Gran Turismo 7 1.19 Update Adds Three New Cars

Gran Turismo 7 Update.jpg
Gran Turismo 7 has been updated to version 1.19, and offers players three new cars.

The latest update for Polyphone Digital's Gran Turismo 7 is available now to players. Version 1.19 adds three new cars to the racing game: the 1954 Maserati A6GCS/53 Spyder, the 1984 Nissan Skyline Super Silhouette Group 5, and the 2013 Porsche 918 Spyder.

The Maserati A6GCS/53 Spyder is approaching 70 years old, but its gorgeous lines are timeless. A 170 horsepower engine output is very modest in modern terms, but was sufficient for this car to be successful as a racecar in the 1950's.

The newly added Nissan Skyline Super Silhouette Group 5 calls back to a time in automotive racing history where analog systems still reigned, but performance far exceeded cars like the aforementioned Maserati. Group 5 race cars were loud and fast, and demanded nearly constant efforts from the driver to control wheel spin.

Lastly, the Porsche 918 Spyder was among the three big hypercars from nearly a decade ago, alongside the McLaren P1 and LaFerrari. The V8 engine is supplemented by electric motors for a total power output of 875 horsepower. This huge output was transferred to all four wheels via Porsche's 7-speed dual clutch PDK transmission.

Have you tried any of these cars yet? Which would you be most excited to try? Let us know in the comments below.
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

I'm waiting for the day a PC developer puts out a racing title with real physics, modern gfx, and a progression system like GT, TOCA, GT2/Legends etc.......

I would pay a premium for that gem.
Usually the hardcore simulating racer doesnt search for career progression
This kind of progression is more appealing for the casual racer that likes a easier to handle simcade
 
Usually the hardcore simulating racer doesnt search for career progression
This kind of progression is more appealing for the casual racer that likes a easier to handle simcade
this. unfortunatelly.
because there are some simracers that would love to have both worlds.
but for the likes of Turn10 and PD it's not worth it to invest quite the amount of resources to create top notch physics while also having a cool career progression and for the likes of Kunos it's not worth it to invest resources into making a AAA-production career when most of their playerbase is mostly online-simracing.
so both sides pick to focus on the aspect they feel is most important.
physics are most important for a studio like kunos.
career progression, number of cars and visuals are most important for Turn10 or PD.
 
Last edited:
Well.... Many successful sim titles over the years have had progression as well as online. You'd think with better tech these days, it wouldn't be too much to do. I really only race online anymore, but sometimes it would be fun/relaxing to just mindlessly run through level up cars/tracks.
 

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