Ferrari To Be Part of DTM Pack in RaceRoom

Ferrari Joins RaceRoom.jpg
RaceRoom is continuing the path of interesting announcements: Just a day after the release of a brand-new version of the Indianapolis Motor Speedway, complete with the oval layout, the sim’s social media accounts posted about the addition of a certain Italian manufacturer to their roster – none other than Ferrari! The legendary Scuderia has been missing from RaceRoom thus far, but will be on board with the Ferrari 488 GT3 Evo soon.

It is not clear yet if the car is going to be the only vehicle by the Italian manufacturer to join the sim’s car roster – it is certain that the 488 GT3 Evo is going to come as part of a new DTM pack, however. Since the 2021 season, GT3 cars have replaced the previous Class 1 vehicles in the championship, the exclusive deal with the DTM means RaceRoom is adjusting accordingly and will bring the cars to the sim. No date has been given yet.

The interesting question is if the 488 GT3 Evo is going to be the only Ferrari car to come to RaceRoom - though the short announcement video posted on social media suggests more to come. RaceRoom contains various historic vehicles that would see Ferrari cars as a welcome addition. Also, there are no official Formula 1 cars in the sim – it remains to be seen if the Italians are willing to license their most important category of cars to RR, however. Apart from the Codemasters F1 games, the only other sim to feature officially licensed Ferrari F1 cars is Assetto Corsa – and the most recent vehicle in the sim is 2017’s SF70H.

What do you think? Is this announcement a sign of more things to come? Which Ferrari cars would you like to see in RaceRoom? Let us know in the comments!

About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

I agree with everything but the day night cycle bit. As the RaceRoom devs keep saying... the game engine they use doesn't support more than one source of light. Therefore, no possibility of night racing until RaceRoom gets a fundamental rewrite or Sector 3 releases a new game. Period. It's unfortunate, but it's the way it is. Besides, most racing series don't race at night anyway, so it's less of a hindrance than you might think.
Still strange that their version of the gMotor 1 engine only supports one light source. While rFactor 1 with the same base engine from 2005 could handle day/night cycles and could have about 20 lights sources. Even some basic rain code was in there, for those who managed to tweak the original EXE so it was enabled.
 
Still strange that their version of the gMotor 1 engine only supports one light source. While rFactor 1 with the same base engine from 2005 could handle day/night cycles and could have about 20 lights sources. Even some basic rain code was in there, for those who managed to tweak the original EXE so it was enabled.
They don't use the graphics engine from ISImotor 2.0, they wrote their own but the original developers have since left. Even the ISImotor physics have been largely rewritten by now. It doesn't really have much to do with rFactor 1 any more.
 
When this game launched 20 so yrs ago (sarcasm)
It had, at that time a modern Mini Cooper S available in a hot lap competition....not sure why it never made it to the title?
As it was one of my favorite cars to race online in Race07
It was just a straight conversion of the Race 07 model for that competition. They didn't even call it "Mini" in the game.
 
Except it doesn't run well. From the current active sims it runs the worst on my system. It is very single core limited on the CPU side and even my Ryzen 5 5600X doesn't eliminate all the stuttering on the most "demanding" tracks. In comparison ACC is butter smooth, even with 30 AI.

Edit: Running it on Vulkan (DXVK) makes it a lot smoother on my system for example, but it comes with artifacts. But it kind of proves that on my system DX9 is holding it back, by a great margin.
Interesting. And kinda weird, given I have a much weaker system but don't struggle with stuttering (although I'm nowhere near max settings, so there's that). Other than people I've heard complaining about VR in R3E being tough on their system, yours is the first complaint I've heard like that. Given R3E's age, it makes sense it might be single core limited, though. Whereas ACC would be more multithreaded. Hmm.

I also learned something about Raceroom today - I didn't know you could run it under Vulkan! Too bad there's artifacts, but maybe Sector 3 should optimize this and transition to it over time.
 
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I mean... it is a DTM GT3, which isn't identical, and you can't race a Ferrari GT3 at Norisring in ACC. But I get what you're saying. AMS2 suffers from the same issue. Every sim doesn't (or shouldn't) need to do GT3 cars!

Why? The engine runs well on almost any PC imaginable, provides well-refined physics, netcode that permits contact, actually solid AI racing, and more. Personally, I'm happy to let Raceroom develop on its own terms and keep a single well-functioning platform to which they can add content as they wish over time. If I want extra fancy lighting (which is really all the more modern graphical engines provide) I can play something else!
Releasing a racing game without GT3 cars nowadays is pretty much a commercial suicide. As sad as it can be (I'm not a huge fan of GT3 cars), online races are mostly using GT3 cars and they're also largely dominating the offline stats.

Personally, I have a totally different idea of the ideal racing game because I'm an old fart who loves these loud petrol engines from the 60's, 70's, 80's etc :D
But what would be the point of paying these stratospheric licensing costs if almost nobody plays this game anyway? ;)
 
Releasing a racing game without GT3 cars nowadays is pretty much a commercial suicide. As sad as it can be (I'm not a huge fan of GT3 cars), online races are mostly using GT3 cars and they're also largely dominating the offline stats.
Appreciate your perspective! I'm sure the statistics show this to be true about the popularity of GT3. This makes sense to me.

But I also suspect that with a really high-quality immersive experience (without bugs and is well-optimized) for another series in the mould of Grand Prix Legends, early 2000s NASCAR games and Codies F1, you'd get a surprisingly high number of sales. I might be 100% wrong, of course. But there is a self-fulfilling prophecy in the stats: most sims provide GT3 cars, the most in-depth and complete game on the market provides only GT3 cars (ACC), and GT3s are easy to hop into, so it'd be surprising if GT3 weren't most popular. There's also a competitive advantage issue: when iRacing and ACC and Raceroom provide solid GT3 experiences, being another sim for the same type of car means you have to compete with them on their turf, as opposed to offering a fundamentally different experience for a different niche of consumer demand. Break people out of their GT3 'rut' and you might be surprised.

This is getting wayyy off topic though, so I think I'll leave it there. :p
 
I totally agree with you about the alternative way. In Raceroom case, it probably doesn't fit with its own roots, which maintains some long time partnerships with modern series like WTCR, DTM, ADAC GT Masters, etc...

Basically, this is the main problem for most sims since the beginning (GPL and Rally Trophy were exceptions), the experience they provide is usually inspired by the current real life series as this is what most sim racers are expecting.
The links between game developers and real life series, drivers, teams and sponsors has never been so strong, and these partners are also using the sims for their own training, which didn't exist before.

So there is a market, and the publishers will always favor what attracts the majority of players, manufacturers, series , sponsors and so on, and even if there's many others sims offering the same experience.

The crucial point is that before convincing the players, you need to convince some publishers or potential investors that your game will sell at least as much as its competitors, if not more.
The chances to convince them about a game like GPL, GTL, 2000's NASCAR or even 70's-80's WSC, 90's GT1 , are close to zero, just because the licensing cost would never cover the revenue of such a game :(
 
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In all this DX9-bashing, lets not forget one thing: ACC's U4E is looking ugly in VR with higher resolution headsets. U4E has been found to be very difficult (if not impossible - I dont know) to be properly optimized for VR in othe rgames, too. RR however runs supersmooth. I recently needed to switch from Rift 1 to G2 Reverb. As a result I do not play ACC anymore, and play AC and RR and Dirt Rally 2 exclusively. In VR.

For people with not state of the art systems but some older rigs, RR and AC Classic might be the better choice even in 2D.

Especially in Racing Sims, VR now is a factor that cannot be ignored. Not few people say: no VR - no play, no buy.
not to go off topic but ACC looks and runs great on my reverb g2 fully maxed out with reprojection on. I know I know 45 fps blah blah blah. I was the same way at first. But it actually runs very smooth for me. Butter smooth actually with the reprojection artifacts only present in replays. Try it out. I went from not playing ACC at all to loving it all over again..,.. I run all my sims with reprojection on now. I can max them all out plus and supersampling. Raceroom looks pretty good too.at 150 steam ss
 
I totally agree with you about the alternative way. In Raceroom case, it probably doesn't fit with its own roots, which maintains some long time partnerships with modern series like WTCR, DTM, ADAC GT Masters, etc...

Basically, this is the main problem for most sims since the beginning (GPL and Rally Trophy were exceptions), the experience they provide is usually inspired by the current real life series as this is what most sim racers are expecting.
The links between game developers and real life series, drivers, teams and sponsors has never been so strong, and these partners are also using the sims for their own training, which didn't exist before.

So there is a market, and the publishers will always favor what attracts the majority of players, manufacturers, series , sponsors and so on, and even if there's many others sims offering the same experience.

The crucial point is that before convincing the players, you need to convince some publishers or potential investors that your game will sell at least as much as its competitors, if not more.
The chances to convince them about a game like GPL, GTL, 2000's NASCAR or even 70's-80's WSC, 90's GT1 , are close to zero, just because the licensing cost would never cover the revenue of such a game :(
Sorry to say that but you're off the mark and as you say you don't decide everything but the editor. People want GT3 for sure but people between choosing to play GT3 on RR or elsewhere they will go elsewhere because RR is out by all the other sims. In 2022, not having dynamic weather and at least one day-night cycle is absurd. And most RR content is too old. Yesterday there were the 2.4 from Daytona with DPs...the DPIs will disappear...it will be 2 generations apart soon...I have been fond of you since race 07 but Race 07 there was rain in 2007... you are frozen in the past my friends
 
I totally agree with you about the alternative way. In Raceroom case, it probably doesn't fit with its own roots, which maintains some long time partnerships with modern series like WTCR, DTM, ADAC GT Masters, etc...

Basically, this is the main problem for most sims since the beginning (GPL and Rally Trophy were exceptions), the experience they provide is usually inspired by the current real life series as this is what most sim racers are expecting.
The links between game developers and real life series, drivers, teams and sponsors has never been so strong, and these partners are also using the sims for their own training, which didn't exist before.

So there is a market, and the publishers will always favor what attracts the majority of players, manufacturers, series , sponsors and so on, and even if there's many others sims offering the same experience.

The crucial point is that before convincing the players, you need to convince some publishers or potential investors that your game will sell at least as much as its competitors, if not more.
The chances to convince them about a game like GPL, GTL, 2000's NASCAR or even 70's-80's WSC, 90's GT1 , are close to zero, just because the licensing cost would never cover the revenue of such a game :(
GT3 is an endurance discipline. You can't pretend to do endurance simulation if you can't simulate the conditions and a 24 hour cycle. Endurance is very popular in simracing so to choose to do GT3 I will go elsewhere. I play raceroom for touring and DTM only because you do it well but the rest no ☹️
 
GT3 is an endurance discipline. You can't pretend to do endurance simulation if you can't simulate the conditions and a 24 hour cycle. Endurance is very popular in simracing so to choose to do GT3 I will go elsewhere. I play raceroom for touring and DTM only because you do it well but the rest no ☹️

The vast majority of GT3 races held annually are sprint races over 1 or 2 hours. Only very few are held in darkness. So you are wrong.

Also, while other Sims may indeed do GT3 "better" there are lots of people who like to use one sim for all their racing. I for one can't be bothered switching Sims depending on what class I want to race. The ease of being able to switch between GT3 and TCR and historic cars without changing game is a big plus for me.
 
The vast majority of GT3 races held annually are sprint races over 1 or 2 hours. Only very few are held in darkness. So you are wrong.

Also, while other Sims may indeed do GT3 "better" there are lots of people who like to use one sim for all their racing. I for one can't be bothered switching Sims depending on what class I want to race. The ease of being able to switch between GT3 and TCR and historic cars without changing game is a big plus for me.
The player base doesnt deceive. In addition the game is on a free base. I just think changing the graphics engine or developing the current one is better than a Ferrari license
 
The vast majority of GT3 races held annually are sprint races over 1 or 2 hours. Only very few are held in darkness. So you are wrong.

Also, while other Sims may indeed do GT3 "better" there are lots of people who like to use one sim for all their racing. I for one can't be bothered switching Sims depending on what class I want to race. The ease of being able to switch between GT3 and TCR and historic cars without changing game is a big plus for me.
Yeah, not sure why any night cycle is a selling point for most people. What percentage of races run globally are in the dark? Must be miniscule. I've been watching motorsport live for more than 30 years and been to about two events in the dark and one was a rally.
 
Yeah, not sure why any night cycle is a selling point for most people. What percentage of races run globally are in the dark?
Night cycle is a must have for endurance racing and for some specific circuit.
Personally what I would love is rain, it's a huge aspect of racing IRL and it's simply absent from R3E.

BTCC cars race in the UK, you can't simulate it without the rain! :D
 
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Night cycle is a must have for endurance racing and for some specific circuit.
Personally what I would love is rain, it's a huge aspect of racing IRL and it's simply absent from R3E.

BTCC cars race in the UK, you can't simulate it without the rain! :D
Rain is something I would like. I have accepted life without it in RR though. AMS2 is where it's at for thunder and lightning.
 
People want GT3 for sure but people between choosing to play GT3 on RR or elsewhere they will go elsewhere because RR is out by all the other sims.
I'm not denying your other points, because you're right that Raceroom could use some additional features for endurance racing, even if only to catch up with the competition.

But the GT3 servers on Raceroom are probably the most packed ones and there are many players exclusively driving the GT3 class in Raceroom. So there are people who - for whatever reason - pick up Raceroom specifically to drive GT3s, as well as those who drive GT3s there alongside other classes. This means it's sensible for S3 to put attention to this class, especially - as mentioned before - that it doesn't mean they won't attend to other, more pressing aspects.
 

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