MotoGP 22 Trailer Previews Tutorials and Training


The latest trailer for MotoGP 22 offers a look at the tutorials and training resources for the upcoming motorbike racing title.

For anyone who has tried to apply car racing strategy to motorbike racing 1:1, you've quickly realized that not everything translates between the two disciplines.

To help ease those coming from the car racing world, or those new to racing altogether, MotoGP 22 will feature revised tutorials, a MotoGP academy to help players learn track-specific technique, and a riding analysis system to provide feedback based on your in-game performance. These features were showcased in a trailer released late last week.

For those interested in these new and enhanced features, you won't have long to wait, as the title is scheduled to be released on the 21st of this month. MotoGP 22 will be released across PlayStation and Xbox consoles, Nintendo Switch, and on Steam for PC users.

Will you play MotoGP 22? Let us know your thoughts on this upcoming motorbike racing title in the comments below or visit the MotoGP Series forums.
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

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Unfortunately those with access to the pre release game are all reporting the same problems.
Massive understeer when using the front brake and terrible AI. I don't think the tutorial will fix this.

My prediction is the physics is going to be nerfed, Ride 4 all over again. It won't happen until after release...after we've paid. It's not really a prediction, it's merely stating what milestone has done before.
 
I can well believe that after hearing stories from biker friends. One lad said he was on his way home, Irish roads have lots of dips and hills so sometimes the bike can take off a bit over some of the humps. One day he was telling my how the dip was hiding a police car coming the other way, he went over a hump and did a flying wheelie past the police car, he was looking down on the roof of it.
I rode with over 15 other rider's every weekend on UK roads around Yorkshire. Rode 1000cc bikes. Fireblade and GSXR amongst the 20 odd bikes I've owned over the years. The adrenaline rush from fast group riding is like no other feeling. You don't get it in a car on the road. I do enjoy the fast SIM driving though now I don't ride anymore.
 
I can well believe that after hearing stories from biker friends. One lad said he was on his way home, Irish roads have lots of dips and hills so sometimes the bike can take off a bit over some of the humps. One day he was telling my how the dip was hiding a police car coming the other way, he went over a hump and did a flying wheelie past the police car, he was looking down on the roof of it.
https://vsgif.com/gif/3244754
:cautious:
 
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I understand your pain and frustration with Milestone. I was tempted to try Ride 4 after swearing off bike games. I am no fan of X-Box controllers! When you are learning, the AI seem to be permanently in kamikaze mode with you as the target. This is caused more by the poor performance of the player in the early stages, the AI is programmed for a competent player! It took me about 50 hours to become competent, with gear change on automatic. Once you are able to circulate reasonably consistently the AI "improves". But, as I say, there is a learning curve. Check DrAce videos, very helpful. If you do persevere, there is a good game there.
 
I don’t honestly think that’s ever going to happen, mainly because the physics and methodology of riding a two wheeled vehicle is so fundamentally different to that of driving a 4 wheeled vehicle.

Two wheelers are all about weight shifting, the resultant forces, and the equilibrium of those two which, as a rider, you sense in your inner ear, and control with the handlebars and your weight - you don’t steer a bike with the handlebars in the conventional sense, you initially use the handlebars to help shift the weight and balance of the bike, which then allows the bike to turn, and then subsequently to help control the balance and track of the turn.

Even a full ride on rig where you can lean won’t give you the balance information you need to intuitively control the bike due to the lack of g forces.

And that’s the reason I think that:

a) Motorcycle controllers don’t exist, and..

b) If they did they’d probably not be much better than a standard controller.
While you are correct with the steering aspect there's more a decent bike rig can do over a standard controller, like proper twist grip for throttle, clutch and brake levers, rear brake and gear lever for the feet. I'd accept that over using a joypad/wheel any day (it just NEEDS to be affordable for me!).

Ultimately (as you say) I don't think ANY bike sim/hardware will ever properly emulate how it feels to ride a bike for real, it just cannot be done as the entire body is used and there's so many subtle nuances of movement.
 
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Every year I hope a hardware manufacturers jumps on this genre and releases a motorbike controller. Would love that!
Well if you are on PC you have gyro controllers like the Steam controller and the Switch Pro/Dualsense then pretend you are a hamster on a novelty bike for the amusement of human's in another dimension while you play. Works for me.
 
I rode with over 15 other rider's every weekend on UK roads around Yorkshire. Rode 1000cc bikes. Fireblade and GSXR amongst the 20 odd bikes I've owned over the years. The adrenaline rush from fast group riding is like no other feeling. You don't get it in a car on the road. I do enjoy the fast SIM driving though now I don't ride anymore.
Yeah, does tend to get a bit daft. These days I only ride with one other person but I remember how 'steady' rides in the 90s in a group tended to get the opposite of steady when you've got a group of under 30s swinging dicks on Blades and ZX7Rs etc. These days I don't even bother going fast doing down the straights anymore and only give it some in the twisties. Don't really need getting caught doing twice the limit.
 
Yeah, does tend to get a bit daft. These days I only ride with one other person but I remember how 'steady' rides in the 90s in a group tended to get the opposite of steady when you've got a group of under 30s swinging dicks on Blades and ZX7Rs etc. These days I don't even bother going fast doing down the straights anymore and only give it some in the twisties. Don't really need getting caught doing twice the limit.
We were never too fast. We always had a front marker and back marker. Really organised rides. Met some great people on bike's. Probably the best memories I've ever made. I do miss it. But enjoy the car now.
 
Ride 4 is pretty much Forza Motorsport with bikes.
If Ride4 is to Motorcycle than car is to Forza... then it's not a reference for the "Turn 10" editor. :whistling:
Ride4 is a totally failed game in terms of gameplay (game refunded on steam) as it is so unrealistic and fanciful concerning the behavior of a two-wheeler: motorcycles that have no grip on the track and do not brake at 60km/h...:poop:
Ride3 always remains the Top, so it's not the number of polygons that makes the success of a title. Word of a real wise biker ! ;)
 
If Ride4 is to Motorcycle than car is to Forza... then it's not a reference for the "Turn 10" editor. :whistling:
Ride4 is a totally failed game in terms of gameplay (game refunded on steam) as it is so unrealistic and fanciful concerning the behavior of a two-wheeler: motorcycles that have no grip on the track and do not brake at 60km/h...:poop:
Ride3 always remains the Top, so it's not the number of polygons that makes the success of a title. Word of a real wise biker ! ;)
And your point is...."real" wise biker....?
 
I've been enjoying watching MotoGP highlights this year (after years of forgetting about the great racing and high speed of this series), I remember enjoying a PS2 MotoGP game (2004?) years ago, and I am racing on a gamepad right now, so I'm sort of keeping my eye on this one. Plus the series runs some great tracks, and it's a different style of racing with its own intricacies to learn, which is always fun. But I'm also aware these recent MotoGP games have been... uneven, to put it kindly. So I'm not getting my hopes up per se.
For having owned all the Milestone games (MXGP, Surpercross, MotoGP :)), I must admit that since 2020 I have asked for the refund of the games (on Steam), so bad are they in terms of gameplay. Today, the more the publisher develops its game physics, the more it degrades what was the strength of a title.
Personally, I kept all the games purchased until 2019, beyond that it's catastrophic...:(
 
And your point is...."real" wise biker....?
Retired MX rider and around the equivalent of 12 world tours on a motorcycle in open road mileage. Today rides it wisely with a 900 Kawasaki...
I'm not looking for the "simulation" side (which never exists in a game) but simply a fun close to reality, even if the game is quite arcade.
Previously Milestone did things well, now they sell us the "polys" with a lot of bugs without any gameplay or update...
 
Not having used a Xbox type controller in years, I tried the MXGP demo and found I could not smoothly keep the bike pointed straight. I'd lurch from side to side of the track while my thumbs attempted to smooth out my inputs. Either I'll have to use it lots more or find some way to slow down the joystick responses.
 
The MOTO GP games, since 2019 were all very good... at launch or after a few patches... but can't tell you if they still good after an year because Milestone is "that kind of developer" that never got things right and when they get they find a way to blew it up.
"...The MOTO GP games, since 2019 were all very good... at launch or after a few patches... but can't tell you if they still good after an year because Milestone is "that kind of developer" that never got things right and when they get they find a way to blew it up."
Here is finally someone who knows what they are talking about and sees the reality of what Milestone is today.
Here you have summarized most of what is to be said about the Editor.;)
 
Retired MX rider and around the equivalent of 12 world tours on a motorcycle in open road mileage. Today rides it wisely with a 900 Kawasaki...
I'm not looking for the "simulation" side (which never exists in a game) but simply a fun close to reality, even if the game is quite arcade.
Previously Milestone did things well, now they sell us the "polys" with a lot of bugs without any gameplay or update...
OK, we get it, you're "cool" and "experienced" and stuff. But seriously, don't do that. You might never know if you're talking to a Superbike Champion or a Moto2 rider.

Anyway...if you think Milestone doesn't offer anything more than just "eyecandy" now, please tell us what was the last good Milestone game you played, and WHY it was better from the newer ones.
 
OK, we get it, you're "cool" and "experienced" and stuff. But seriously, don't do that. You might never know if you're talking to a Superbike Champion or a Moto2 rider.

Anyway...if you think Milestone doesn't offer anything more than just "eyecandy" now, please tell us what was the last good Milestone game you played, and WHY it was better from the newer ones.
For your own information, I was a "car-motorcycle" press photographer (press test, WSBK and MotoGP) for many years, so I know most of the real riders who are really players (there are very few , moreover know that they only play from time to time), so I have no apprehension on that.;)
Everything I write is authentic, I have "given" enough professionally and I have nothing left to prove on the European scene, Pro know me well enough. It was simply my job to live and evolve in the heart of competitions, Teams, while being very close to the drivers.
Finally to answer your question, Milestone games were good until 2019, beyond this last year the gameplay became very bad and I'm not the only one to report it in the "review" columns on Steam.
When a motorbike (MotoGP, SX, MX or Ride) skids at the slightest acceleration and you don't stop at 80 km/h, it is better to turn the page and play with the old games, or to move on... ie to use his personal motorcycle.:)
My treasured and most successful games in terms of gameplay :
SX2, SX3, MXGP19, Ride3, MotoGP13 and MotoGP19.
 
Premium
Gave it a Purchase on Steam with a cheap cd key and I'm really enjoying it. Nice Graphics and handling is very good. Previous editions , I just couldn't get the bike to stay up but this 22 one is good fun and addictive.
 

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