest in it because the game will be made only for those who compete/exploit at top level. Not to mention, I hate how current developers social media just keep pushing people to go rank and so on? Or neglect offline play because it isn't esports, with bugs that took literally a year to fix.

At the same time, why bother if I have access to other games that we all play? Despite they are all getting more sterile over time because everyone is bringing roughly the same content these days. AMS2 is great, but if I want to knock that game, why they also do the same thing to bring in the same tracks and cars as most games? I thought Endurance Brazil will be the main endurance content for the game, not GTEs, Monza or Spa.

Do you know what I miss the most in racing games? Definitely not esports garbage or NFTs. I miss games like AC1 or Pcars that come with a variety of cars and tracks across the present and past. Not these sterile, hyper esports focused nonsense that cater for race driver wannabe that they cant even bring all cars and tracks from a championship, see ACC or even R3E with still missing tracks and cars. Despite they have a full GTWC or ADAC license.
Regarding missing tracks, i don't know about r3e but in acc all the tracks are laser scanned and i think thats why they don't have all the tracks as they couldn't travel due to the pandemic to do all the scans. Of course they could just make the tracks on their own with photos and stuff but that would sort of bring down the quality a bit and make it less realistic.
 
I'm still very much 'wait and see' and I'll be on the side line trying to let the influencer / marketing go past until something real exists that can be driven.
Amen, Niels... amen. I feel the exact same!

And ultimately the driving is all that matters to me. I won't be partaking in esports or diving into whatever NFT features they have - but I won't care if the core driving experience and gameplay mechanics are solid.

However, if the driving experience and gameplay suffers because of pandering to influencers, overly focussing on esports, or making an NFT scheme... shame on them.
 
it seems to me that Kunos may have a strong competition, because it looks like AC2 and RSgg are two very similar products in the making. They even might both use the same graphics engine from what I remember.
So it could be a race between those two companies who is shipping out their sim first.
Probably not good for us customers, since developers under time pressure can't deliver a polished product...
What are you talking about? What competition? Based on what do you think Rennsport can even come close to Kunos products? They have released exactly nothing while Kunos has a track record of great sims already.
And why should it be a race? It does not matter who releases first because its about having a good game not being first to release.
 
For me it looks like they try to establish something like Riot Games in Sim Racing. The partnership with ESL already says everything. They have not really anything on the sim market and their first steps were to acquire potent sponsors.
I bet this will be client based like LoL.
 
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