Interlagos and Mysterious New Car Coming to RaceRoom Racing Experience

RaceRoom Racing Experience will soon be getting new content, including the Interlagos circuit and a new open wheel car.

RaceRoom has used the 28th anniversary of the passing of Brazilian racing superstar Ayrton Senna to announce that the most famous Brazilian racing circuit in the world is soon to join their title.

Interlagos​

Autódromo José Carlos Pace, better known simply as Interlagos, is the hilly and windy circuit home to the Formula 1 Brazilian Grand Prix. No date has yet been confirmed for this release, though RaceRoom is typically quick between their announcement and release dates.

Interlagos.jpg


Mysterious New Car​

What may steal the headlines for RaceRoom from this announcement, however, is the blurry shape below the Senna tribute. Clearly an open wheel race car, this could very well be a modern Formula 1 inspired car.

There was no direct mention of what this car is in the announcement text, but a halo can be made out, and perhaps a rounded rear wing similar to the 2022 cars. RaceRoom offers a wide range of cars, but modern F1-inspired cars have been notably absent, so fans of the title will be hoping this new car does turn out to be a recent version of a Formula 1 car.

This news comes shortly after the release of the 2021 WTCR cars for RaceRoom, and shows that the development team is still hard at work behind the scenes of the racing title that will celebrate the 10th anniversary of its release next February.

Will you drive Interlagos in RaceRoom? Would you like to see more modern F1-inspired cars in the title? Let us know your thoughts on Twitter at @RaceDepartment or in the comments below!
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

Give it a rest. We all know you don't want to use it anymore.

As a VR user I think it looks better than ACC if you've not got a 3090. Yeah it's a little bit 'flat' with the lighting but it's sharp and most importantly - immersive.

Interlagos is great track and welcome addition.
ACC looks even terrible with an 3090, I can tell out of experience, so you really took the worst VR comparison, that's not fair. ACC is just flawed with it's choice for UE.

A fair comparison would be AMS2, and AMS2 in VR blows RR away on all subjects.
 
Premium
Raceroom still checks many boxes for me. I have all the cars and tracks and enjoy playing the game. My current active sims include ACC, AMS2, RaceRoom, F1 2021, Rally 2.0, and I am in the process of reinstalling AC because Mike said it's his number 1 game his recent SR604 video.

If will be interesting to see the mystery content. It has to be a car Senna drove, right?
 
You mean NO UE? ;) UE is the most terrible engine for race sims, because it doesn't work properly with VR.

But let's hope that this is the last update for RaceRoom so that we can have a RR2 announcement soon. This sim had it's best time, it needs a new engine with proper VR support/better graphics; everything modernized.
It's fine for VR, it's just that VR needs to be factored into the development right from the beginning, and not just shoehorned in at a later stage of development, as seems to be what happened with ACC.
 
ACC looks even terrible with an 3090, I can tell out of experience, so you really took the worst VR comparison, that's not fair. ACC is just flawed with it's choice for UE.

A fair comparison would be AMS2, and AMS2 in VR blows RR away on all subjects.
Volumetric fog off, cars visibility 12-14, switch off mirrors (or low fps one), textures spectacular, foliage medium, all anti aliasing types out, resolution at least 2800-2900x2xxx per eye. It will look and run decent. It will run 89.7 fps avg minimum and look great. Good CPU is important in ACC to maintain high average fps in VR. I run 5800x boosting to 4925 mhz and 3800 mhz ram with tightened timings, raced yesterday at Zandvoort on multiplayer and got 89.9 fps avg. on Reverb G2 and 84% steam resolution. GPU is o/c uv RTX 3080. iRacing looks much worse in comparison.
On UE4 there's KartKraft which drives and looks wonderful in VR.
 
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Dont need another F1 2022 Car.:( The car that Reiza released in AMS2 is great . :thumbsup: Is a bit of copying at reiza and then releasing it:O_o:
The point is that F1 is popular. People want to drive the modern ones. If your sim doesn't include the 2022 one (with big changes as the ground effect return), you're going to launch another sim. With as many content as RRE and, as many mentionnee, additional feaymtures (weather and n&d cycle) And you'll probably stay on that sim. Not all of simr1cers will do that but no providing a modern F1 is a risk for RRE of losing its players base.

It's a common situation in business, you don't need to enter a market, it may be unuseful and unsuccessful, but you have to enter it because all your competitors are in, for the same reason.
 
A bit off topic, but whatever. Lots of people asking for DX11, DX12 because R3E looks out of date don't realize that such a change won't do pretty much anything for the graphics.

I don't play R3E because of the performance (stuttering) I get is just bad, especially with lots of cars nearby, even with a decent CPU such as the 5600X (tested again yesterday). I ask for DX11 or newer because I want more efficient hardware utilization so I won't get that ugly sudden stutter when lots of cars enter my field of view.

If you wait for DX11 or others because of the graphics, I don't think it's going to help much. Even the models in R3E are lower quality, not even DX13 would help with that. That is why I don't think this sim would just switch over to UE4 or anything like it was rumored years ago with GTR3. Just look at the new RS3 LMS for example, even the Audi logo on the steering wheel is blocky, not round. For a decent graphics upgrade too much stuff would need to be reworked.

I think R3E will get content until it is sustainable (they have the metrics). I honestly don't expect any revolution in R3E, I would rather expect a new title being developed slowly behind the scenes if anything.
 
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Raceroom is still a top sim for me, had some amazing ranked racing in the wtcr cars the way the handles still feels way better than any other sim imo.
No performance issues on my pc either runs perfect.
Yeah other sims have better graphics but who cares if the cars handle great and the racing is great fun :)
Will probably end up buying this dlc content as the prices are pretty fair imo couple of quid for a car.
 
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Raceroom is still a top sim for me, had some amazing ranked racing in the wtcr cars they way the handles still feels way better than any other sim imo.
No performance issues on my pc either runs perfect.
Yeah other sims have better graphics but who cares if the cars handle great and the racing is great fun :)
Will probably end up buying this dlc content as the prices are pretty fair imo couple of quid for a car.
The TCRs really are the crown jewel of RaceRoom, they drive so much better than anything else in that game. Imagine if they'd spent the time making a stand-alone WTCR game with career progression from 2018-2021, with all the actual tracks?
 
A bit off topic, but whatever. Lots of people asking for DX11, DX12 because R3E looks out of date don't realize that such a change won't do pretty much anything for the graphics.

I don't play R3E because of the performance (stuttering) I get is just bad, especially with lots of cars nearby, even with a decent CPU such as the 5600X (tested again yesterday). I ask for DX11 or newer because I want more efficient hardware utilization so I won't get that ugly sudden stutter when lots of cars enter my field of view.

If you wait for DX11 or others because of the graphics, I don't think it's going to help much. Even the models in R3E are lower quality, not even DX13 would help with that. That is why I don't think this sim would just switch over to UE4 or anything like it was rumored years ago with GTR3. Just look at the new RS3 LMS for example, even the Audi logo on the steering wheel is blocky, not round. For a decent graphics upgrade too much stuff would need to be reworked.

I think R3E will get content until it is sustainable (they have the metrics). I honestly don't expect any revolution in R3E, I would rather expect a new title being developed slowly behind the scenes if anything.
I once had stuttering issues with R3E, which were eventually solved by removing the profile files, don’t think it was all of them, it had to something with the graphics cache iirc. After that it ran smooth. Happened again, but again fixed in a jiffy. R3E has been running smooth for years, so if you have an issue it is not strictly a R3E problem. I‘ve had all kinds of strange performance issues in the past based on hardware combinations. Some games would get issues if my PC was set up for dual monitor, even if the second screen was off.

If you encounter these issues, always check drivers and peripherals. See if the game acts up with no peripherals, etc. Same for background programs. Also sometimes booting your system in Save mode can iron out certain issues (just like cleaning up the registry file and if using a HDD defragmenting). Last but not least verify the install via Steam.

Of course if it is the only game…it is probably the game, but still sometimes it is the combination.
 
I once had stuttering issues with R3E, which were eventually solved by removing the profile files, don’t think it was all of them, it had to something with the graphics cache iirc. After that it ran smooth. Happened again, but again fixed in a jiffy. R3E has been running smooth for years, so if you have an issue it is not strictly a R3E problem. I‘ve had all kinds of strange performance issues in the past based on hardware combinations. Some games would get issues if my PC was set up for dual monitor, even if the second screen was off.

If you encounter these issues, always check drivers and peripherals. See if the game acts up with no peripherals, etc. Same for background programs. Also sometimes booting your system in Save mode can iron out certain issues (just like cleaning up the registry file and if using a HDD defragmenting). Last but not least verify the install via Steam.

Of course if it is the only game…it is probably the game, but still sometimes it is the combination.
It's R3E, throughout multiple hardware configurations and Windows installs. The issue is clear, R3E maxes out a single thread and when extra workload comes (like slow corners with lots of cars in view) it stutters hard. Shadows are very heavy on the CPU. But of course I refuse to make it look like from 2005 and play like that. Compared to ACC for example, which is also very heavy on the CPU, there is one big difference. While in ACC framerates go down smoothly, in R3E they are extremely sudden often with inconsistent frametimes. And if you are a person who notices a single frame being out of place, sudden 90 to 60 drops that takes 2 seconds are extremely visible. This last point is also important because many people say it runs smoothly, but not everyone is sensitive to frametime fluctuations. I, very unfortunately, am.
 
A bit off topic, but whatever. Lots of people asking for DX11, DX12 because R3E looks out of date don't realize that such a change won't do pretty much anything for the graphics.
Fully agree - and this is the first post in this thread that does point to the fact that a "simple" update of the DX API doesnt nessesarily result in better graphics.
But the mandatory repeated outpourings about Raceroom that "We want DX 10, 11 or 12" does only reveal that people dont have a clue about what they are talking about here.:rolleyes:

For me Raceroom does look pretty reasonable - CatsAreTheWorstDogs :roflmao:
 
Im guessing its an updated F4 spec car with new halo.

RRE is one of the best sims out there for VR users as its less demanding but still looks great and immersive

Plus people asking for UE5 engine? god no, it absolutely sucks in VR. And yes DX upgrades dont magically update graphics lol. it doesnt work like that....
 
Volumetric fog off, cars visibility 12-14, switch off mirrors (or low fps one), textures spectacular, foliage medium, all anti aliasing types out, resolution at least 2800-2900x2xxx per eye. It will look and run decent. It will run 89.7 fps avg minimum and look great. Good CPU is important in ACC to maintain high average fps in VR. I run 5800x boosting to 4925 mhz and 3800 mhz ram with tightened timings, raced yesterday at Zandvoort on multiplayer and got 89.9 fps avg. on Reverb G2 and 84% steam resolution. GPU is o/c uv RTX 3080. iRacing looks much worse in comparison.
On UE4 there's KartKraft which drives and looks wonderful in VR.
iRacing looks also terrible in 2D, it simply outdated. I also got ACC running at 90fps, your settings are quite similair to what you describe. I got a 12th gen i7(12700) 3080TI, but compared to AMS2/AC/RF2 ACC simply looks and runs terrible in VR. I did all the tweaking. It doesn't even come a little bit close to AMS2(which I got running with foveated rendering, it looks awesome)2. UE is simply an terrible engine for VR, the consensus is also like I describe, that the VR experience for you is acceptable in ACC is good for you, but that is not what most people think about it. I think it's terrible and that it will maybe be OK with a 4090(to get closer to AMS2 level).

Edit: I just see now that you have mirrors turned off, that's exactly my point, you reduce the graphics THAT far. For me that's not acceptable at all, I even run AMS2 with extra high resolution mirrors settings(enhanced mirrors, they looks awesome and move together with your head in VR and can be tweaked per car manually), how can you simrace without mirrors? And that with an 3080! That proves exactly my point, ACC is terrible in VR.
 
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It's fine for VR, it's just that VR needs to be factored into the development right from the beginning, and not just shoehorned in at a later stage of development, as seems to be what happened with ACC.
How do you know that it would have been good if "VR was to be factored into the development right from the beginning"? Kind of a strange assumption with zero facts to back up that statement.

UE is simply not good for VR because of deferred rendering, you need a good engine with forward rendering to give good results in VR. If you enable forward rendering in UE, almost all important graphical effects need to be turned off which makes the engine close to unusable in forward rendering. For that reason UE is simply not good for sim racing in VR.
 
Will you drive Interlagos in RaceRoom? Would you like to see more modern F1-inspired cars in the title?

Good to see more content coming to the title, but I will be passing on this content as I already have this combo in 2 other sims.

Both with a more immersive driving experience, with day to night transition, dynamic track heating, loose surface physics...and one with dynamic weather.

That's why I still play Project Cars 2 the most...
 
It's R3E, throughout multiple hardware configurations and Windows installs. The issue is clear, R3E maxes out a single thread and when extra workload comes (like slow corners with lots of cars in view) it stutters hard. Shadows are very heavy on the CPU. But of course I refuse to make it look like from 2005 and play like that. Compared to ACC for example, which is also very heavy on the CPU, there is one big difference. While in ACC framerates go down smoothly, in R3E they are extremely sudden often with inconsistent frametimes. And if you are a person who notices a single frame being out of place, sudden 90 to 60 drops that takes 2 seconds are extremely visible. This last point is also important because many people say it runs smoothly, but not everyone is sensitive to frametime fluctuations. I, very unfortunately, am.
Hard to argue as I can’t replicate what you are describing.
As for being sensitive to frame drops or timing, I have stopped playing various games (KT engine for imstance, but also HEAT series seemed to suffer this consistently) so it is not like I am not sensitive for the issue.

Not trying to push the argument either way.
I still find Raceroom one of the more enjoyable racing games out there.
 
Hard to argue as I can’t replicate what you are describing.
As for being sensitive to frame drops or timing, I have stopped playing various games (KT engine for imstance, but also HEAT series seemed to suffer this consistently) so it is not like I am not sensitive for the issue.

Not trying to push the argument either way.
I still find Raceroom one of the more enjoyable racing games out there.
Yeah, it's not even all tracks that are badly affected. I usually test it at Silverstone with a full grid WTCR 2018 cars starting from last and it's especially bad in the Village - Loop - Aintree complex. I did upload screenshots about my frametimes, I think here on RD as well, but especially in the Sector 3 forums - search username SoloWingX there if you are curious. I also tested running the game with DXVK a couple months ago (runs DirectX applications via Vulkan) and the performance issue was gone, super smooth gameplay in the same scenario, but on my AMD machine it came with graphical artifacts so again, not a solution.

Previously I had a Ryzen 5 2600 CPU and it was unplayable, in the same scenario I was getting drops in the high 30s, low 40s. With the Ryzen 5 5600X, which is a lot stronger in single core performance, I don't get drops below 60 really, but the drops are still very visible. Now I read about people on the forums praising the Ryzen 7 5800X3D that it's incredible for games, and R3E is also super smooth with it, but... should we really need such hardware for a game like this? :D
 

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