Relive DOS Era Racing in Automobilista With This Mod

Formula One Grand Prix Mod for Automobilista.jpg
An updated mod for Automobilista allows players to experience what driving Formula One Grand Prix was like 30 years ago.

Niels Heusinkveld has released a physics update to the Grand Prix Evolution mod by Whillis that recreates the driving experience from Geoff Crammond's Formula One Grand Prix from 1991.

Many in the sim racing community are likely to have played the original Formula One Grand Prix from over 30 years ago, possibly as their first sim racing experience.

Geoff Crammond has game development credits going back as far as 1982, but is perhaps best known for 2002's Grand Prix 4. GP4 is considered by many to be the greatest racing title ever released.


Heusinkveld took Whillis' mod and applied revised physics that recreate the performance and handling of the cars from their DOS era.

The mod can even be appreciated with arrow keys or WASD on your keyboard, as it would have been in the early 1990's.

This is yet another example of the amazing creativity and attention to detail from our members here at RaceDepartment. If you like the mod, be sure to leave a like on the mod page and let us know in the comments below if this is something you're reliving, or something new to you.
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

I tried some emulators to play Daytona USA, but was never able to have the same steering wheel feeling. Can you recommend an emulator and, maybe, a plugin that do it work as intended?

And the same goes for PS2 emulation, because I really want to review games as Enthusia and Dirt to Daytona (both have pour FFB support even with the original console... GT4 is way better with it, despite I don't liking the game).
Mame is sufficient for virtua racing and easy to use.
And in the description there's a link to get FFB (it d8dn't exist when I used to play the game many years ago) :
And a tutorial :

On PS2 emulation, there may be such FFB plugins nowadays, I haven't been using this emulator for.many years.

Other (better) racing games can be loaded on Sega model 3 emulator, Scud Race being the first of the list. It wasn't that easy to set up, bit it should be simplier now (with a FFB plugin, amazing!) :

Sega model 2 also presents solid arcade racing games,...

In the arcade genre, if you're ok to play without wheel, Screamer in PC still looks cool imo. Gog is ypur friend for this one.

I found less useful playing with sim racing titles of that era, but you can look at F355 on dreamcast and ps2. It was.a really solid title in its time (with cockpit view, as in many racing games for sega).
In the GT style, sega GT is a other one.
 
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Mame is sufficient for virtua racing and easy to use.
And in the description there's a link to get FFB (it d8dn't exist when I used to play the game many years ago) :
And a tutorial :

On PS2 emulation, there may be such FFB plugins nowadays, I haven't been using this emulator for.many years.

Other (better) racing games can be loaded on Sega model 3 emulator, Scud Race being the first of the list. It wasn't that easy to set up, bit it should be simplier now (with a FFB plugin, amazing!) :

Sega model 2 also presents solid arcade racing games,...

In the arcade genre, if you're ok to play without wheel, Screamer in PC still looks cool imo. Gog is ypur friend for this one.

I found less useful playing with sim racing titles of that era, but you can look at F355 on dreamcast and ps2. It was.a really solid title in its time (with cockpit view, as in many racing games for sega).
In the GT style, sega GT is a other one.
Thank you very much, sir!

Still have my old Dreamcast and F355. I hated the Sega GT (for Dreamcast... the arcade version was a completely different story), but my favorites for the console were Daytona USA (best version of this game, IMHO), TD LeMans (still good) and Metropolis Streer Race (that is my favorite overall).

I used to play a lot of Screamer 1 and 2 (but didn't like the second that much... the original was a masterpiece) and took it as a replacement for Ridge Racer, at least for a couple of years since there was some very decent PS1 emulation by the end of the 90s and it worked as if I had the console. Surprised me a couple years ago when I discovered that Screamer was made by Milestone... what a downhill those ragazzi gone between Screamer and Ride/Moto GP (from 2019 forward). At least they seems to have found their way again.

Daytona USA I used to play a lot during the mid-90s at the time that I started to work and there was a small arcade near my office with the game, so I used to get there at least once a week just to play a coin (two coins a credit for this game, actually). I emulated it (without FFB) some years ago. The thing with these Sega arcade racers is that they work better when you don't spend more than a few minutes once in a while, because they are too much poor in content and replayability. I put the emulator to work (don't remember the emulator that I used... wasn't the MAME for Daytona) played it for an hour, made everything the game allowed and that was it... never touched it again. I love emulators, but arcade games when emulated usually disappoints me a lot. I will use these tutorials you posted to do a small trip into Nostalgialand, but not intended to stay over there for a long time.

The PS2 was the last console that I really dove deep on it's library. But I played it soo much that today I really don't want to see most of it's games all over again... just planning a little trip into Enthusia and, specially, DtD, but I believe that will get disappointed with what I will found because of how this genre evolved. That is the problem when we try to revive what must be left on Memory Lane. Like when I played, recently, the original NFS. In my memories that thing's graphics were more real than the reality itself... obviously that was not what was there. The same goes to FIFA International for the Mega Drive, that I remembered to be as real as a TV broadcasting lol
 
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Thank you very much, sir!

Still have my old Dreamcast and F355. I hated the Sega GT (for Dreamcast... the arcade version was a completely different story), but my favorites for the console were Daytona USA (best version of this game, IMHO), TD LeMans (still good) and Metropolis Streer Race (that is my favorite overall).

I used to play a lot of Screamer 1 and 2 (but didn't like the second that much... the original was a masterpiece) and took it as a replacement for Ridge Racer, at least for a couple of years since there was some very decent PS1 emulation by the end of the 90s and it worked as if I had the console. Surprised me a couple years ago when I discovered that Screamer was made by Milestone... what a downhill those ragazzi gone between Screamer and Ride/Moto GP (from 2019 forward). At least they seems to have found their way again.

Daytona USA I used to play a lot during the mid-90s at the time that I started to work and there was a small arcade near my office with the game, so I used to get there at least once a week just to play a coin (two coins a credit for this game, actually). I emulated it (without FFB) some years ago. The thing with these Sega arcade racers is that they work better when you don't spend more than a few minutes once in a while, because they are too much poor in content and replayability. I put the emulator to work (don't remember the emulator that I used... wasn't the MAME for Daytona) played it for an hour, made everything the game allowed and that was it... never touched it again. I love emulators, but arcade games when emulated usually disappoints me a lot. I will use these tutorials you posted to do a small trip into Nostalgialand, but not intended to stay over there for a long time.

The PS2 was the last console that I really dove deep on it's library. But I played it soo much that today I really don't want to see most of it's games all over again... just planning a little trip into Enthusia and, specially, DtD, but I believe that will get disappointed with what I will found because of how this genre evolved. That is the problem when we try to revive what must be left on Memory Lane. Like when I played, recently, the original NFS. In my memories that thing's graphics were more real than the reality itself... obviously that was not what was there. The same goes to FIFA International for the Mega Drive, that I remembered to be as real as a TV broadcasting lol
Indeed, that's why I haven't been emulating any of these old racing games for.many years. We really have good replacements with higher quality. Scud Race and Screamer are still il my memory because of the colorful graphics and full arcade driving. As a replacement, Outrun 2 should do the the trick, and it includes Scud Race tracks... other moreodern arcarde racing game, Sega Rally Revo, amazing, including the revolutionnary track evolution feature...

Going back to the topic, for the same reason, I'm not nostalgic of these really old sims as soon as they do not do something better than more recent or modern titles. Do I need GP1 if I can play GP4? I don't think so. Do I need GP4 if I have F1C and F1 2019 (yes, no classic cars, no buy for me)? Do I need any of this game if I have AC or AMS2? If any anqwer is no, I don't need the game anymore (currently to all of these questions, it is a big yes, as from GP4, or F1C, to AMS2 any game is unique).
 
Thank you very much, sir!

Still have my old Dreamcast and F355. I hated the Sega GT (for Dreamcast... the arcade version was a completely different story), but my favorites for the console were Daytona USA (best version of this game, IMHO), TD LeMans (still good) and Metropolis Streer Race (that is my favorite overall).

I used to play a lot of Screamer 1 and 2 (but didn't like the second that much... the original was a masterpiece) and took it as a replacement for Ridge Racer, at least for a couple of years since there was some very decent PS1 emulation by the end of the 90s and it worked as if I had the console. Surprised me a couple years ago when I discovered that Screamer was made by Milestone... what a downhill those ragazzi gone between Screamer and Ride/Moto GP (from 2019 forward). At least they seems to have found their way again.

Daytona USA I used to play a lot during the mid-90s at the time that I started to work and there was a small arcade near my office with the game, so I used to get there at least once a week just to play a coin (two coins a credit for this game, actually). I emulated it (without FFB) some years ago. The thing with these Sega arcade racers is that they work better when you don't spend more than a few minutes once in a while, because they are too much poor in content and replayability. I put the emulator to work (don't remember the emulator that I used... wasn't the MAME for Daytona) played it for an hour, made everything the game allowed and that was it... never touched it again. I love emulators, but arcade games when emulated usually disappoints me a lot. I will use these tutorials you posted to do a small trip into Nostalgialand, but not intended to stay over there for a long time.

The PS2 was the last console that I really dove deep on it's library. But I played it soo much that today I really don't want to see most of it's games all over again... just planning a little trip into Enthusia and, specially, DtD, but I believe that will get disappointed with what I will found because of how this genre evolved. That is the problem when we try to revive what must be left on Memory Lane. Like when I played, recently, the original NFS. In my memories that thing's graphics were more real than the reality itself... obviously that was not what was there. The same goes to FIFA International for the Mega Drive, that I remembered to be as real as a TV broadcasting lol
For your information, Milestone also developped SCAR, a really nice title about alfa romeo cars, from historic to modern cars, but with a bad dead zone issue with a wheel. In this game they introduced the rewind feature that codemasters integrated in its titles few times after. They had created also the stress system : AI got stressed when you were just behind and your view got blurred when followed, to simulate a level of stress, until some kind of KO if one's couldn't get rid of its following competitor). Not a bad feature, although noy necessary for the player and maybe too automatic for the AI. But a really interesting feature.
They then developped Evolution GT (if I remember well the title), which was some kind of gran turismo competitor, not bad at all. I would have like them to continue the car racing genre but they got 100% into bikes.
 
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For your information, Milestone also developped SCAR, a really nice title about alfa romeo cars, from historic to modern cars, but with a bad dead zone issue with a wheel. In this game they introduced the rewind feature that codemasters integrated in its titles few times after. They had created also the stress system : AI got stressed when you were just behind and your view got blurred when followed, to simulate a level of stress, until some kind of KO if one's couldn't get rid of its following competitor). Not a bad feature, although noy necessary for the player and maybe too automatic for the AI. But a really interesting feature.
They then developped Evolution GT (if I remember well the title), which was some kind of gran turismo competitor, not bad at all. I would have like them to continue the car racing genre but they got 100% into bikes.
Thank God they got 100% into bikes, because besides them seems that no other studio cares about it (even if other studios produce a forgotten game from time to time).

Indeed, that's why I haven't been emulating any of these old racing games for.many years. We really have good replacements with higher quality. Scud Race and Screamer are still il my memory because of the colorful graphics and full arcade driving. As a replacement, Outrun 2 should do the the trick, and it includes Scud Race tracks... other moreodern arcarde racing game, Sega Rally Revo, amazing, including the revolutionnary track evolution feature...

Going back to the topic, for the same reason, I'm not nostalgic of these really old sims as soon as they do not do something better than more recent or modern titles. Do I need GP1 if I can play GP4? I don't think so. Do I need GP4 if I have F1C and F1 2019 (yes, no classic cars, no buy for me)? Do I need any of this game if I have AC or AMS2? If any anqwer is no, I don't need the game anymore (currently to all of these questions, it is a big yes, as from GP4, or F1C, to AMS2 any game is unique).
Can't agree more. Would experience this Niels mod because it's different and may bring back some nostalgia, but I don't believe that it is something that would spent more than an hour. Maybe it's an easier trip on ML than install the original game.

What I really liked was that NFS pack for AC that have realistic and actual standards versions of the cars from the old game. Would like to see some tribute skin (and drivers name + AI) pack for AMS2 from games like SMGP or even an F-Zero based one... but I, also, like the skin+AI+drivers mods with real seasons already released and don't know if would change these for fantasy ones unless Reiza give us a way to easy switch it ingame, what I don't see that much reason for them to put an effort over it.

Also, I'm not appreciating arcade games as used to. If the game is full fantasy, like a Mario Kart or have some insane gameplay, as Midnight Club LA, I simply can't deal anymore with "toy physics".
 
Thank God they got 100% into bikes, because besides them seems that no other studio cares about it (even if other studios produce a forgotten game from time to time).


Can't agree more. Would experience this Niels mod because it's different and may bring back some nostalgia, but I don't believe that it is something that would spent more than an hour. Maybe it's an easier trip on ML than install the original game.

What I really liked was that NFS pack for AC that have realistic and actual standards versions of the cars from the old game. Would like to see some tribute skin (and drivers name + AI) pack for AMS2 from games like SMGP or even an F-Zero based one... but I, also, like the skin+AI+drivers mods with real seasons already released and don't know if would change these for fantasy ones unless Reiza give us a way to easy switch it ingame, what I don't see that much reason for them to put an effort over it.

Also, I'm not appreciating arcade games as used to. If the game is full fantasy, like a Mario Kart or have some insane gameplay, as Midnight Club LA, I simply can't deal anymore with "toy physics".
We just need NFS tracks in AC, with the huge elevation changes :)

Outrun 2 may have toy physics, Sega Rally Revo absolutely not, especially with the live track evolution...
 
Still enjoying Niels his work on the excellent AMS1. Will give this mod certainly a try.
 
Premium
Memories..... I had a Thrustmaster wheel back in those days, with pedals. Analog with a D connector. It was built very strong. Obviously no FFB. Gone through so many wheels/pedals since.

We used to complain about DOS games being hard to set up. Not sure it's any better now keeping my Quest 2 connected and gitter free is a challenge.
 
Still enjoying Niels his work on the excellent AMS1. Will give this mod certainly a try.
And that's what AMS is - excellent. I've tried AMS2 for a good few hours and it's alright, but good lord the first one is so much better. (IMO)

Going to try this mod real soon as I was only a lad (um..25 that's young lad in sim' racing terms ain't it!?) when the original came out and have never tried it.
 
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Yes, I would have to agree with roadyroad on this one (personal opinion only)...as I am not a keyboard Sim Racer.:confused:, but this may appeal to those who do use keyboard only.

Great to see Mr Heusinkveld still keeping a hand in developing physics related Sim content that interests him.
...although I have not fired up AMS in awhile:) ...might have to now

P.S. No Steering Wheel support, No Buy....:rolleyes::redface::)
your missing the point. as it was so easy to play on a keyboard lol
 

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