RENNSPORT Summit | Porsche Mission R Featured In-Game and In-Person

RENNSPORT Porsche Mission R and Goodwood 01.jpg
Porsche's all-electric prototype, the Mission R, was on site at the recent RENNSPORT Summit and was also debuted in game.

The recent RENNSPORT Summit brought together 100 esports professionals and sim racing media members to try out the upcoming racing title. To date, only GT3 cars had been featured in the few press releases from Competition Company concerning their RENNSPORT project.

Summit attendees arrived to the venue to find two real-world race cars parked in the building, the BMW M4 GT4 and the Porsche Mission R.

The former was more in line with what was expected of the title based on what has been shared publicly to date, as RENNSPORT had previously shown renders of both BMW and Porsche race cars.

But the Mission R was somewhat of a surprise. The 1,073 horsepower all-electric prototype was small in form but large in presence at the event, and proved to be more than just eye candy. Day 3 of the Summit gave attendees a chance to drive the prototype in-game.

It was unveiled in RENNSPORT on a track that had also been kept under the radar until that point. Drivers had the chance to set a point-to-point time at the Goodwood Hill Climb track.

Its ferocious power accelerated the car at a staggering rate, while its necessarily heavy design made braking and cornering a much more challenging endeavor.

More than impressing attendees with how it drives, the Mission R's presence in RENNSPORT broke the perception that the title may be limited to GT3 only. This was further clarified throughout the weekend, as the design and business leads behind the racing sim shared their intent to grow the content far beyond GT cars. While no content list was given at this early stage in development, the notion that the title would not be GT cars only earned a collective sigh of relief from those at the event.

RENNSPORT Porsche Mission R and Goodwood 02.jpg


Multiple members of the RaceDepartment team were fortunate to be present at the event, and we will have much more coverage of what transpired at the RENNSPORT Summit and what our impressions of the title were in the coming days.

Let us know your thoughts on the inclusion of the Mission R or Goodwood at the RENNSPORT debut in the comments below.
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

so, now it looks like just another racing game on the sim-side of things. Good. Competition is always good. Pity they had to use that fancy marketing language on their homepage, but now that there is some solid facts, one can start following this project just like one watched ACC's coming into being some years back with interest.
 
Yeah, VR is a must for me, simply because i have very little space for my sim rig, so no monitor directly attached to it and i can barely see my normal monitor from my sim rig. Good enough to use menus, but i can't drive like that, looking 45° to the left.

After the UE4 VR disappointment called ACC i hope Rennsport will have better performance and image quality using the UE5 (or the next gen of CPUs/GPUs will be strong enough to not care about game engine performance anymore). Also hope Rennsport won't be online only because i simply don't have the time for training, scheduled races etc.
 
Not sure why people get so offended by others wanting a good VR experience. I really can't go back to flat and I'll sit it out in AMS2 and AC if I have to until technology catches up at reasonable prices.
Have to agree. It's a new world.
Desires and wishes for VR technology in sims should humbly be equated with likewise user demands for flat panel graphics.
I think most people agree that it does matter whether you use an UE5 engine or C64 Outrun graphics.

Myself I'm a fresh new VR owner, acuired Quest 2 some 1½ months ago, effectively used it for 3 weeks. My intention was maybe 5-10% VR racing, but now it's like 80% and already more times been on the verge replacing my RX 580, investing in a more powerful GFX. And not doing so, the VR technology used in the different sims surely has something to say here...
 
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I'm always very skeptical about everything. Their Hockenheim video has what sounds like corner exit clutch slip but probably isn't clutch slip. It doesn't seem to appear in the same rev range when the car is accelerating in a straight line. The shifts also take weirdly long. Other than that, could be fine, can't judge without driving it.

Also, it doesn't HAVE to be a red flag at all but it just bumps against my logic to hold a big expensive event at such an earlyish stage. Big claims, big spending, before having made a dime. I understand this isn't uncommon, but I just prefer something to grow organically based on the product rather than on the marketing budget.

Maybe it is pocket money for them but that event easily could've costed 200k. This could also have been four junior devs or two senior devs working for a year improving the product. I realize this thought is 'old fashioned' and subjective. I just believe that marketing money and exposure eventually evaporates and improvements and fixes to the actual code are what makes a product last long term. You have to be relevant for years with an actual functioning product to make an impact in the online simracing landscape.

Of course flying in a bunch of generally positive YouTubers and e-sports guys at this early stage, maybe under NDA to some extend, will create mostly positive headlines. It could be completely justified, the sim might be in a great state. But even if it isn't (yet), the vibe will be mostly positive anyway.

I'm still very much 'wait and see' and I'll be on the side line trying to let the influencer / marketing go past until something real exists that can be driven.
 
We don't ever know who is behind RENNSPORT and funding it, with apparently big money, inviting the whole simracer "influencer" clique as a PR machine.
Are the people behind this sim hiding, or have something to hide or what ?
In any case, they probably want aggressively your money.
Which you can bet that sim will be 100% designed around it.
 
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We don't ever know who is behind RENNSPORT and funding it, with apparently big money, inviting the whole simracer "influencer" clique as a PR machine.
Are these people begind this sim hiding, or have something to hide or what ?
In any case, they probably want aggressively your money.
Which you can bet that sim will be 100% designed around it.
It may come as a shock, but every consumer racing game is designed to make money.

But I would also like to know who is the lead developer of this thing. It seems too mature and complete to be developed by people without previous experience in sim racing development. Where did they hire these people? Did they use an existing engine to accelerate development? Has anyone seen Ian Bell around recently?
 
No forward rendering no buy!
:p
Jesus christ with you people

He was just asking a question..

People complaining about other people complaining about needing VR are so much worse than people complaining about needing VR.

VR is THE criteria that makes a racing sim properly immersive, maybe you should get on that bandwagon too instead of crying about people wanting to have an immersive experience..

:whistling:
 
We don't ever know who is behind RENNSPORT and funding it, with apparently big money, inviting the whole simracer "influencer" clique as a PR machine.
Are the people behind this sim hiding, or have something to hide or what ?
In any case, they probably want aggressively your money.
Which you can bet that sim will be 100% designed around it.
Totally agree. Not saying there is something shady with this development, but it is highly unusual to spend such a huge money in marketing and feeding streamers and e-racers before a single copy is sold without even having announced the minimum details of the project such as the business model, the development team and the technical basis such as engine etc or even who is funding this venture, whether it's Porsche and BMW or someone else.
It highly resembles some of the worst stunts from Ian Bell and MSG of the last few years, all of which have blown up like baloons in the long run.
Hopefully this is not the case, but the pattern looks awfully similar and the road to deliver is long and difficult anyway.
 
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Waiting for more input from youtubers that went to the place. It sounds good that they already mentioned different classes of cars and that they introduce A to B type of track events.

But oh boy we need more info to make it believable after the Motorsport Games drama.
Well, I wonder how many of the influencers will actually be honest. I am sure the makers of this game would have chosen a select few with the 'right' mindset.
 
  1. "Yes VR planned for launch" - No, it doesn't need to be "planned" it needs to be set in stone from the very beginning, using the word "planned" gives them leeway to delay it. Any simulation, be it racing, flight, space, should come with VR support out the box and be coded from the ground up with VR in mind. Not bolted on later and forgotten about (looking at you Asobo...), and yes they need to get the deferred rendering correct unlike Kunos(!).
  2. Is there room for this Sim? In a niche market they're gonna be fighting against a lot of other devs for a small number of users, unless they go the Console route of course which could aid them but even then they have some heavy hitters to battle against.
  3. eSports style only or will there be offline for us grandads? I don't have the time nor patience to race online at all these days, I just want to jump in a Sim, race against decent (enough) AI and come away with a smile on my face when I cross the finishing line. If it's online based only then I'm not interested personally.
  4. Goodwood Hillclimb, now that is a nice touch and begs the question as they have Point to Point racing will they have Rally Stages? Drag? be interesting to see on this front.
  5. All Aboard The Hype Train - still early days of course with tons of speculation already afoot, I'll watch what happens in the coming months/years of development but for now I'm happy with my other simulators.
 
Premium
I think most obviously, as I understand the sim title, it should be from German heritage.

We don't ever know who is behind RENNSPORT and funding it, with apparently big money, inviting the whole simracer "influencer" clique as a PR machine.
I had a look, since all German sites have to have an "Impressum" with name and address.

Apparently it's owned by some "Lindwurm" company in Bavaria.
It's a liquor store + Gin manufacturer.

If you take a little dig into the parent company of Rennsport, it's the same name + adress.


So my absolutely non-knowledge-based guess?
It's some German rich guys who are simracers and started a project.

I wonder where the event was held.. Probably in a building they already use for other presentations etc.
 
We don't ever know who is behind RENNSPORT and funding it
We do, ex codemaster employee turned business / start up founder. Completely failed with the first studio. Also owns a mobile games publishing company. They apparently moved their brand name (its called R Rennsport not Rennsport) from their german company to their swiss one which is usually done to evade taxes or do some other monetary bs.
 
VR needs to be built from the ground up. We already know that UE4 was rubbish at VR. I expect UE5 to be just as bad, happy to be corrected. When we put on our headsets we do not have access to keyboards and mice and monitors. Everything needs to be done within the VR environment.

Cross platform support is a must. PC fan base is not enough. I actively purchase games which otherwise I would have not interest in just for cross platform support. In today's world the console is just as strong as the PC.

Social hub. All games fail here. There needs to be a single page where all users access and are visible to eachother and there is a sense of belonging. They can interact with each other and discuss the last race. I would go as far as to say that there needs to be a virtual bar next to the race track where people in vr can see each other's avatars. This is probably wishful thinking.
 
Here is a video by James presenting us the summit. Very cool stuff, James, and thanks!
Allways ready for some good fun this GM - but from one comment from a more official guy at the event it sounds like GM participated in the qualifying but couldnt get too to the semi finals.
Dooh GM. Could have been fun with you into the race:thumbsup:
 
I'm always very skeptical about everything. Their Hockenheim video has what sounds like corner exit clutch slip but probably isn't clutch slip. It doesn't seem to appear in the same rev range when the car is accelerating in a straight line. The shifts also take weirdly long. Other than that, could be fine, can't judge without driving it.

Also, it doesn't HAVE to be a red flag at all but it just bumps against my logic to hold a big expensive event at such an earlyish stage. Big claims, big spending, before having made a dime. I understand this isn't uncommon, but I just prefer something to grow organically based on the product rather than on the marketing budget.

Maybe it is pocket money for them but that event easily could've costed 200k. This could also have been four junior devs or two senior devs working for a year improving the product. I realize this thought is 'old fashioned' and subjective. I just believe that marketing money and exposure eventually evaporates and improvements and fixes to the actual code are what makes a product last long term. You have to be relevant for years with an actual functioning product to make an impact in the online simracing landscape.

Of course flying in a bunch of generally positive YouTubers and e-sports guys at this early stage, maybe under NDA to some extend, will create mostly positive headlines. It could be completely justified, the sim might be in a great state. But even if it isn't (yet), the vibe will be mostly positive anyway.

I'm still very much 'wait and see' and I'll be on the side line trying to let the influencer / marketing go past until something real exists that can be driven.
If you want to make an impact, you need to do the right marketing. No use of having another yet another sim with a small group of devoted developers.
Making a product and hoping it gets popular the viral way is a big gamble.
Ending up with 50 people online after a year.
They have investors and a budget, so get the marketing right.
it looks like a longtime endavour, otherwise you won't do such an effort.
iRacing started large too, with loads of marketing (BS), look where that have brought them.
 
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Not sure why people get so offended by others wanting a good VR experience.
Dont own a VR kit myself - but Im pretty sure that this kind of much more immersive racing/gaming is the way to go.
Eventhough I havent jumped on the VR train then I take all my photos and movies in 3D and watch them on a 3D TV.
Haha dont ask me to compare this against stone age 2D photo and movies :roflmao:
 
Totally agree. Not saying there is something shady with this development, but it is highly unusual to spend such a huge money in marketing and feeding streamers and e-racers before a single copy is sold without even having announced the minimum details of the project such as the business model, the development team and the technical basis such as engine etc or even who is funding this venture, whether it's Porsche and BMW or someone else.
It highly resembles some of the worst stunts from Ian Bell and MSG of the last years, all of which have blow up like baloons in the long run.
Hopefully this is not the case, but the pattern looks awfully similar and the road to deliver is long and difficult anyway.
You know, i am not a friend of the man, but it's not the first time i see you dissing Ian Bell around here, and i think you, of all people, should have a little more respect for him, since if it wasn't for him, your favorite brazilian modding team wouldnt have a new game to mod, and would be either stuck with rf2, or out of business altogether by now.
 
I had a look, since all German sites have to have an "Impressum" with name and address.

Apparently it's owned by some "Lindwurm" company in Bavaria.
It's a liquor store + Gin manufacturer.

If you take a little dig into the parent company of Rennsport, it's the same name + adress.


So my absolutely non-knowledge-based guess?
It's some German rich guys who are simracers and started a project.

I wonder where the event was held.. Probably in a building they already use for other presentations etc.
Multiple companys at that address. The founder is Morris Hebecker and most of his companys are entered under that address. The Gin Company was the previous game studio that failed called BrighterGames. Are links allowed? Company structure : https://www.northdata.de/Competition+Company+GmbH,+München/HRB+255467
German article about previous failure and future projects (2018)
Trademark
 

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