Founder and CEO Ian Bell Announces Departure from Slightly Mad Studios

Ian Bell Leaves Slightly Mad 01.jpg
Ian Bell, who founded Slightly Mad Studios more than a decade ago, has announced that he is leaving the company.

It’s been a rocky past couple of years for game developer Slightly Mad Studios. The third installment of their successful Project CARS series, along with a licensed game adaption of the Fast & Furious movie franchise, were released in 2020 to tepid reviews. More recently, development work on the mobile version of the Project CARS series was shut down. And now, CEO Ian Bell is departing the company.


Slightly Mad Studios, which was purchased by Codemasters in late 2019, was founded in 2009. Best known in the sim racing world for their work on the Project CARS franchise, SMS also brought us Need for Speed: Shift, Test Drive: Ferrari Racing Legends, and Red Bull Air Race among others.

What Ian’s departure means for the future of the studio remains to be seen. As CEO, his vision for the company he started more than a decade ago strongly shaped the organization’s focus. The award-winning Project CARS game series trended away from its Community Assisted Racing Simulator theme over time, specifically in the most recent installment, to the dismay of many fans of the series. We’ll have to wait and see whether the new ownership and management structure will mean a return to the original intent of the series.

Also unknown is what lies ahead for Bell. His Twitter handle at the moment simply reads “Free Entity. Look out for TherapyGlobal”. Although many releases under the SMS name have been polarizing, his marketing and business development skills have been instrumental in building a successful business out of a niche passion, so expect to see Ian’s name in the gaming industry again soon.

Let us know your thoughts on this move. Was Bell the linchpin that made Slightly Mad as successful as it has been, or does the move away from his leadership hold the possibility of better things to come?
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

He is the template that now the others are following: Start by being a modder/ small time dev, Create game franchise in simracing, then sell out big.

Personally,i just wish we could have an opened version of the madness engine. Its possibly the best racing game engine out there.
 
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I thoroughly enjoyed the road to developing pCARS 1 (in a small way) and was very pleased with the return on investment.
IMHO pCARS 2 should have been more polished and remains an example of 'if only' while pCARS 3 was rubbish.
Shame the time wasted on pCARS 3 wasn't invested in pCARS 2.5.......:O_o:
 
He is the template that now the others are following: Start by being a modder/ small time dev, Create game franchise in simracing, then sell out big.

Personally,i just wish we could have an opened version of the madness engine. Its possibly the best racing game engine out there.
Honestly, it is the best thing about PCARS :laugh:
 
Good riddance and good luck. He was taking the entire company in a REALLY weird direction specially after Pcars 2 with his "console" and Pcars 3 and the weird statements he made, wonder what will he do next.
 
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earned some unexpected pocketmoney by supporting / crowdfunding C.A.R.S. which turned into Project Cars the very first week it came out. Could still kick myself for investing only 10 Euros, I think over the years I got somewhere between 150 and 250 Euros back on the initial investment, should have gone for the 10,000 Euro investment that was on offer as well ;) fun fact: never bought a copy of the game, though, as development clearly went in a direction I did not support. Still rmemeber testing the very first car (Gumpert Apollo) on some fancy mountainous test track. Don't even know if either of them made it into the final release.

Yup! I planned to go in with 1000EUR, but didn't get answers to a couple of questions I had regarding the investment thing...
Oh well. Can't lose money I never had! :)
 
Well i will just say this, not too long ago there was a sim racing channel who caught Ian Bell acting in ways a CEO of a major game developer probably shouldn't. If you do some searching, the guy running that channel can be found giving 5-star reviews on Google to various attorneys in his area a few months after the incident. I'm not sure if the dates match up 100% but where there's smoke...
 
I really enjoyed Project Cars 1 and 2. Mainly from an immersion point of view. Daytona at sunrise is epic in the group c cars and for that I forgive some of the problems the games suffered from. A race at Spa in pouring rain was insane, just as you imagine the real thing.

You could see what was happening with the buyouts. They wanted that graphics and game engine. As long as it’a used properly I don’t mind! Lol.

I think the financial mistake they made was pursuing the console and mobile market. Should have just left it alone.

Yes a controversial figure but brought the sim racing genre forwards (I always remember the reactions on here to the first few screenshots) and that’s got to be a good thing.

Visually I think I actually prefer this one over unreal it just seems more natural in it’s rendering but could just be me.
 
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Well i will just say this, not too long ago there was a sim racing channel who caught Ian Bell acting in ways a CEO of a major game developer probably shouldn't. If you do some searching, the guy running that channel can be found giving 5-star reviews on Google to various attorneys in his area a few months after the incident. I'm not sure if the dates match up 100% but where there's smoke...

The modern way... Throwing out vague statements that can allude to one thing or another, that makes people think, talk and one feather gets turned into 5 hens (as we say where I come from), without any real way of defending or "defending" from it, as it was all very vague and down to others interpretation.
 
Its always amazed me how many people have nothing but hate for him. He may have done some controversial things, but for me I will always appreciate the original mod he was involved with for EA's F1 series, GTR, and GTR2. I've been sim racing since the early 90's, and before the GTR stuff there was only F1, Nascar, and Indycar sim's. The GTR mod started us on our way to being able to race the vast array of other series we have now, and gave race sim modding its start. As for PCars, I was disappointed with the final product some what, but after the investment I made, and the return, it didn't cost me anything, in fact I made money on it. PCars2 I liked a lot better. PCars3 I didn't bother with because the prerelease hype, and the reviews gave me a feeling it wasn't for me. Its funny, if you could travel back in time to 2002, and look at a racing forum from that time, you would see nothing but praise for Ian. Times change I guess.
 

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