iRacing | GT3 Porsche 911 GT3 R Set To Arrive In June

iRacing have confirmed the brand-new GT3 specification Porsche 911 GT3 R will be heading to the simulation as part of the June build update to the title.

Based on the latest generation Porsche hardware, the 911 GT3.R is the latest and greatest piece of racing technology from the German automotive giant, and will the upcoming inclusion of the car this June iRacing are set to add another key piece of content to the ever expanding and popular GT3 category of racing.

At this stage no further details about the car release have been issued by iRacing, however expect more in the way of previews and information to be shared as we close on release day in just a few weeks time.

About author
Paul Jeffrey
RaceDepartment Editor-in-Chief, occasional YouTuber, commentator and broadcaster, with a passion for motorsport on both the real and virtual racetrack.

Comments

I really like how fast they release new cars in the game. That got to be the only company to make in game content so quick ? Am I right ?
Well I think modders are not far since they can make anything without any licencing :cool:
 
I’m also quite surprised that they now manage to release new content at this rate…not something which Iracing was known for in the past. However as this is GT3 content I’ll pass.
 
IRacing GT3 class is a trap :geek: At first I thought I can just buy the cars I liked, and then I started to team up with friends for endurance events. I quickly realized that every season changed how competitive each model was and how easy each model was to drive or to setup, and ended up purchasing nearly all GT3 cars :speechless:
 
I'm a little bit sad that we have a few good racing games, but they only offer GT series cars. There is a plenty of good series with cars which never see a light on any racing games.....
Sadly, a lot of stuff that people are crying about so much end up with low participation series once they get it. Try for few weeks, realize that they can't drive the thing fast enough and move back to gentlemen car like gt3. That's the reality. iRacing has plenty of fun cars that are more niche but it's also tricky since if you don't drive them regularly then it's hard to compete and it ends in a cycle - can't compete, drive smth else (like GT3/GT4/GTE or whatever).
 
Tire model rivals rF2 (except better as it takes track temperature into account). iceRacing was like so 10 years ago :)
The tried it on my DD2 and SC2 Pro + over the past 12/13 years or so on multiple multiple wheel bases just feels like you are floating you have FFB yes but tyre surface contact no I can’t feel it sadly
 
Last edited:
I want to believe they're gonna do rain when they can do it convincingly . Lots of jabs on every iR thread, but one thing I thing I've noticed that's positively different on iRacing compared to other sims is lighting/visibility: when it's cloudy in iRacing it's actually a noticeable thing that evolves...i.e. partly cloudy actually means occasionally the clouds will cast shadows on the track, so it can mess with you and nailing apexes when visibility is reduced. I've never noticed this in any other sim, or at least to the extent it happens in iRacing (most other sims, cloudy just means slightly darker). Same with HDR enabled (even without an HDR monitor it's a noticable difference: driving with the sun in view significantly messes with visibility) and night races.

*Please note this isn't "my sim is better than your sim" nonsense, as I play several of them and appreciate each for the things they get right.

The tried it on my DD2 and SC2 Pro + over the past 12/13 years or so on multiple multiple wheel bases just feels like you are floating you have FFB yes but tyre surface contact no I can’t feel it sadly

Every car feels that way or only specific ones? I know the floaty feeling you're talking about, but not all the cars feel like that IMO.
 
Last edited:
Tire model rivals rF2 (except better as it takes track temperature into account). iceRacing was like so 10 years ago :)

The tire model is far behind that of ACC, the current undisputed benchmark for GT3. It is so good you don't have to worry about tire pressures, everyone is running the lowest in iRacing, no matter the temperature ... lol

That being said, happy to see the GT3R in iRacing finally. Why it has taken this long is a bit of a mystery.

There are still a few physics anomalies that need to be looked at in iRacing. Why are faster lap times always achieved with maximum ABS on the Lambo for example ?
 
Last edited:
How could you Say rF2 doesn't take the track temp in account ??
You clearly don't know what you talk about...
rF2 only takes ambient temperature. But iRacing also calculates places where that are in shadow, so the track is much colder at one spot than another thats in the sunlight.
 

Racing Games News information

Author
Paul Jeffrey
Views
3,994
Comments
21
Last update

Share this racing games news

Top