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NASCAR 21: Ignition Development Roadmap Revealed

The development roadmap for the coming months in NASCAR 21: Ignition has been revealed.

Motorsport Games has unveiled their development plans over the coming months for NASCAR 21: Ignition. There was very little detail given in the roadmap image, and owners of the game can hope that many of the long-standing issues with N21 will be addressed simultaneously with the feature and DLC releases.

This month will give players the chance to race in stages, a feature of the real Cup series notably absent in the launch version of the title. Private Parties will also be added soon, giving groups of six players or more the chance to hold a private race. DLC #3 is also scheduled for release this month, though no detail was given.

Next month, perhaps the most intriguing upcoming feature will be released, as players will have the chance to test drive the next generation NASCAR Cup cars. This will be released alongside a "shaky cam" video mode that can be turned on or off.

The last month in this roadmap is April, which should see the Gen 9 (PlayStation 5 and Xbox Series X/S) console updates for the game.

NASCAR 21 Ignition Development Roadmap 02.jpg


There are a lot of strong opinions about NASCAR 21: Ignition in the sim community, so be sure to share your thoughts on this roadmap or N21 in general in the comments below. Which features would you like to see improved in the title?
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

In a large box, with manual that even told you how to drive.

Now a game is finished when they want to release a follow-up to the old one. All sims seems to WIP now.
I seem to remember Grand Prix Legends 1.0 shipping with totally broken default setups, the cars would bottom out and spin randomly on corner entry. And a bunch of sim-boomers flaming people on the Internet telling them that is how the real cars drove and to git gud. And then the default setups were fixed in a patch.

The more things change, the more they stay the same...
 
I'm curious as to what Motorsport Games overall strategy is. This was always going to be a fairly niche title on both the casual and sim racing sides.

Do a good "sim" and you get a loyal bunch of core followers who'll support it long term. If you try to appeal to the casual crowd and it's crap they'll bounce off it quickly and it will be stuck with terrible word of mouth. They seem to have massively screwed up on both.

If they do the same with the BTCC title it will go the same way. Casual racers have far more options and it's not like back when Toca 2 came out and BTCC was massive (at least in the UK).

Like it or not Project Cars 2 was probably the last game that had any real crossover appeal.
 
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I seem to remember Grand Prix Legends 1.0 shipping with totally broken default setups, the cars would bottom out and spin randomly on corner entry. And a bunch of sim-boomers flaming people on the Internet telling them that is how the real cars drove and to git gud. And then the default setups were fixed in a patch.

The more things change, the more they stay the same...
Ha, I guess you're right there. Still, a nice box and manual makes you forget a lot of wrong doing.

At least with consoles the patch era didn't kick in until the PS3. Games going gold still meant something.
 
I seem to remember Grand Prix Legends 1.0 shipping with totally broken default setups, the cars would bottom out and spin randomly on corner entry. And a bunch of sim-boomers flaming people on the Internet telling them that is how the real cars drove and to git gud. And then the default setups were fixed in a patch.

The more things change, the more they stay the same...
GPL and rFactor's legacy has kind of affected the whole simracing community's outlook on cars. There's still people who think that a constant oversteer bias is normal, or that cars being able to be slid relatively easily over the limit is arcade. There was a big rFactor vs Live for Speed war on simracing forums around 2010~.

No wonder all the "serious simracers" absolutely hate Assetto Corsa because it "understeers too much" and "is too easy to drift". They'll have a heart attack if you tell them that making it more realistic will just make those parts worse and more arcade. :D
 
GPL and rFactor's legacy has kind of affected the whole simracing community's outlook on cars. There's still people who think that a constant oversteer bias is normal, or that cars being able to be slid relatively easily over the limit is arcade. There was a big rFactor vs Live for Speed war on simracing forums around 2010~.

No wonder all the "serious simracers" absolutely hate Assetto Corsa because it "understeers too much" and "is too easy to drift". They'll have a heart attack if you tell them that making it more realistic will just make those parts worse and more arcade. :D
No cap here, some of these "serious simracers" should really get their head out of their ass
 
You cant fix something that should never have been released in the first place. It was hyped, failed miserably and should be left for dead. Just like Dakar 18.
Just saying, but Dakar 18 literally had more players in the last 30 days than NASCAR 21: Ignition.


No wonder all the "serious simracers" absolutely hate Assetto Corsa because it "understeers too much" and "is too easy to drift". :D
I've never heard any serious simracer complaining about too much understeering in Assetto Corsa. This can be dialed out with setups, while the physics engine has a whole lot of different problems that are well-known in the community.
 
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Just saying, but Dakar 18 literally had more players in the last 30 days than NASCAR 21: Ignition.
Yeah, probably do to an update, lockdown or the holiday period. But before December the numbers were even more abysmal that Nascar 21, which isnt great either.
 
Just saying, but Dakar 18 literally had more players in the last 30 days than NASCAR 21: Ignition.



I've never heard any serious simracer complaining about too much understeering in Assetto Corsa. This can be dialed out with setups, while the physics engine has a whole lot of different problems that are well-known in the community.
It's a thing that I've heard a lot from ISImotor people at least. I did some testing with Niels and we couldn't figure out why cars appear to have an inherent oversteer bias in the older versions of ISImotor. No, it's not due to missing squaring of the friction circle on combined slip, although adding some in did help make it less-bad.

I suppose if you're used to that, then it can feel like a more correct modeling is inherently understeery, hence my joke.
 
Motorsport Games have road map for NASCAR Ignition 21 ?????
I have a better option rent a prison camp in Siberia collect all dev's + managers + pr idiots and send them there till they learn how to make a good sim and not be a liar.
 
I bought this game at release on xbox. Its horrible with a controller.

However i bought it for £7 on pc and its nowhere near as horrendous as people make out. The AI is more like Artificial Ignorance than Artificial intelligence. But once you get round that it actually drives quite nicely with a wheel (got a g920 currently). It feels like rFactor 2 reasons being obvious. It runs quite well for a game thats been switched to UE4 in quite a short period of time. With a few new features and some of the annoying bugs fixed then the final version of the game should be fairly decent. Cant see Motorsport games leaving it in a state where people just refuse to buy anything they make.

Only thing that does worry me about MS Games is they seem to have stuck their fingers in a heck of a lot of pies pretty early on in the companies life. Lets just hope their Indycar, BTCC, WEC games dont suffer for it.
 

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