Forza Horizon 5 | Series 5 Update

forza horizon 5 nissan gtr nismo.jpg
Playground Games has released a new update to Forza Horizon 5, with new content, features, bug fixes, and improvements.

This update is available for both Xbox and PC players and it features the Nissan GT-R Nismo, along with body kit and body modifications. This is another great addition to the game, having seen the 2005 MG Xpower SV-R introduced last month.

Forza Horizon 5 (FH5) is constantly being updated and improved and even though it only feels like the launch of the game was yesterday, this update sees the introduction of series 5!

Series 5: Horizon Rush Takeover will feature a new Festival Playlist and will focus on PR stunts and will include plenty of content for players to explore and rewards to collect.

Some of the highlights of Forza Series 5 are:
  • A huge stunt park installed in El Estadio, or Forza Horizon 5's massive stadium
  • 16 brand-new PR Stunts, with four Trailblazers, Danger Signs, Speed Traps, and Speed Zones added to the map
  • Some of these PR Stunts are temporary for Series 5, but others are permanent additions to the map
  • Unique Accolades and challenges related to the world changes and the stunt park
  • Festival Playlist additions
  • New cosmetics and rewards
  • EventLab additions
There’s a host of new cars to talk about and a list of features and bug fixes that are as long as your arm!

Here’s a list of new cars that can are available through the Festival Playlist:
  • 1965 Mini Cooper S Forza Edition
  • 2018 KTM X-Bow GTR
  • 2019 Toyota 4Runner TRD pro
  • 2010 Noble M600
  • 2020 Nissan GT-R Nismo
There’s four addition cars available via DLC:
  • 1986 Ford Mustang SVO
  • 2020 Toyota Tundra TRD Pro
  • 2004 Noble M400
  • 2017 Ferrari 488 Challenge
General Bug Fixes
  • Improved Livery Editor UI when using layers to not hide the layer contents
  • Fixed Manufacturer rewards for new Series 4 Manufacturers
  • Fixed Street Racing perk only working on Road Races
  • Improved Car Collection navigation
  • Fixed issue where HUD would sometimes not appear in Freeroam
  • Fixed issue where player was unable to change their Radio Station
  • Updated Logo on Horizon Race Suit to use FH5 rather than FH4
  • Fixed issue where screen water droplets effect could persist after it's stopped raining
  • Auto-complete broken Festival Playlist challenges from Series 1 and 2:
  • Series 1 Dailies: Crowd-Pleaser, Wash for 20 Seconds, Explorer, Riveting, Zoomies, Triple Drop, Go Wild
  • Series 1 Weeklies: A True Super GT, I Wanna Be a Rock Star
  • Series 1 Collectable: Gotta Smash 'Em All
  • Series 2 Treasure Hunt (Season 1)
  • The prompt informing players of an incoming Season change will now appear in Horizon Life
  • Fixed an issue that could cause the sky to not update after a Street Race, leaving future races at night (but without headlights)
  • Fixed incorrect player name voice over in Spanish
  • Final Checkpoint flares now appear in Street Race Rival events
  • Time of Day is now paused in Photo Mode
  • Fixed an issue where some players could lose credits after getting bid failed error message in the Auction House
Multiplayer Fixes
  • Fixed issue whilst joining events when already in a Convoy
  • Fixed minor notification not always displaying the correct car restrictions in Horizon Tour
  • Fixed issue where Horizon Tour would appear as already completed in a series, and cause players to lose their Tour points on historic Series
  • Fixed issue where expired Horizon Arcade events from appearing on the map
  • Fixed issue where Horizon Arcade HUD could display incorrect time in Mini Missions
  • Fixed scoreboard not updating in Team King when in collapsed state
  • Fixed some bad Eliminator car drop locations
  • Added more responses to LINK Phrases
  • Fixed an issue that could cause the "Finding a session" message to persist on screen
  • Fixed an issue that could result in a leader-less convoy
  • Improvements to civilian traffic synchronization
  • Fixed an issue that could cause civilian traffic to not appear after an online event
  • Fixed an issue that could prevent civilian traffic cars appearing in street races
  • Fixed connection issues that could occur after resuming from a suspended state
  • Players are now offered the choice of whether to stay in a convoy created by Link after the event has been completed
Cars
  • Fixed Nissan Dakar car part visibility issue
  • Fixed BMW 1 Series gauge lighting bug
  • Fixed GMC Jimmy not showing visual roll cage upgrade part
  • Corrected Car Name from Zenvo TS1 to ST1
  • Fixed an issue affecting the bump stop physics when a car is running extremely short suspension travel
  • Fixed an issue where the Ferrari 575 and 599GTO sounded the wrong way round
About author
Damian Reed
PC geek, gamer, content creator, and passionate sim racer.
I live life a 1/4 mile at a time, it takes me ages to get anywhere!

Comments

Thank you, Damian.

That was a long list, of good stuff.
Christmas for Forza fanatics, then..
Nine new cars.... :D
 
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Looks like there's still no fix for my Fanatec wheel crashing the game. I don't like using a controller and downgrading the drivers means I can't use Fanalab at all. I'm giving up hope of it being fixed, wasted a lot of money on the ultimate version too.
 
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I bought in Steam, saw way too many issues and refunded.
Maybe it's just me but I thought the ffb was about the worst of any game.
Driving on tarmac there was nothing, just a vague hint of opposition when going around tight corners.
Even the Grid games are more enjoyable! No, I'm not buying them either!
 
Looks like there's still no fix for my Fanatec wheel crashing the game. I don't like using a controller and downgrading the drivers means I can't use Fanalab at all. I'm giving up hope of it being fixed, wasted a lot of money on the ultimate version too.
I'm having the same issues.
 
I had big hopes for this series when it started but its such a throwaway title imo, i have played each one less and less.

Would love a more sim focused open world game, with VR and decent FFB.

I enjoyed previous installations of the game but this become such a grind fest with no intelligent progress system
 
I bought in Steam, saw way too many issues and refunded.
Maybe it's just me but I thought the ffb was about the worst of any game.
Driving on tarmac there was nothing, just a vague hint of opposition when going around tight corners.
Even the Grid games are more enjoyable! No, I'm not buying them either!
not sure, I thought that Forza Horizon 5 was a really perfect balance for arcade style game , compared to something like Grid2019, I find it a lot better
but YMMW I suppose
 
I don't have any problem with the FFB. Could it provide more detail? Sure. Does it tell me what's happening, letting me keep the rear end where I want it? Yep. Road racing or drifting is all manageable.

Too bad about the sucky Fanatec support, though. I'd prefer to use current drivers rather than dropping back to something like 346 (which in turn affects how the wheel is recognized in other games).
 
Well, I've got a Fanatec and Forza 5 sucked. Like super WTF crazy crap. I was trying to work out what I've done wrong, the game CAN'T be like this. But nope, wasn't me.
Is it a thing with Fanatec wheels? Does anyone have solid info?
 
Is sc2 officially supported by now?
No, but I get decent FFB with Forza EmuWheel and runs quite stable now. In my case it wasn't easy to set this up and I had to manually tweak the configuration.json so every device is listed. The goal is to mute all devices before launch so FH5 just see the vJoy-device with all peripherals in one. The FFB was very strange with my wireless Ascher-wheel, which also only works with tools like JoyToKey, but no problem with my Turn Racing over USB. My other stuff (GS-5, G-Belt, 3 buttkickers) are also working like a charm and no trouble getting those to run with Sim Commander and SimHub.
 
I had issues with my Fanatec wheel when the game launched but it runs perfectly since they patched it.
It doesn't feel great or anything, but it's serviceable for the 2 hours a month I play the game :p
 

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